code refactor/cleanup

This commit is contained in:
SteelSlayer
2020-04-27 12:20:09 -05:00
parent 895263a8df
commit e2d046ee6f
+56 -43
View File
@@ -5,28 +5,40 @@
icon_state = "dispenser"
density = 1
anchored = 1.0
var/oxygentanks = 10
var/plasmatanks = 10
var/list/oxytanks = list() //sorry for the similar var names
var/list/platanks = list()
var/starting_oxygen_tanks = 10 // The starting amount of oxygen tanks the dispenser gets when it's spawned
var/starting_plasma_tanks = 10 // Starting amount of plasma tanks
var/list/stored_oxygen_tanks = list() // List of currently stored oxygen tanks
var/list/stored_plasma_tanks = list() // And plasma tanks
/obj/structure/dispenser/oxygen
plasmatanks = 0
starting_plasma_tanks = 0
/obj/structure/dispenser/plasma
oxygentanks = 0
starting_oxygen_tanks = 0
/obj/structure/dispenser/New()
..()
initialize_tanks()
update_icon()
/obj/structure/dispenser/proc/initialize_tanks()
for(var/I in 1 to starting_plasma_tanks)
var/obj/item/tank/plasma/P = new(src)
stored_plasma_tanks.Add(P)
for(var/I in 1 to starting_oxygen_tanks)
var/obj/item/tank/oxygen/O = new(src)
stored_oxygen_tanks.Add(O)
/obj/structure/dispenser/update_icon()
overlays.Cut()
switch(oxygentanks)
if(1 to 3) overlays += "oxygen-[oxygentanks]"
var/oxy_tank_amount = stored_oxygen_tanks.len
switch(oxy_tank_amount)
if(1 to 3) overlays += "oxygen-[oxy_tank_amount]"
if(4 to INFINITY) overlays += "oxygen-4"
switch(plasmatanks)
if(1 to 4) overlays += "plasma-[plasmatanks]"
var/pla_tank_amount = stored_plasma_tanks.len
switch(pla_tank_amount)
if(1 to 4) overlays += "plasma-[pla_tank_amount]"
if(5 to INFINITY) overlays += "plasma-5"
/obj/structure/dispenser/attack_hand(mob/user)
@@ -38,7 +50,7 @@
/obj/structure/dispenser/attack_ghost(mob/user)
ui_interact(user)
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state)
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state)
user.set_machine(src)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -47,17 +59,16 @@
/obj/structure/dispenser/ui_data(user)
var/list/data = list()
data["o_tanks"] = oxygentanks
data["p_tanks"] = plasmatanks
data["o_tanks"] = stored_oxygen_tanks.len
data["p_tanks"] = stored_plasma_tanks.len
return data
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/tank/oxygen) || istype(I, /obj/item/tank/air) || istype(I, /obj/item/tank/anesthetic))
if(oxygentanks < 10)
if(stored_oxygen_tanks.len < 10)
user.drop_item()
I.forceMove(src)
oxytanks.Add(I)
oxygentanks++
stored_oxygen_tanks.Add(I)
update_icon()
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
else
@@ -65,11 +76,10 @@
SSnanoui.update_uis(src)
return
if(istype(I, /obj/item/tank/plasma))
if(plasmatanks < 10)
if(stored_plasma_tanks.len < 10)
user.drop_item()
I.forceMove(src)
platanks.Add(I)
plasmatanks++
stored_plasma_tanks.Add(I)
update_icon()
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
else
@@ -88,40 +98,43 @@
/obj/structure/dispenser/Topic(href, href_list)
if(..())
return 1
return TRUE
if(Adjacent(usr))
usr.set_machine(src)
// The oxygen tank button
if(href_list["oxygen"])
if(oxygentanks > 0)
var/obj/item/tank/oxygen/O
if(oxytanks.len == oxygentanks)
O = oxytanks[1]
oxytanks.Remove(O)
else
O = new /obj/item/tank/oxygen(loc)
O.loc = loc
to_chat(usr, "<span class='notice'>You take [O] out of [src].</span>")
oxygentanks--
update_icon()
if(!stored_oxygen_tanks.len) // No more tanks in the machine
return
var/obj/item/tank/O = stored_oxygen_tanks[1] // Get the first tank in the list
stored_oxygen_tanks.Remove(O) // remove it from the list since we are ejecting the tank
if(!usr.put_in_hands(O)) // Try to place it in the user's hands first
O.forceMove(loc) // If hands are full, place it at the location of the tank dispenser
to_chat(usr, "<span class='notice'>You take [O] out of [src].</span>")
update_icon()
// The plasma tank button
if(href_list["plasma"])
if(plasmatanks > 0)
var/obj/item/tank/plasma/P
if(platanks.len == plasmatanks)
P = platanks[1]
platanks.Remove(P)
else
P = new /obj/item/tank/plasma(loc)
P.loc = loc
to_chat(usr, "<span class='notice'>You take [P] out of [src].</span>")
plasmatanks--
update_icon()
if(!stored_plasma_tanks.len)
return
var/obj/item/tank/P = stored_plasma_tanks[1]
stored_plasma_tanks.Remove(P)
if(!usr.put_in_hands(P))
P.forceMove(loc)
to_chat(usr, "<span class='notice'>You take [P] out of [src].</span>")
update_icon()
add_fingerprint(usr)
updateUsrDialog()
SSnanoui.update_uis(src)
else
SSnanoui.close_user_uis(usr,src)
return 1
return TRUE
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))