-When a pAI Card is deleted it will now kill the pAI mob inside. This is to stop people from being able to respawn by having their pAI destroyed in a singularity.

-Added a new wire to Cyborgs. The Camera wire allows you to disable the Cyborg's camera. It will show on Security Consoles as "Cyborg-155 (deactivated)". Pulsing it provides you and the Cyborg with a message of the Cyborg's camera focusing loudly. It will also kick anyone who is watching the Cyborg's camera out.

-Traitor Cyborgs, when scrambling their codes, now have a completely disabled camera. It will not show up on Security Consoles at all, even as deactivated.

-Added a new small guide for new Cyborgs. It is similar to the AI's with some more useful information specific to Cyborgs.

-Commented out the old message, it was copy+pasted everywhere.

-Changed RandomBorgWires to not rely on lucking out and landing on a previously unused index.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4089 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-07-16 16:15:29 +00:00
parent b222e9cdee
commit e42419c304
10 changed files with 195 additions and 144 deletions
+109 -102
View File
@@ -11,119 +11,126 @@
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
New()
..()
overlays += "pai-off"
/obj/item/device/paicard/New()
..()
overlays += "pai-off"
attack_self(mob/user)
if (!in_range(src, user))
return
user.machine = src
var/dat = "<TT><B>Personal AI Device</B><BR>"
if(pai && (!pai.master_dna || !pai.master))
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
if(pai)
dat += "Installed Personality: [pai.name]<br>"
dat += "Prime directive: <br>[pai.pai_law0]<br>"
dat += "Additional directives: <br>[pai.pai_laws]<br>"
dat += "<a href='byond://?src=\ref[src];setlaws=1'>Configure Directives</a><br>"
dat += "<br>"
dat += "<h3>Device Settings</h3><br>"
if(radio)
dat += "<b>Radio Uplink</b><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=4'>[(radio.wires & 4) ? "Enabled" : "Disabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=2'>[(radio.wires & 2) ? "Enabled" : "Disabled"]</A><br>"
dat += "Signal Pulser: <A href='byond://?src=\ref[src];wires=1'>[(radio.wires & 1) ? "Enabled" : "Disabled"]</A><br>"
else
dat += "<b>Radio Uplink</b><br>"
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
dat += "<A href='byond://?src=\ref[src];wipe=1'>\[Wipe current pAI personality\]</a><br>"
else
if(looking_for_personality)
dat += "Searching for a personality..."
dat += "<A href='byond://?src=\ref[src];request=1'>\[View available personalities\]</a><br>"
else
dat += "No personality is installed.<br>"
dat += "<A href='byond://?src=\ref[src];request=1'>\[Request personal AI personality\]</a><br>"
dat += "Each time this button is pressed, a request will be sent out to any available personalities. Check back often and alot time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness."
user << browse(dat, "window=paicard")
onclose(user, "paicard")
/obj/item/device/paicard/Del()
//Will stop people throwing friend pAIs into the singularity so they can respawn
if(!isnull(pai))
pai.death(0)
..()
/obj/item/device/paicard/attack_self(mob/user)
if (!in_range(src, user))
return
user.machine = src
var/dat = "<TT><B>Personal AI Device</B><BR>"
if(pai && (!pai.master_dna || !pai.master))
dat += "<a href='byond://?src=\ref[src];setdna=1'>Imprint Master DNA</a><br>"
if(pai)
dat += "Installed Personality: [pai.name]<br>"
dat += "Prime directive: <br>[pai.pai_law0]<br>"
dat += "Additional directives: <br>[pai.pai_laws]<br>"
dat += "<a href='byond://?src=\ref[src];setlaws=1'>Configure Directives</a><br>"
dat += "<br>"
dat += "<h3>Device Settings</h3><br>"
if(radio)
dat += "<b>Radio Uplink</b><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=4'>[(radio.wires & 4) ? "Enabled" : "Disabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=2'>[(radio.wires & 2) ? "Enabled" : "Disabled"]</A><br>"
dat += "Signal Pulser: <A href='byond://?src=\ref[src];wires=1'>[(radio.wires & 1) ? "Enabled" : "Disabled"]</A><br>"
else
dat += "<b>Radio Uplink</b><br>"
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
dat += "<A href='byond://?src=\ref[src];wipe=1'>\[Wipe current pAI personality\]</a><br>"
else
if(looking_for_personality)
dat += "Searching for a personality..."
