diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0c0e551fba7..097bd3d3803 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -127,18 +127,18 @@ handle_health_updates() // if the mob has enough health, she should slowly heal - if(stat != 2) + if(stat == 1) if(health >= 0) - var/pr = 10 + var/pr = 5 if(stat == 1) // sleeping means faster healing pr += 5 if(prob(pr)) heal_organ_damage(1,1) adjustToxLoss(-1) else if(health < 0) - var/pr = 50 + var/pr = 15 if(prob(pr)) - adjustToxLoss(1) + take_overall_damage(0, 1, used_weapon = "Bloodloss") else if (stat != 0) if(!lying) lying = 1 //Seriously, stay down :x