mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
Merge remote-tracking branch 'upstream/master' into diagonal-movement
This commit is contained in:
@@ -161,7 +161,7 @@ var/sc_safecode5 = "[rand(0,9)]"
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
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||||
move_self = 0 //Contianed narsie does not move!
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||||
grav_pull = 0 //Contained narsie does not pull stuff in!
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||||
var/uneatable = list(/turf/space, /obj/effect/overlay, /atom/movable/lighting_object, /mob/living/simple_animal/hostile/construct)
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||||
var/uneatable = list(/turf/space, /obj/effect/overlay, /mob/living/simple_animal/hostile/construct)
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||||
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||||
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
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||||
/obj/singularity/narsie/sc_Narsie/admin_investigate_setup()
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||||
@@ -173,14 +173,16 @@ var/sc_safecode5 = "[rand(0,9)]"
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||||
mezzer()
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||||
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||||
/obj/singularity/narsie/sc_Narsie/consume(var/atom/A)
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||||
if(!A.simulated)
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||||
return FALSE
|
||||
if(is_type_in_list(A, uneatable))
|
||||
return 0
|
||||
return FALSE
|
||||
if(istype(A,/mob/living))
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||||
var/mob/living/L = A
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||||
L.gib()
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else if(istype(A,/obj/))
|
||||
var/obj/O = A
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||||
O.ex_act(1.0)
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||||
O.ex_act(1)
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if(O) qdel(O)
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||||
else if(isturf(A))
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var/turf/T = A
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||||
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||||
@@ -34,7 +34,6 @@
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||||
qdel(O)
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wormholes.Cut()
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||||
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||||
/obj/effect/portal/wormhole
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name = "wormhole"
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desc = "It looks highly unstable; It could close at any moment."
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||||
@@ -42,23 +41,26 @@
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||||
icon_state = "anom"
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||||
failchance = 0
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||||
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||||
/obj/effect/portal/wormhole/attack_hand(mob/user)
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teleport(user)
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||||
/obj/effect/portal/wormhole/can_teleport(atom/movable/M)
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||||
. = ..()
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||||
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||||
/obj/effect/portal/wormhole/attackby(obj/item/I, mob/user, params)
|
||||
teleport(user)
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if(istype(M, /obj/singularity))
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. = FALSE
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/obj/effect/portal/wormhole/teleport(atom/movable/M)
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if(M.anchored && istype(M, /obj/mecha))
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return
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||||
if(!can_teleport(M))
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return FALSE
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||||
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||||
if(istype(M, /atom/movable))
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var/turf/target
|
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if(GLOB.portals.len)
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var/obj/effect/portal/P = pick(GLOB.portals)
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if(P && isturf(P.loc))
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target = P.loc
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if(!target) return
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do_teleport(M, target, 1, 1, 0, 0) ///You will appear adjacent to the beacon
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var/turf/target
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if(GLOB.portals.len)
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var/obj/effect/portal/P = pick(GLOB.portals)
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||||
if(P && isturf(P.loc))
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||||
target = P.loc
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||||
|
||||
if(!target)
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||||
return FALSE
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||||
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||||
if(!do_teleport(M, target, 1, TRUE)) ///You will appear adjacent to the beacon
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return FALSE
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||||
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||||
return TRUE
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@@ -129,7 +129,7 @@
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name = "goliath meat"
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desc = "A slab of goliath meat. It's not very edible now, but it cooks great in lava."
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icon_state = "goliathmeat"
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list_reagents = list("nutriment" = 3, "toxin" = 5)
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list_reagents = list("protein" = 3, "toxin" = 5)
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||||
/obj/item/reagent_containers/food/snacks/goliath/burn()
|
||||
visible_message("[src] finishes cooking!")
