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Makes slimes have slime jelly for blood (#14665)
* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly * Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus * Makes slimes bleed in c o l o u r, makes iron affect exotic blood species. * Makes slime blood always the same colour as skin, fixing dye and CMA issues * Fixes iron mistake * Fix henk stuff Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff * Update toxins.dm * Fixes the black blood issue By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood. * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/reagents/chemistry/reagents/toxins.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Signals for henk, fixes henks worries, less processing * Fixes runtime * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/surgery/organs/blood.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/surgery/organs/blood.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> * Update code/modules/mob/living/carbon/human/species/slime.dm Co-authored-by: farie82 <joepvelden@hotmail.com> Co-authored-by: farie82 <joepvelden@hotmail.com>
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@@ -37,3 +37,19 @@
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/obj/effect/decal/cleanable/blood/xtracks
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basecolor = "#05EE05"
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/obj/effect/decal/cleanable/blood/slime // this is the alien blood file, slimes are aliens.
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name = "slime jelly"
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desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it."
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basecolor = "#0b8f70"
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bloodiness = MAX_SHOE_BLOODINESS
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/obj/effect/decal/cleanable/blood/slime/can_bloodcrawl_in()
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return FALSE
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/obj/effect/decal/cleanable/blood/slime/dry()
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return
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/obj/effect/decal/cleanable/blood/slime/streak
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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