mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
#undef is now required for all file defines (#24091)
* CI * undef * hooooly crap * yeah * false by default * fixes * alright, there we go * oops lmao * lol, lmao even * proper programming * fix * losin my mind * oops * yeah coloring * WE LOVE MULTIPLE DEFINES (ive lost my sanity)
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@@ -54,3 +54,5 @@
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/atom/proc/post_clean(atom/target, mob/user) //For specific cleaning object behaviors after cleaning, such as mops making floors slippery.
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return
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#undef CMAG_CLEANTIME
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@@ -150,3 +150,5 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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return TRUE
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#undef ALWAYS_IN_GRAVITY
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#undef TRACKS_CRUSTIFY_TIME
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@@ -554,13 +554,13 @@ REAGENT SCANNER
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
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if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == WEATHER_END_STAGE))
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ongoing_weather = W
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break
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if(ongoing_weather)
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if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
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to_chat(user, "<span class='warning'>[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]</span>")
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if((ongoing_weather.stage == WEATHER_MAIN_STAGE) || (ongoing_weather.stage == WEATHER_WIND_DOWN_STAGE))
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to_chat(user, "<span class='warning'>[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == WEATHER_MAIN_STAGE ? "already here!" : "winding down."]</span>")
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return
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to_chat(user, "<span class='notice'>The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)].</span>")
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@@ -183,3 +183,7 @@
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/obj/item/multitool/abductor/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT)
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#undef PROXIMITY_NONE
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#undef PROXIMITY_ON_SCREEN
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#undef PROXIMITY_NEAR
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@@ -318,3 +318,5 @@
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icon_state = "brasswelder"
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item_state = "brasswelder"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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#undef GET_FUEL
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@@ -703,3 +703,10 @@
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#undef MATTER_100
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#undef MATTER_500
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#undef TAB_AIRLOCK_TYPE
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#undef TAB_AIRLOCK_ACCESS
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#undef MODE_TURF
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#undef MODE_AIRLOCK
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#undef MODE_WINDOW
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#undef MODE_DECON
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@@ -1,22 +1,3 @@
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/// If used, an implant will trigger when an emote is intentionally used.
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#define BIOCHIP_EMOTE_TRIGGER_INTENTIONAL (1<<0)
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/// If used, an implant will trigger when an emote is forced/unintentionally used.
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#define BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL (1<<1)
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/// If used, an implant will always trigger when the user makes an emote.
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#define BIOCHIP_EMOTE_TRIGGER_ALWAYS (BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_EMOTE_TRIGGER_INTENTIONAL)
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/// If used, an implant will trigger on the user's first death.
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#define BIOCHIP_TRIGGER_DEATH_ONCE (1<<2)
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/// If used, an implant will trigger any time a user dies.
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#define BIOCHIP_TRIGGER_DEATH_ANY (1<<3)
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/// If used, an implant will NOT trigger on death when a user is gibbed.
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#define BIOCHIP_TRIGGER_NOT_WHEN_GIBBED (1<<4)
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// Defines related to the way that the implant is activated. This is the value for implant.activated
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/// The implant is passively active (like a mindshield)
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#define BIOCHIP_ACTIVATED_PASSIVE 0
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/// The implant is activated manually by a trigger
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#define BIOCHIP_ACTIVATED_ACTIVE 1
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/**
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* # Implants
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*
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@@ -245,3 +226,4 @@
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/obj/item/bio_chip/dropped(mob/user)
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. = TRUE
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..()
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@@ -433,3 +433,5 @@
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canSmoothWith = list(SMOOTH_GROUP_ASTEROID_WALLS)
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mineral = /obj/item/stack/ore/glass/basalt/ancient
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walltype = /turf/simulated/mineral/ancient
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#undef FALSEDOOR_MAX_PRESSURE_DIFF
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