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Glass now changes color when built based on the area, map fixes
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@@ -24,7 +24,7 @@
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/datum/event/prison_break/start()
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for(var/area/A in world)
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if(istype(A, /area/security/prison) || istype(A, /area/security/brig) || istype(A, /area/prison) || istype(A, /area/security/lobby))
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if(istype(A, /area/security/prison) || istype(A, /area/security/brig) || istype(A, /area/prison) || istype(A, /area/security/permabrig) || istype(A, /area/security/prisonlockers) || istype(A, /area/security/lobby) || istype(A, /area/security/processing))
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prisonAreas += A
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if(prisonAreas && prisonAreas.len > 0)
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