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Miscellaneous Code Tidying (#26180)
* Update items.dm * Update welder.dm * Update energy_melee_weapons.dm * Update items.dm --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
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@@ -26,13 +26,20 @@
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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var/maximum_fuel = 20
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var/requires_fuel = TRUE //Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier
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var/refills_over_time = FALSE //Do we regenerate fuel?
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/// Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier.
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var/requires_fuel = TRUE
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/// If TRUE, fuel will regenerate over time.
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var/refills_over_time = FALSE
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/// Sound played when turned on.
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var/activation_sound = 'sound/items/welderactivate.ogg'
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/// Sound played when turned off.
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var/deactivation_sound = 'sound/items/welderdeactivate.ogg'
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/// The brightness of the active flame.
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var/light_intensity = 2
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var/low_fuel_changes_icon = TRUE//More than one icon_state due to low fuel?
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var/progress_flash_divisor = 10 //Length of time between each "eye flash"
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/// Does the icon_state change if the fuel is low?
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var/low_fuel_changes_icon = TRUE
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/// How often does the tool flash the user's eyes?
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var/progress_flash_divisor = 1 SECONDS
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/obj/item/weldingtool/Initialize(mapload)
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. = ..()
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