|
||||
@@ -222,6 +222,7 @@
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||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
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||||
icon_state = "goliathsteak"
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||||
trash = null
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||||
list_reagents = list("protein" = 6, "vitamin" = 2)
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||||
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||||
//////////////////////
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||||
// Cubes //
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||||
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@@ -157,6 +157,9 @@
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||||
pass_flags = PASSTABLE
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||||
visible_contents = FALSE
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||||
|
||||
/obj/machinery/smartfridge/disks/accept_check(obj/item/O)
|
||||
return istype(O, /obj/item/disk)
|
||||
|
||||
// ----------------------------
|
||||
// Virology Medical Smartfridge
|
||||
// ----------------------------
|
||||
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||||
@@ -699,7 +699,7 @@
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||||
|
||||
/obj/item/wormhole_jaunter
|
||||
name = "wormhole jaunter"
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||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
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||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
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icon = 'icons/obj/items.dmi'
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||||
icon_state = "Jaunter"
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||||
item_state = "electronic"
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||||
@@ -708,15 +708,16 @@
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||||
throw_speed = 3
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||||
throw_range = 5
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||||
origin_tech = "bluespace=2"
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||||
slot_flags = SLOT_BELT
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||||
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||||
/obj/item/wormhole_jaunter/attack_self(mob/user)
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user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
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||||
user.visible_message("<span class='notice'>[user.name] activates the [name]!</span>")
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||||
activate(user, TRUE)
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||||
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||||
/obj/item/wormhole_jaunter/proc/turf_check(mob/user)
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||||
var/turf/device_turf = get_turf(user)
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if(!device_turf || !is_teleport_allowed(device_turf.z))
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||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>")
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||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [name] to work.</span>")
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||||
return FALSE
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||||
return TRUE
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||||
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||||
@@ -736,49 +737,42 @@
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||||
|
||||
var/list/L = get_destinations(user)
|
||||
if(!L.len)
|
||||
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
to_chat(user, "<span class='notice'>The [name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
|
||||
var/obj/effect/portal/jaunt_tunnel/J = new(get_turf(src), get_turf(chosen_beacon), src, 100)
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||||
if(adjacent)
|
||||
try_move_adjacent(J)
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||||
else
|
||||
J.teleport(user)
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||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
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||||
qdel(src)
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||||
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||||
/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
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||||
if(user.get_item_by_slot(SLOT_BELT) == src)
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||||
if(user.get_item_by_slot(slot_belt) == src)
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||||
to_chat(user, "Your [name] activates, saving you from the chasm!</span>")
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||||
activate(user, FALSE)
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||||
else
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||||
to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
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||||
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||||
/obj/effect/portal/wormhole/jaunt_tunnel
|
||||
/obj/effect/portal/jaunt_tunnel
|
||||
name = "jaunt tunnel"
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||||
icon = 'icons/effects/effects.dmi'
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||||
icon_state = "bhole3"
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||||
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
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||||
failchance = 0
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||||
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/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
||||
if(istype(M, /obj/effect))
|
||||
return
|
||||
if(istype(M, /atom/movable))
|
||||
if(do_teleport(M, target, 6))
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.Weaken(3)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
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||||
var/mob/living/carbon/human/H = L
|
||||
spawn(20)
|
||||
if(H && H.check_has_mouth())
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||||
H.visible_message("<span class='danger'>[L.name] vomits from travelling through the [src.name]!</span>", "<span class='userdanger'>You throw up from travelling through the [src.name]!</span>")
|
||||
H.nutrition -= 20
|
||||
H.adjustToxLoss(-3)
|
||||
var/turf/T = get_turf(H)
|
||||
T.add_vomit_floor()
|
||||
else
|
||||
visible_message("<span class='warning'>[src] flickers and fails, due to bluespace interference!</span>")
|
||||
qdel(src)
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||||
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(6)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
|
||||
/**********************Resonator**********************/
|
||||
|
||||
@@ -911,6 +905,7 @@
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
var/malfunctioning = 0
|
||||
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
|
||||
|
||||
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!loaded)
|
||||
@@ -918,6 +913,9 @@
|
||||
if(istype(target, /mob/living) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
M.faction = list("neutral")
|
||||
M.revive()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "l_mushroom"
|
||||
name = "large mushrooms"
|
||||
desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
|
||||
anchored = TRUE
|
||||
var/harvested_name = "shortened mushrooms"
|
||||
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
|
||||
var/needs_sharp_harvest = TRUE
|
||||
@@ -26,17 +27,6 @@
|
||||
if(prob(15))
|
||||
harvest(null, TRUE)
|
||||
|
||||
/obj/structure/flora/ash/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(80))
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/flora/ash/proc/harvest(user, no_drop)
|
||||
if(harvested)
|
||||
return 0
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
var/mob/dead/observer/current_spirits = list()
|
||||
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
if(is_type_in_list(O.following, contents))
|
||||
if((O.following in contents))
|
||||
ghost_counter++
|
||||
O.invisibility = 0
|
||||
current_spirits |= O
|
||||
@@ -198,7 +198,7 @@
|
||||
user.visible_message("<span class='danger'>[user] turns \the [T] into [transform_string]!</span>")
|
||||
message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>).")
