mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Reorganized and updated Simple Animals.
This commit is contained in:
@@ -42,6 +42,9 @@
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var/stance_step = 0 //Used to delay checks depending on what stance the bear is in
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var/mob/living/target_mob //Once the bear enters attack stance, it will try to chase this mob. This it to prevent it changing it's mind between multiple mobs.
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/proc/isbear(var/mob/M)
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return istype(M, /mob/living/simple_animal/bear)
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//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
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/mob/living/simple_animal/bear/Hudson
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name = "Hudson"
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@@ -1,7 +1,7 @@
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//Cat
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/mob/living/simple_animal/cat
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name = "cat"
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desc = "Kitty!!"
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desc = "A domesticated, feline pet. Has a tendency to adopt crewmembers."
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icon_state = "cat"
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icon_living = "cat"
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icon_dead = "cat_dead"
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@@ -16,31 +16,31 @@
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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//RUNTIME IS ALIVE! SQUEEEEEEEE~
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/mob/living/simple_animal/cat/Runtime
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name = "Runtime"
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desc = ""
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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var/turns_since_scan = 0
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var/mob/living/simple_animal/mouse/movement_target
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min_oxy = 16 //Require atleast 16kPA oxygen
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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/mob/living/simple_animal/cat/Runtime/Life()
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/mob/living/simple_animal/cat/Life()
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//MICE!
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if((src.loc) && isturf(src.loc))
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if(!stat && !resting && !buckled)
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for(var/mob/living/simple_animal/mouse/M in view(1,src))
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if(!M.stat)
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M.splat()
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emote("splats \the [M]")
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emote(pick("\red splats the [M]!","\red toys with the [M]","worries the [M]"))
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movement_target = null
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stop_automated_movement = 0
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break
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..()
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for(var/mob/living/simple_animal/mouse/snack in oview(src, 3))
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if(prob(15))
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emote(pick("hisses and spits!","mrowls fiercely!","eyes [snack] hungrily."))
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break
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if(!stat && !resting && !buckled)
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turns_since_scan++
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if(turns_since_scan > 5)
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@@ -58,4 +58,11 @@
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break
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if(movement_target)
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stop_automated_movement = 1
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walk_to(src,movement_target,0,3)
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walk_to(src,movement_target,0,3)
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//RUNTIME IS ALIVE! SQUEEEEEEEE~
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/mob/living/simple_animal/cat/Runtime
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name = "Runtime"
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desc = "Its fur has the look and feel of velvet, and it's tail quivers occasionally."
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@@ -26,6 +26,7 @@
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regenerate_icons()
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/mob/living/simple_animal/corgi/show_inv(mob/user as mob)
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/*
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user.machine = src
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if(user.stat) return
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@@ -41,6 +42,7 @@
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user << browse(dat, text("window=mob[];size=325x500", name))
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onclose(user, "mob[real_name]")
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*/
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return
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/mob/living/simple_animal/corgi/attackby(var/obj/item/O as obj, var/mob/user as mob)
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@@ -313,6 +315,10 @@
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dir = i
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sleep(1)
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/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
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name = "Corgi meat"
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desc = "Tastes like... well you know..."
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/mob/living/simple_animal/corgi/Ian/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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@@ -1,7 +1,7 @@
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//Look Sir, free crabs!
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/mob/living/simple_animal/crab
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name = "crab"
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desc = "Free crabs!"
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desc = "A hard-shelled crustacean. Seems quite content to lounge around all the time."
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icon_state = "crab"
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icon_living = "crab"
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icon_dead = "crab_dead"
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@@ -389,4 +389,7 @@
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health -= 30
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/mob/living/simple_animal/adjustBruteLoss(damage)
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health -= damage
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health -= damage
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/proc/issimpleanimal(var/mob/AM)
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return istype(AM,/mob/living/simple_animal)
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@@ -1,13 +1,14 @@
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/mob/living/simple_animal/mouse
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name = "mouse"
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desc = "It's a nasty, ugly, evil, disease-ridden rodent."
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real_name = "mouse"
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desc = "It's a small, disease-ridden rodent."
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icon_state = "mouse_gray"
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icon_living = "mouse_gray"
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icon_dead = "mouse_gray_dead"
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speak = list("Squeek!","SQUEEK!","Squeek?")
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speak_emote = list("squeeks")
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emote_hear = list("squeeks")
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emote_see = list("runs in a circle", "shakes")
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speak_emote = list("squeeks","squeeks","squiks")
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emote_hear = list("squeeks","squeaks","squiks")
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emote_see = list("runs in a circle", "shakes", "scritches at something")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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@@ -19,6 +20,17 @@
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response_harm = "splats the"
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density = 0
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var/color //brown, gray and white, leave blank for random
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layer = 2.5 //so they can hide under objects
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swap_on_mobbump = 0
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min_oxy = 16 //Require atleast 16kPA oxygen
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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/mob/living/simple_animal/mouse/Life()
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..()
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if(!stat && prob(speak_chance))
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for(var/mob/M in view())
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M << 'sound/effects/mousesqueek.ogg'
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/mob/living/simple_animal/mouse/white
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color = "white"
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@@ -38,6 +50,7 @@
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icon_state = "mouse_[color]"
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icon_living = "mouse_[color]"
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icon_dead = "mouse_[color]_dead"
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desc = "It's a small [color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
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//TOM IS ALIVE! SQUEEEEEEEE~K :)
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/mob/living/simple_animal/mouse/brown/Tom
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@@ -54,6 +67,99 @@
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src.icon_dead = "mouse_[color]_splat"
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src.icon_state = "mouse_[color]_splat"
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/proc/ismouse(var/obj/O)
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return istype(O,/mob/living/simple_animal/mouse)
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//copy paste from alien/larva, if that func is updated please update this one also
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/mob/living/simple_animal/mouse/verb/ventcrawl()
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Mouse"
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// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
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// return
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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var/welded = 0
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
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if(!v.welded)
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vent_found = v
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break
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else
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welded = 1
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if(vent_found)
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if(vent_found.network&&vent_found.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
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if(temp_vent.loc == loc)
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continue
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vents.Add(temp_vent)
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var/list/choices = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
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if(vent.loc.z != loc.z)
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continue
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var/atom/a = get_turf(vent)
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choices.Add(a.loc)
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var/turf/startloc = loc
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var/obj/selection = input("Select a destination.", "Duct System") in choices
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var/selection_position = choices.Find(selection)
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if(loc==startloc)
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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loc = target_vent.loc
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else
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src << "\blue You need to remain still while entering a vent."
