diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index 17f8b659b98..19fb8734836 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -1034,35 +1034,18 @@ glasses = /obj/item/clothing/glasses/sunglasses id = /obj/item/weapon/card/id/syndicate l_pocket = /obj/item/weapon/melee/energy/sword/saber - l_hand = /obj/item/weapon/storage/secure/briefcase + l_hand = /obj/item/weapon/storage/secure/briefcase/reaper pda = /obj/item/device/pda/heads backpack_contents = list( /obj/item/weapon/storage/box/survival = 1, /obj/item/device/flashlight = 1 ) - var/briefcase_contents = list( - /obj/item/stack/spacecash/c1000 = 3, - /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow = 1, - /obj/item/weapon/gun/projectile/revolver/mateba = 1, - /obj/item/ammo_box/a357 = 1, - /obj/item/weapon/grenade/plastic/c4 = 1 - ) - /datum/outfit/admin/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(visualsOnly) return - var/obj/item/weapon/storage/secure/briefcase/B = H.l_hand - if(istype(B)) - for(var/obj/item/I in B) - qdel(I) - for(var/path in briefcase_contents) - var/number = backpack_contents[path] - for(var/i = 0, i < number, i++) - B.handle_item_insertion(new path(B), 1) - var/obj/item/weapon/implant/dust/D = new /obj/item/weapon/implant/dust(H) D.implant(H) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index 7619fd953d7..9eaf9eb8a3a 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -216,6 +216,14 @@ for(var/i = 0, i < storage_slots - 2, i++) handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1) +/obj/item/weapon/storage/secure/briefcase/reaper/New() + ..() + handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, 1) + handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba, 1) + handle_item_insertion(new /obj/item/ammo_box/a357, 1) + handle_item_insertion(new /obj/item/weapon/grenade/plastic/c4, 1) + + // ----------------------------- // Secure Safe // -----------------------------