|
||||
log_game("[key_name(user)] fired the lava staff at [get_area(target)] ([T.x], [T.y], [T.z]).")
|
||||
T.TerraformTurf(turf_type)
|
||||
T.TerraformTurf(turf_type, keep_icon = FALSE)
|
||||
timer = world.time + create_cooldown
|
||||
qdel(L)
|
||||
else
|
||||
@@ -207,7 +207,7 @@
|
||||
return
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
|
||||
T.TerraformTurf(reset_turf_type)
|
||||
T.TerraformTurf(reset_turf_type, keep_icon = FALSE)
|
||||
timer = world.time + reset_cooldown
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
if(6)
|
||||
new /obj/item/pickaxe/diamond(src)
|
||||
if(7)
|
||||
new /obj/item/clothing/head/culthood(src)
|
||||
new /obj/item/clothing/suit/hooded/cultrobes(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
if(8)
|
||||
|
||||
@@ -20,18 +20,27 @@
|
||||
anchored = TRUE
|
||||
var/obj/machinery/mineral/processing_unit/machine = null
|
||||
var/machinedir = EAST
|
||||
speed_process = TRUE
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/New()
|
||||
..()
|
||||
/obj/machinery/mineral/processing_unit_console/Initialize(mapload)
|
||||
. = ..()
|
||||
machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
|
||||
if(machine)
|
||||
machine.CONSOLE = src
|
||||
else
|
||||
qdel(src)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_ghost(mob/user)
|
||||
return ui_interact(user)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
return ui_interact(user)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(!machine)
|
||||
return
|
||||
|
||||
@@ -43,7 +52,8 @@
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
@@ -59,15 +69,14 @@
|
||||
machine.on = (href_list["set_on"] == "on")
|
||||
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Destroy()
|
||||
machine = null
|
||||
return ..()
|
||||
|
||||
|
||||
/**********************Mineral processing unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit
|
||||
name = "furnace"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
@@ -81,8 +90,8 @@
|
||||
var/datum/research/files
|
||||
speed_process = TRUE
|
||||
|
||||
/obj/machinery/mineral/processing_unit/New()
|
||||
..()
|
||||
/obj/machinery/mineral/processing_unit/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, TRUE, /obj/item/stack)
|
||||
files = new /datum/research/smelter(src)
|
||||
|
||||
@@ -99,6 +108,7 @@
|
||||
for(var/obj/item/stack/ore/O in T)
|
||||
process_ore(O)
|
||||
CHECK_TICK
|
||||
|
||||
if(on)
|
||||
if(selected_material)
|
||||
smelt_ore()
|
||||
@@ -106,11 +116,9 @@
|
||||
else if(selected_alloy)
|
||||
smelt_alloy()
|
||||
|
||||
|
||||
if(CONSOLE)
|
||||
CONSOLE.updateUsrDialog()
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/material_amount = materials.get_item_material_amount(O)
|
||||
@@ -167,7 +175,6 @@
|
||||
var/out = get_step(src, output_dir)
|
||||
materials.retrieve_sheets(sheets_to_remove, selected_material, out)
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
|
||||
var/datum/design/alloy = files.FindDesignByID(selected_alloy) //check if it's a valid design
|
||||
if(!alloy)
|
||||
|
||||
@@ -253,6 +253,10 @@
|
||||
|
||||
/mob/proc/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_back)
|
||||
return back
|
||||
if(slot_l_hand)
|
||||
return l_hand
|
||||
if(slot_r_hand)
|
||||
|
||||
@@ -712,17 +712,18 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
if(slot_wear_suit)
|
||||
return wear_suit
|
||||
if(slot_l_hand)
|
||||
return l_hand
|
||||
if(slot_r_hand)
|
||||
return r_hand
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
return null
|
||||
|
||||
|
||||
//generates realistic-ish pulse output based on preset levels
|
||||
/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate
|
||||
var/temp = 0 //see setup.dm:694
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if(notransform)
|
||||
return 0
|
||||
return FALSE
|
||||
if(!loc)
|
||||
return 0
|
||||
return FALSE
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if(client || registered_z) // This is a temporary error tracker to make sure we've caught everything
|
||||
|
||||
@@ -594,7 +594,7 @@ var/robot_arm = /obj/item/robot_parts/l_arm
|
||||
qdel(src)
|
||||
|
||||
/obj/item/honkbot_arm_assembly
|
||||
name = "incomplete honkbot assembly."
