Glass now changes color when built based on the area, map fixes

This commit is contained in:
Markolie
2014-11-20 00:08:29 +01:00
parent 8f47f50009
commit e2e996fbbf
8 changed files with 587 additions and 583 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
/datum/event/prison_break/start()
for(var/area/A in world)
if(istype(A, /area/security/prison) || istype(A, /area/security/brig) || istype(A, /area/prison) || istype(A, /area/security/lobby))
if(istype(A, /area/security/prison) || istype(A, /area/security/brig) || istype(A, /area/prison) || istype(A, /area/security/permabrig) || istype(A, /area/security/prisonlockers) || istype(A, /area/security/lobby) || istype(A, /area/security/processing))
prisonAreas += A
if(prisonAreas && prisonAreas.len > 0)