Conflicts:
	maps/cyberiad.dmm
This commit is contained in:
Markolie
2015-03-04 19:34:21 +01:00
93 changed files with 14953 additions and 19019 deletions
+4 -14
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@@ -730,16 +730,6 @@ var/global/nologevent = 0
message_admins("[key_name_admin(usr)] toggled Aliens [aliens_allowed ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggle_space_ninja()
set category = "Event"
set desc="Toggle space ninjas spawning."
set name="Toggle Space Ninjas"
toggle_space_ninja = !toggle_space_ninja
log_admin("[key_name(usr)] toggled Space Ninjas to [toggle_space_ninja].")
message_admins("[key_name_admin(usr)] toggled Space Ninjas [toggle_space_ninja ? "on" : "off"].", 1)
feedback_add_details("admin_verb","TSN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start/end"
@@ -956,16 +946,16 @@ proc/move_gamma_ship()
fromArea = locate(/area/shuttle/gamma/station)
toArea = locate(/area/shuttle/gamma/space)
fromArea.move_contents_to(toArea)
for(var/obj/machinery/mech_bay_recharge_port/P in toArea)
P.locate_recharge_turf()
for(var/obj/machinery/power/apc/A in toArea)
A.init()
for(var/obj/machinery/alarm/A in toArea)
A.first_run()
if (gamma_ship_location)
gamma_ship_location = 0
else
-3
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@@ -82,8 +82,6 @@ var/list/admin_verbs_event = list(
/client/proc/cinematic,
/client/proc/one_click_antag,
/datum/admins/proc/toggle_aliens,
/datum/admins/proc/toggle_space_ninja,
/client/proc/send_space_ninja,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/make_sound,
@@ -120,7 +118,6 @@ var/list/admin_verbs_server = list(
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/datum/admins/proc/toggle_aliens,
/datum/admins/proc/toggle_space_ninja,
/client/proc/delbook,
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
+2 -2
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@@ -492,8 +492,8 @@
if(ticker.mode.raiders.len)
dat += check_role_table("Raiders", ticker.mode.raiders, src)
if(ticker.mode.ninjas.len)
dat += check_role_table("Ninjas", ticker.mode.ninjas, src)
/*if(ticker.mode.ninjas.len)
dat += check_role_table("Ninjas", ticker.mode.ninjas, src)*/
if(ticker.mode.cult.len)
dat += check_role_table("Cultists", ticker.mode.cult, src, 0)
-1
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@@ -77,7 +77,6 @@
<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
<A href='?src=\ref[src];secretsfun=striketeam_syndicate'>Send in a syndicate strike team</A><BR>
<A href='?src=\ref[src];secretsfun=honksquad'>Send in a HONKsquad</A><BR>
+6 -4
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@@ -315,9 +315,11 @@ client/proc/one_click_antag()
alien_infestation(3)
return 1
/*
/datum/admins/proc/makeSpaceNinja()
space_ninja_arrival()
return 1
*/
/datum/admins/proc/makeDeathsquad()
var/list/mob/candidates = list()
@@ -509,8 +511,8 @@ client/proc/one_click_antag()
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
new_vox.real_name = capitalize(newname)
new_vox.name = new_vox.real_name
new_vox.age = rand(12,20)
@@ -528,7 +530,7 @@ client/proc/one_click_antag()
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
//Now apply cortical stack.
var/datum/organ/external/E = new_vox.get_organ("head")
var/datum/organ/external/E = new_vox.get_organ("head")
var/obj/item/weapon/implant/cortical/I = new(new_vox)
I.imp_in = new_vox
I.implanted = 1
@@ -540,7 +542,7 @@ client/proc/one_click_antag()
new_vox.equip_vox_raider()
return new_vox
/datum/admins/proc/makeVampires()
var/datum/game_mode/vampire/temp = new
-15
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@@ -507,21 +507,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(/datum/game_mode/proc/equip_syndicate)(new_character)
if("Ninja")
new_character.equip_space_ninja()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
if(ninjastart.len == 0)
new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
new_character << "<B>\red Attempting to place at a carpspawn.</B>"
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "carpspawn")
ninjastart.Add(L)
if(ninjastart.len == 0 && latejoin.len > 0)
new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
new_character.loc = pick(latejoin)
else if (ninjastart.len == 0)
new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()