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Merge pull request #3525 from Regen1/powersink
Updates powersink to be similar to TG
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@@ -12,13 +12,14 @@
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throw_range = 2
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materials = list(MAT_METAL=750)
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origin_tech = "powerstorage=3;syndicate=5"
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var/drain_rate = 1500000 // amount of power to drain per tick
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var/drain_rate = 1600000 // amount of power to drain per tick
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var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
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var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
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var/power_drained = 0 // Amount of power drained.
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var/max_power = 5e9 // Detonation point.
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var/max_power = 1e10 // Detonation point.
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var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
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var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs.
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var/admins_warned = 0 // stop spam, only warn the admins once that we are about to go boom
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var/datum/powernet/PN // Our powernet
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var/obj/structure/cable/attached // the attached cable
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@@ -120,10 +121,13 @@
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/obj/item/device/powersink/process()
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drained_this_tick = 0
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power_drained -= min(dissipation_rate, power_drained)
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if(power_drained > max_power * 0.95)
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if(power_drained > max_power * 0.98)
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if(!admins_warned)
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admins_warned = 1
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message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
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playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
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if(power_drained >= max_power)
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explosion(src.loc, 3,6,9,12)
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explosion(src.loc, 4,8,16,32)
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qdel(src)
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return
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if(attached && attached.powernet)
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