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dammit
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@@ -18,6 +18,7 @@
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buildstackamount = 2
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var/movable = 0 // For mobility checks
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buckle_offset = -6
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var/comfort = 2 //defualt comfort
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/obj/structure/stool/bed/MouseDrop(atom/over_object)
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..(over_object, skip_fucking_stool_shit = 1)
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@@ -38,6 +39,7 @@
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buildstackamount = 10
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buildstacktype = /obj/item/stack/sheet/wood
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buckle_offset = 0
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comfort = 0.5
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/obj/structure/stool/bed/dogbed/ian
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name = "Ian's bed"
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@@ -48,7 +50,7 @@
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name = "resting contraption"
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desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
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icon_state = "abed"
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comfort = 0.3
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/obj/structure/stool/bed/proc/handle_rotation()
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return
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@@ -68,6 +70,7 @@
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icon_state = "down"
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burn_state = FIRE_PROOF
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anchored = 0
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comfort = 1
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/obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/roller_holder))
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