diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index fe802eb308b..ac6e5e77d22 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -347,6 +347,7 @@ About the new airlock wires panel: /obj/machinery/door/airlock/Destroy() + QDEL_NULL(electronics) QDEL_NULL(wires) if(main_power_timer) deltimer(main_power_timer) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index a2eff8a2aa1..765c9cb4bf1 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -62,7 +62,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom var/toolspeed = 1 // If this item is a tool, the speed multiplier - + /* Species-specific sprites, concept stolen from Paradise//vg/. ex: sprite_sheets = list( @@ -81,6 +81,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d new path(src) /obj/item/Destroy() + QDEL_NULL(hidden_uplink) if(ismob(loc)) var/mob/m = loc m.unEquip(src, 1)