From e30fb161806373cbcb6b8c81707a38cd8bb09a0d Mon Sep 17 00:00:00 2001 From: SabreML Date: Tue, 23 Feb 2021 20:26:51 +0000 Subject: [PATCH] Turf --- code/game/objects/items/weapons/bee_briefcase.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/bee_briefcase.dm b/code/game/objects/items/weapons/bee_briefcase.dm index 958d0c15ed7..da2d8bf3bed 100644 --- a/code/game/objects/items/weapons/bee_briefcase.dm +++ b/code/game/objects/items/weapons/bee_briefcase.dm @@ -65,8 +65,7 @@ //Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee for(var/bee = min(5, bees_left), bee > 0, bee--) - var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(src) + var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(get_turf(user)) // RELEASE THE BEES! B.master_and_friends = blood_list.Copy() //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood - B.forceMove(get_turf(user)) //RELEASE THE BEES! bees_released++ bees_left -= bees_released