|
||||
name = "incomplete honkbot assembly"
|
||||
desc = "A clown box with a robot arm permanently grafted to it."
|
||||
icon = 'icons/obj/aibots.dmi'
|
||||
icon_state = "honkbot_arm"
|
||||
@@ -625,8 +625,8 @@ var/robot_arm = /obj/item/robot_parts/l_arm
|
||||
if(istype(W, /obj/item/instrument/trombone))
|
||||
if(!user.unEquip(W))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the trombone to [src]! Heeeenk! </span>")
|
||||
to_chat(user, "<span class='notice'>You add the trombone to [src]! Heeeenk!</span>")
|
||||
qdel(W)
|
||||
var/mob/living/simple_animal/bot/honkbot/A = new /mob/living/simple_animal/bot/honkbot(T)
|
||||
var/mob/living/simple_animal/bot/honkbot/A = new /mob/living/simple_animal/bot/honkbot(get_turf(src))
|
||||
A.robot_arm = robot_arm
|
||||
qdel(src)
|
||||
@@ -37,7 +37,7 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
auto_patrol = TRUE
|
||||
var/datum/job/clown/J = new/datum/job/clown
|
||||
var/datum/job/clown/J = new /datum/job/clown()
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
simplespecies = /mob/living/simple_animal/pet/cat
|
||||
childtype = /mob/living/simple_animal/pet/cat/kitten
|
||||
animal_species = /mob/living/simple_animal/pet/cat
|
||||
childtype = list(/mob/living/simple_animal/pet/cat/kitten)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 3)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
see_in_dark = 5
|
||||
childtype = /mob/living/simple_animal/pet/corgi/puppy
|
||||
simplespecies = /mob/living/simple_animal/pet/corgi
|
||||
childtype = list(/mob/living/simple_animal/pet/corgi)
|
||||
animal_species = /mob/living/simple_animal/pet/corgi
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
|
||||
var/shaved = 0
|
||||
var/obj/item/inventory_head
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
. = ..()
|
||||
if(!.)
|
||||
walk(src, 0)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/handle_automated_action()
|
||||
if(AIStatus == AI_OFF)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 40
|
||||
ranged = 1
|
||||
ranged = TRUE
|
||||
ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight
|
||||
ranged_cooldown_time = 120
|
||||
friendly = "wails at"
|
||||
@@ -31,12 +31,12 @@
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
var/pre_attack = 0
|
||||
var/pre_attack = FALSE
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
|
||||
..()
|
||||
. = ..()
|
||||
handle_preattack()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
|
||||
@@ -59,8 +59,7 @@
|
||||
new /obj/effect/temp_visual/goliath_tentacle/original(tturf, src)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
icon_state = icon_aggro
|
||||
pre_attack = 0
|
||||
return
|
||||
pre_attack = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/adjustHealth(damage)
|
||||
ranged_cooldown--
|
||||
@@ -72,7 +71,6 @@
|
||||
handle_preattack()
|
||||
if(icon_state != icon_aggro)
|
||||
icon_state = icon_aggro
|
||||
return
|
||||
|
||||
// Lavaland Goliath
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
@@ -87,8 +85,8 @@
|
||||
pre_attack_icon = "goliath2"
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/goliath = 2, /obj/item/stack/sheet/animalhide/goliath_hide = 1, /obj/item/stack/sheet/bone = 2)
|
||||
loot = list()
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
stat_attack = TRUE
|
||||
robust_searching = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast/random/Initialize()
|
||||
. = ..()
|
||||
@@ -136,7 +134,7 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril
|
||||
fromtendril = TRUE
|
||||
|
||||
//tentacles
|
||||
// Tentacles
|
||||
/obj/effect/temp_visual/goliath_tentacle
|
||||
name = "goliath tentacle"
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
loot = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
deathmessage = "is pulped into bugmash."
