From e2c5c2b4d52a00bb4c9245276eeaab16e955b926 Mon Sep 17 00:00:00 2001 From: DZD Date: Thu, 28 May 2015 22:04:15 -0400 Subject: [PATCH] Adminbooze crab proc uncommenting Uncomments and fixes up the adminboozey GetMad() proc that crabs have. The only way to call it currently is via atom proccall. It turns a crab into a furious machine of murder. --- .../mob/living/simple_animal/friendly/crab.dm | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/code/modules/mob/living/simple_animal/friendly/crab.dm b/code/modules/mob/living/simple_animal/friendly/crab.dm index 5e8f8d0d54b..e630bcccfb6 100644 --- a/code/modules/mob/living/simple_animal/friendly/crab.dm +++ b/code/modules/mob/living/simple_animal/friendly/crab.dm @@ -254,27 +254,31 @@ //show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying. else ..() +*/ -/mob/living/simple_animal/crab/GetMad() +/mob/living/simple_animal/crab/proc/GetMad() name = "MEGAMADCRAB" real_name = "MEGAMADCRAB" desc = "OH NO YOU DUN IT NOW." - icon = 'icons/mob/mob.dmi' - icon_state = "madcrab" - icon_living = "madcrab" - icon_dead = "madcrab_dead" + icon = 'icons/mob/animal.dmi' + icon_state = "evilcrab" + icon_living = "evilcrab" + icon_dead = "evilcrab_dead" speak_emote = list("clicks") emote_hear = list("clicks with fury", "clicks angrily") emote_see = list("clacks") speak_chance = 1 + universal_speak = 1 //So that the entire station may know its fury. turns_per_move = 15//Gotta go fast + speed = -1//Gotta go fast when controlled by a player. maxHealth = 100//So they don't die as quickly health = 100 melee_damage_lower = 3 melee_damage_upper = 10//Kill them. Kill them all - if(inventory_head)//Drops inventory so it doesn't have to be dealt with + + /*if(inventory_head)//Drops inventory so it doesn't have to be dealt with inventory_head.loc = src.loc inventory_head = null if(inventory_mask) inventory_mask.loc = src.loc - inventory_mask = null*/ \ No newline at end of file + inventory_mask = null*/ //Currently does not have the ability to equip anything.