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else
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src << "\blue This vent is not connected to anything."
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else if(welded)
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src << "\red That vent is welded."
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else
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src << "\blue You must be standing on or beside an air vent to enter it."
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return
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//copy paste from alien/larva, if that func is updated please update this one alsoghost
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/mob/living/simple_animal/mouse/verb/hide()
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set name = "Hide"
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set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
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set category = "Mouse"
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if (layer != TURF_LAYER+0.2)
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layer = TURF_LAYER+0.2
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src << text("\blue You are now hiding.")
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O << text("<B>[] scurries to the ground!</B>", src)
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else
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layer = MOB_LAYER
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src << text("\blue You have stopped hiding.")
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O << text("[] slowly peaks up from the ground...", src)
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//make mice fit under tables etc? this was hacky, and not working
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/*
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/mob/living/simple_animal/mouse/Move(var/dir)
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var/turf/target_turf = get_step(src,dir)
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//CanReachThrough(src.loc, target_turf, src)
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var/can_fit_under = 0
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if(target_turf.ZCanPass(get_turf(src),1))
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can_fit_under = 1
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..(dir)
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if(can_fit_under)
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src.loc = target_turf
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for(var/d in cardinal)
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var/turf/O = get_step(T,d)
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//Simple pass check.
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if(O.ZCanPass(T, 1) && !(O in open) && !(O in closed) && O in possibles)
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open += O
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*/
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mob/living/simple_animal/mouse/restrained() //Hotfix to stop mice from doing things with MouseDrop
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return 1
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/mob/living/simple_animal/mouse/HasEntered(AM as mob|obj)
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if( ishuman(AM) )
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@@ -2,9 +2,9 @@
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name = "\improper Parrot"
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desc = "It's a parrot! No dirty words!"
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icon = 'icons/mob/mob.dmi'
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icon_state = "cat"
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icon_living = "cat"
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icon_dead = "cat_dead"
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icon_state = "parrot"
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icon_living = "parrot"
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icon_dead = "parrot_dead"
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speak = list("Hi","Hello!","Cracker?","BAWWWWK george mellons griffing me")
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speak_emote = list("squawks","says","yells")
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emote_hear = list("squawks","bawks")
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@@ -15,15 +15,22 @@
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response_help = "pets the"
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response_disarm = "gently moves aside the"
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response_harm = "swats the"
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min_oxy = 16 //Require atleast 16kPA oxygen
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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ears = new /obj/item/device/radio/headset/heads/ce()
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/mob/living/simple_animal/parrot/DrProfessor
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name = "Doctor Professor Parrot, PhD"
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desc = "That's the Doctor Professor. He has more degrees than all of the engineering team put together, and has several published papers on quantum cracker theory."
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speak = list(":e Check the singlo, you chucklefucks!",":e Wire the solars, you lazy bums!",":e WHO TOOK THE DAMN RIG SUIT?",":e OH GOD ITS FREE CALL THE SHUTTLE")
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speak = list(":e Check the singlo, you chucklefucks!",":e Wire the solars, you lazy bums!",":e WHO TOOK THE DAMN RIG SUIT?",":e OH GOD ITS FREE CALL THE SHUTTLE",":e Open secure storage please.",":e I think something happened to the containment field...")
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response_harm = "is attacked in the face by"
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/obj/item/weapon/reagent_containers/food/snacks/cracker/
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name = "Cracker"
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desc = "It's a salted cracker."
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/mob/living/simple_animal/parrot/show_inv(mob/user as mob)
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user.machine = src
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if(user.stat) return
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@@ -1,33 +0,0 @@
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//kobold
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/mob/living/simple_animal/kobold
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name = "kobold"
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desc = "A small, rat-like creature."
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icon = 'mob.dmi'
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icon_state = "kobold_idle"
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icon_living = "kobold_idle"
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icon_dead = "kobold_dead"
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//speak = list("You no take candle!","Ooh, pretty shiny.","Me take?","Where gold here...","Me likey.")
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speak_emote = list("mutters","hisses","grumbles")
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emote_hear = list("mutters under it's breath.","grumbles.", "yips!")
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emote_see = list("looks around suspiciously.", "scratches it's arm.","putters around a bit.")
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speak_chance = 15
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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minbodytemp = 250
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min_oxy = 16 //Require atleast 16kPA oxygen
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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/mob/living/simple_animal/kobold/Life()
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..()
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if(prob(15) && turns_since_move && !stat)
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flick("kobold_act",src)
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/mob/living/simple_animal/kobold/Move(var/dir)
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..()
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if(!stat)
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flick("kobold_walk",src)
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