diff --git a/code/datums/soullink.dm b/code/datums/soullink.dm new file mode 100644 index 00000000000..1240c9db402 --- /dev/null +++ b/code/datums/soullink.dm @@ -0,0 +1,157 @@ +/mob/living + var/list/ownedSoullinks //soullinks we are the owner of + var/list/sharedSoullinks //soullinks we are a/the sharer of + +/mob/living/Destroy() + for(var/s in ownedSoullinks) + var/datum/soullink/S = s + S.ownerDies(FALSE) + qdel(s) //If the owner is destroy()'d, the soullink is destroy()'d + ownedSoullinks = null + for(var/s in sharedSoullinks) + var/datum/soullink/S = s + S.sharerDies(FALSE) + S.removeSoulsharer(src) //If a sharer is destroy()'d, they are simply removed + sharedSoullinks = null + return ..() + +//Keeps track of a Mob->Mob (potentially Player->Player) connection +//Can be used to trigger actions on one party when events happen to another +//Eg: shared deaths +//Can be used to form a linked list of mob-hopping +//Does NOT transfer with minds +/datum/soullink + var/mob/living/soulowner + var/mob/living/soulsharer + var/id //Optional ID, for tagging and finding specific instances + +/datum/soullink/Destroy() + if(soulowner) + LAZYREMOVE(soulowner.ownedSoullinks, src) + soulowner = null + if(soulsharer) + LAZYREMOVE(soulsharer.sharedSoullinks, src) + soulsharer = null + return ..() + +/datum/soullink/proc/removeSoulsharer(mob/living/sharer) + if(soulsharer == sharer) + soulsharer = null + LAZYREMOVE(sharer.sharedSoullinks, src) + +//Used to assign variables, called primarily by soullink() +//Override this to create more unique soullinks (Eg: 1->Many relationships) +//Return TRUE/FALSE to return the soullink/null in soullink() +/datum/soullink/proc/parseArgs(mob/living/owner, mob/living/sharer) + if(!owner || !sharer) + return FALSE + soulowner = owner + soulsharer = sharer + LAZYADD(owner.ownedSoullinks, src) + LAZYADD(sharer.sharedSoullinks, src) + return TRUE + +//Runs after /living death() +//Override this for content +/datum/soullink/proc/ownerDies(gibbed, mob/living/owner) + +//Runs after /living death() +//Override this for content +/datum/soullink/proc/sharerDies(gibbed, mob/living/owner) + + +//Quick-use helper +/proc/soullink(typepath, ...) + var/datum/soullink/S = new typepath() + if(S.parseArgs(arglist(args.Copy(2, 0)))) + return S + + + +///////////////// +// MULTISHARER // +///////////////// +//Abstract soullink for use with 1 Owner -> Many Sharer setups +/datum/soullink/multisharer + var/list/soulsharers + +/datum/soullink/multisharer/parseArgs(mob/living/owner, list/sharers) + if(!owner || !LAZYLEN(sharers)) + return FALSE + soulowner = owner + soulsharers = sharers + LAZYADD(owner.ownedSoullinks, src) + for(var/l in sharers) + var/mob/living/L = l + LAZYADD(L.sharedSoullinks, src) + return TRUE + +/datum/soullink/multisharer/removeSoulsharer(mob/living/sharer) + LAZYREMOVE(soulsharers, sharer) + + + +///////////////// +// SHARED FATE // +///////////////// +//When the soulowner dies, the soulsharer dies, and vice versa +//This is intended for two players(or AI) and two mobs + +/datum/soullink/sharedfate/ownerDies(gibbed, mob/living/owner) + if(soulsharer) + soulsharer.death(gibbed) + +/datum/soullink/sharedfate/sharerDies(gibbed, mob/living/sharer) + if(soulowner) + soulowner.death(gibbed) + +///////////////// +// Demon Bind // +///////////////// +//When the soulowner dies, the soulsharer dies, but NOT vice versa +//This is intended for two players(or AI) and two mobs + +/datum/soullink/oneway/ownerDies(gibbed, mob/living/owner) + if(soulsharer) + soulsharer.dust(FALSE) + + +///////////////// +// SHARED BODY // +///////////////// +//When the soulsharer dies, they're placed in the soulowner, who remains alive +//If the soulowner dies, the soulsharer is killed and placed into the soulowner (who is still dying) +//This one is intended for one player moving between many mobs + +/datum/soullink/sharedbody/ownerDies(gibbed, mob/living/owner) + if(soulowner && soulsharer) + if(soulsharer.mind) + soulsharer.mind.transfer_to(soulowner) + soulsharer.death(gibbed) + +/datum/soullink/sharedbody/sharerDies(gibbed, mob/living/sharer) + if(soulowner && soulsharer && soulsharer.mind) + soulsharer.mind.transfer_to(soulowner) + + + +////////////////////// +// REPLACEMENT POOL // +////////////////////// +//When the owner dies, one of the sharers is placed in the owner's body, fully healed +//Sort of a "winner-stays-on" soullink +//Gibbing ends it immediately + +/datum/soullink/multisharer/replacementpool/ownerDies(gibbed, mob/living/owner) + if(LAZYLEN(soulsharers) && !gibbed) //let's not put them in some gibs + var/list/souls = shuffle(soulsharers.Copy()) + for(var/l in souls) + var/mob/living/L = l + if(L.stat != DEAD && L.mind) + L.mind.transfer_to(soulowner) + soulowner.revive(TRUE, TRUE) + L.death(FALSE) + +//Lose your claim to the throne! +/datum/soullink/multisharer/replacementpool/sharerDies(gibbed, mob/living/sharer) + removeSoulsharer(sharer) diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm index 69e86de81e6..206571bec93 100644 --- a/code/modules/mob/living/carbon/human/death.dm +++ b/code/modules/mob/living/carbon/human/death.dm @@ -143,9 +143,9 @@ return ..(gibbed) /mob/living/carbon/human/update_revive() - ..() + . = ..() // Update healthdoll - if(healthdoll) + if(. && healthdoll) // We're alive again, so re-build the entire healthdoll healthdoll.cached_healthdoll_overlays.Cut() diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index c5ce705ba17..435c3f6da08 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -3,4 +3,12 @@ clear_fullscreens() update_action_buttons_icon() + + for(var/s in ownedSoullinks) + var/datum/soullink/S = s + S.ownerDies(gibbed) + for(var/s in sharedSoullinks) + var/datum/soullink/S = s + S.sharerDies(gibbed) + ..(gibbed) diff --git a/code/modules/mob/living/stat_states.dm b/code/modules/mob/living/stat_states.dm index 58c4221504d..e5ea3738e0c 100644 --- a/code/modules/mob/living/stat_states.dm +++ b/code/modules/mob/living/stat_states.dm @@ -37,9 +37,9 @@ // handles revival through other means than cloning or adminbus (defib, IPC repair) /mob/living/proc/update_revive(updating = TRUE) if(stat != DEAD) - return + return 0 if(!can_be_revived()) - return + return 0 add_logs(src, null, "came back to life at [atom_loc_line(get_turf(src))]", admin=0, print_attack_log = 0) stat = CONSCIOUS dead_mob_list -= src @@ -49,3 +49,4 @@ update_canmove() // update_blind_effects() updatehealth() + return 1 diff --git a/paradise.dme b/paradise.dme index 869bffe601b..20ee20bd23a 100644 --- a/paradise.dme +++ b/paradise.dme @@ -218,6 +218,7 @@ #include "code\datums\recipe.dm" #include "code\datums\ruins.dm" #include "code\datums\shuttles.dm" +#include "code\datums\soullink.dm #include "code\datums\spell.dm" #include "code\datums\statclick.dm" #include "code\datums\supplypacks.dm" @@ -321,7 +322,7 @@ #include "code\datums\spells\touch_attacks.dm" #include "code\datums\spells\trigger.dm" #include "code\datums\spells\turf_teleport.dm" -#include "code\datums\spells\wizard.dm" +#include "code\datums\spells\wizard.dm"" #include "code\datums\vr\level.dm" #include "code\datums\weather\weather.dm" #include "code\datums\weather\weather_types.dm"