|
||||
|
||||
simplespecies = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs)
|
||||
@@ -64,7 +64,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/AttackingTarget()
|
||||
if(is_type_in_list(target, wanted_objects)) //we eats
|
||||
if(is_type_in_typecache(target, wanted_objects)) //we eats
|
||||
udder.generateMilk()
|
||||
regenerate_icons()
|
||||
visible_message("<span class='notice'>[src] slurps up [target].</span>")
|
||||
|
||||
@@ -62,10 +62,9 @@
|
||||
var/can_collar = 0 // can add collar to mob or not
|
||||
|
||||
//Hot simple_animal baby making vars
|
||||
|
||||
var/childtype = null
|
||||
var/scan_ready = 1
|
||||
var/simplespecies //Sorry, no spider+corgi buttbabies.
|
||||
var/list/childtype = null
|
||||
var/next_scan_time = 0
|
||||
var/animal_species //Sorry, no spider+corgi buttbabies.
|
||||
|
||||
var/gold_core_spawnable = CHEM_MOB_SPAWN_INVALID //if CHEM_MOB_SPAWN_HOSTILE can be spawned by plasma with gold core, CHEM_MOB_SPAWN_FRIENDLY are 'friendlies' spawned with blood
|
||||
|
||||
@@ -446,27 +445,32 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/proc/make_babies() // <3 <3 <3
|
||||
if(gender != FEMALE || stat || !scan_ready || !childtype || !simplespecies)
|
||||
return
|
||||
scan_ready = 0
|
||||
spawn(400)
|
||||
scan_ready = 1
|
||||
var/alone = 1
|
||||
if(gender != FEMALE || stat || next_scan_time > world.time || !childtype || !animal_species || !SSticker.IsRoundInProgress())
|
||||
return FALSE
|
||||
next_scan_time = world.time + 400
|
||||
|
||||
var/alone = TRUE
|
||||
var/mob/living/simple_animal/partner
|
||||
var/children = 0
|
||||
|
||||
for(var/mob/M in oview(7, src))
|
||||
if(istype(M, childtype)) //Check for children FIRST.
|
||||
if(M.stat != CONSCIOUS) //Check if it's conscious FIRST.
|
||||
continue
|
||||
else if(istype(M, childtype)) //Check for children SECOND.
|
||||
children++
|
||||
else if(istype(M, simplespecies))
|
||||
if(M.client)
|
||||
else if(istype(M, animal_species))
|
||||
if(M.ckey)
|
||||
continue
|
||||
else if(!istype(M, childtype) && M.gender == MALE) //Better safe than sorry ;_;
|
||||
partner = M
|
||||
else if(istype(M, /mob/))
|
||||
alone = 0
|
||||
continue
|
||||
else if(isliving(M) && !faction_check_mob(M)) //shyness check. we're not shy in front of things that share a faction with us.
|
||||
return //we never mate when not alone, so just abort early
|
||||
|
||||
if(alone && partner && children < 3)
|
||||
return new childtype(loc)
|
||||
var/childspawn = pickweight(childtype)
|
||||
var/turf/target = get_turf(loc)
|
||||
if(target)
|
||||
return new childspawn(target)
|
||||
|
||||
/mob/living/simple_animal/say_quote(var/message)
|
||||
var/verb = "says"
|
||||
|
||||
@@ -1012,7 +1012,7 @@ var/list/slot_equipment_priority = list( \
|
||||
var/atom/A = foo
|
||||
if(A.invisibility > see_invisible)
|
||||
continue
|
||||
if(is_type_in_list(A, shouldnt_see))
|
||||
if(is_type_in_list(A, shouldnt_see) || !A.simulated)
|
||||
continue
|
||||
statpanel_things += A
|
||||
statpanel(listed_turf.name, null, statpanel_things)
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
var/player_ghosted = 0
|
||||
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
var/list/shouldnt_see = list(/atom/movable/lighting_object) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
var/list/shouldnt_see = list() //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
|
||||
var/kills = 0
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
var/indestructible = 0 // If set, prevents aliens from destroying it
|
||||
var/keep_preset_name = 0
|
||||
|
||||
var/report_power_alarm = 1
|
||||
var/report_power_alarm = TRUE
|
||||
|
||||
var/shock_proof = 0 //if set to 1, this APC will not arc bolts of electricity if it's overloaded.
|
||||
|
||||
@@ -117,11 +117,11 @@
|
||||
operating = 0
|
||||
|
||||
/obj/machinery/power/apc/noalarm
|
||||
report_power_alarm = 0
|
||||
report_power_alarm = FALSE
|
||||
|
||||
/obj/machinery/power/apc/syndicate //general syndicate access
|
||||
req_access = list(access_syndicate)
|
||||
report_power_alarm = 0
|
||||
report_power_alarm = FALSE
|
||||
|
||||
/obj/item/apc_electronics
|
||||
name = "power control module"
|
||||
@@ -1171,14 +1171,14 @@
|
||||
lighting = autoset(lighting, 1)
|
||||
environ = autoset(environ, 1)
|
||||
autoflag = 3
|
||||
if(report_power_alarm)
|
||||
if(report_power_alarm && is_station_contact(z))
|
||||
SSalarms.power_alarm.clearAlarm(loc, src)
|
||||
else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment
|
||||
if(autoflag != 2)
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 1)
|
||||
environ = autoset(environ, 1)
|
||||
if(report_power_alarm)
|
||||
if(report_power_alarm && is_station_contact(z))
|
||||
SSalarms.power_alarm.triggerAlarm(loc, src)
|
||||
autoflag = 2
|
||||
else if(cell.charge < 750 && cell.charge > 10) // <15%, turn off lighting & equipment
|
||||
@@ -1186,7 +1186,7 @@
|
||||
equipment = autoset(equipment, 2)
|
||||
lighting = autoset(lighting, 2)
|
||||
environ = autoset(environ, 1)
|
||||
if(report_power_alarm)
|
||||
if(report_power_alarm && is_station_contact(z))
|
||||
SSalarms.power_alarm.triggerAlarm(loc, src)
|
||||
autoflag = 1
|
||||
else if(cell.charge <= 0) // zero charge, turn all off
|
||||
@@ -1194,7 +1194,7 @@
|
||||
equipment = autoset(equipment, 0)
|
||||
lighting = autoset(lighting, 0)
|
||||
environ = autoset(environ, 0)
|
||||
if(report_power_alarm)
|
||||
if(report_power_alarm && is_station_contact(z))
|
||||
SSalarms.power_alarm.triggerAlarm(loc, src)
|
||||
autoflag = 0
|
||||
|
||||
@@ -1250,7 +1250,7 @@
|
||||
equipment = autoset(equipment, 0)
|
||||
lighting = autoset(lighting, 0)
|
||||
environ = autoset(environ, 0)
|
||||
if(report_power_alarm)
|
||||
if(report_power_alarm && is_station_contact(z))
|
||||
SSalarms.power_alarm.triggerAlarm(loc, src)
|
||||
autoflag = 0
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if(!(istype(B) && B.off_floor))
|
||||
qdel(O)
|
||||
else
|
||||
if(!istype(O, /atom/movable/lighting_object))
|
||||
if(O.simulated)
|
||||
O.color = initial(O.color)
|
||||
O.clean_blood()
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
/datum/outfit/lavaland_syndicate/comms
|
||||
name = "Lavaland Syndicate Comms Agent"
|
||||
r_hand = /obj/item/melee/energy/sword/saber
|
||||
mask = /obj/item/clothing/mask/chameleon
|
||||
mask = /obj/item/clothing/mask/chameleon/gps
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
|
||||
/obj/item/clothing/mask/chameleon/gps/New()
|
||||
|
||||
@@ -58,12 +58,10 @@
|
||||
|
||||
var/contcount
|
||||
for(var/atom/A in T.contents)
|
||||
if(istype(A,/atom/movable/lighting_object))
|
||||
continue
|
||||
if(istype(A,/obj/machinery/light))
|
||||
continue //hacky but whatever, shuttles need three spots each for this shit
|
||||
if(!A.simulated)
|
||||
continue
|
||||
if(istype(A, /obj/machinery/light))
|
||||
continue //hacky but whatever, shuttles need three spots each for this shit
|
||||
contcount++
|
||||
|
||||
if(contcount)
|
||||
|
||||
@@ -82,11 +82,10 @@
|
||||
var/heal_burn = 0
|
||||
var/heal_oxy = 0
|
||||
|
||||
|
||||
/obj/item/organ/internal/heart/cursed/attack(mob/living/carbon/human/H, mob/living/carbon/human/user, obj/target)
|
||||
if(H == user && istype(H))
|
||||
if(NO_BLOOD in H.dna.species.species_traits)
|
||||
to_chat(H, "<span class = 'userdanger'>\The [src] is not compatible with your form!</span>")
|
||||
to_chat(H, "<span class='userdanger'>[src] is not compatible with your form!</span>")
|
||||
return
|
||||
playsound(user,'sound/effects/singlebeat.ogg', 40, 1)
|
||||
user.drop_item()
|
||||
@@ -111,17 +110,16 @@
|
||||
if(owner)
|
||||
to_chat(owner, "<span class='userdanger'>Your heart has been replaced with a cursed one, you have to pump this one manually otherwise you'll die!</span>")
|
||||
|
||||
|
||||
/datum/action/item_action/organ_action/cursed_heart
|
||||
name = "pump your blood"
|
||||
|
||||
//You are now brea- pumping blood manually
|
||||
/datum/action/item_action/organ_action/cursed_heart/Trigger()
|
||||
. = ..()
|
||||
if(. && istype(target,/obj/item/organ/internal/heart/cursed))
|
||||
if(. && istype(target, /obj/item/organ/internal/heart/cursed))
|
||||
var/obj/item/organ/internal/heart/cursed/cursed_heart = target
|
||||
|
||||
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay-10))) //no spam
|
||||
if(world.time < (cursed_heart.last_pump + (cursed_heart.pump_delay - 10))) //no spam
|
||||
to_chat(owner, "<span class='userdanger'>Too soon!</span>")
|
||||
return
|
||||
|
||||
@@ -132,7 +130,7 @@
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
if(!(NO_BLOOD in H.dna.species.species_traits))
|
||||
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss*0.5, BLOOD_VOLUME_NORMAL)
|
||||
H.blood_volume = min(H.blood_volume + cursed_heart.blood_loss * 0.5, BLOOD_VOLUME_NORMAL)
|
||||
if(owner.client)
|
||||
owner.client.color = ""
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
var/delay_timer = null
|
||||
|
||||
var/list/blacklist = list(/obj/tram/rail,/atom/movable/lighting_object)
|
||||
var/list/blacklist = list(/obj/tram/rail)
|
||||
var/list/ancwhitelist = list(/obj/tram, /obj/vehicle, /obj/structure/chair, /obj/structure/grille, /obj/structure/window)
|
||||
|
||||
/obj/tram/tram_controller/New()
|
||||
@@ -135,14 +135,20 @@
|
||||
tram += src
|
||||
|
||||
/obj/tram/tram_controller/proc/check_validity(var/atom/movable/AM)
|
||||
if(!AM) return 0
|
||||
if(is_type_in_list(AM, blacklist)) return 0
|
||||
if(!AM.simulated) return 0
|
||||
if(!AM)
|
||||
return FALSE
|
||||
|
||||
if(!AM.simulated)
|
||||
return FALSE
|
||||
|
||||
if(is_type_in_list(AM, blacklist))
|
||||
return FALSE
|
||||
|
||||
if(AM.anchored)
|
||||
if(is_type_in_list(AM, ancwhitelist))
|
||||
return 1
|
||||
return 0
|
||||
return 1
|
||||
return TRUE
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/tram/tram_controller/proc/init_controllers()
|
||||
for(var/obj/tram/controlpad/CCP in tram)
|
||||
|
||||
Reference in New Issue
Block a user