dat += "<A href='byond://?src=\ref[src];request=1'>\[View available personalities\]</a><br>"
else
dat += "No personality is installed.<br>"
dat += "<A href='byond://?src=\ref[src];request=1'>\[Request personal AI personality\]</a><br>"
dat += "Each time this button is pressed, a request will be sent out to any available personalities. Check back often and alot time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness."
user << browse(dat, "window=paicard")
onclose(user, "paicard")
return
Topic(href, href_list)
/obj/item/device/paicard/Topic(href, href_list)
if(href_list["setdna"])
if(pai.master_dna)
return
var/mob/M = usr
if(!istype(M, /mob/living/carbon))
usr << "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>"
else
var/datum/dna/dna = usr.dna
pai.master = M.real_name
pai.master_dna = dna.unique_enzymes
pai << "<font color = red><h3>You have been bound to a new master.</h3></font>"
if(href_list["request"])
src.looking_for_personality = 1
paiController.findPAI(src, usr)
if(href_list["wipe"])
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
if(confirm == "Yes")
for(var/mob/M in src)
M << "<font color = #ff0000><h2>You feel yourself slipping away from reality.</h2></font>"
M << "<font color = #ff4d4d><h3>Byte by byte you lose your sense of self.</h3></font>"
M << "<font color = #ff8787><h4>Your mental faculties leave you.</h4></font>"
M << "<font color = #ffc4c4><h5>oblivion... </h5></font>"
M.death(0)
removePersonality()
if(href_list["wires"])
var/t1 = text2num(href_list["wires"])
if (radio.wires & t1)
radio.wires &= ~t1
else
radio.wires |= t1
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.pai_laws) as message),1,MAX_MESSAGE_LEN)
if(newlaws)
pai.pai_laws = newlaws
pai << "Your supplemental directives have been updated. Your new directives are:"
pai << "Prime Directive : <br>[pai.pai_law0]"
pai << "Supplemental Directives: <br>[pai.pai_laws]"
attack_self(usr)
if(href_list["setdna"])
if(pai.master_dna)
return
var/mob/M = usr
if(!istype(M, /mob/living/carbon))
usr << "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>"
else
var/datum/dna/dna = usr.dna
pai.master = M.real_name
pai.master_dna = dna.unique_enzymes
pai << "<font color = red><h3>You have been bound to a new master.</h3></font>"
if(href_list["request"])
src.looking_for_personality = 1
paiController.findPAI(src, usr)
if(href_list["wipe"])
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
if(confirm == "Yes")
for(var/mob/M in src)
M << "<font color = #ff0000><h2>You feel yourself slipping away from reality.</h2></font>"
M << "<font color = #ff4d4d><h3>Byte by byte you lose your sense of self.</h3></font>"
M << "<font color = #ff8787><h4>Your mental faculties leave you.</h4></font>"
M << "<font color = #ffc4c4><h5>oblivion... </h5></font>"
M.death(0)
removePersonality()
if(href_list["wires"])
var/t1 = text2num(href_list["wires"])
if (radio.wires & t1)
radio.wires &= ~t1
else
radio.wires |= t1
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.pai_laws) as message),1,MAX_MESSAGE_LEN)
if(newlaws)
pai.pai_laws = newlaws
pai << "Your supplemental directives have been updated. Your new directives are:"
pai << "Prime Directive : <br>[pai.pai_law0]"
pai << "Supplemental Directives: <br>[pai.pai_laws]"
attack_self(usr)
// WIRE_SIGNAL = 1
// WIRE_RECEIVE = 2
// WIRE_TRANSMIT = 4
proc/setPersonality(mob/living/silicon/pai/personality)
src.pai = personality
src.overlays += "pai-happy"
/obj/item/device/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
src.pai = personality
src.overlays += "pai-happy"
proc/removePersonality()
src.pai = null
/obj/item/device/paicard/proc/removePersonality()
src.pai = null
src.overlays = null
src.overlays += "pai-off"
/obj/item/device/paicard/proc/setEmotion(var/emotion)
if(pai)
src.overlays = null
src.overlays += "pai-off"
switch(emotion)
if(1) src.overlays += "pai-happy"
if(2) src.overlays += "pai-cat"
if(3) src.overlays += "pai-extremely-happy"
if(4) src.overlays += "pai-face"
if(5) src.overlays += "pai-laugh"
if(6) src.overlays += "pai-off"
if(7) src.overlays += "pai-sad"
if(8) src.overlays += "pai-angry"
if(9) src.overlays += "pai-what"
proc/setEmotion(var/emotion)
if(pai)
src.overlays = null
switch(emotion)
if(1) src.overlays += "pai-happy"
if(2) src.overlays += "pai-cat"
if(3) src.overlays += "pai-extremely-happy"
if(4) src.overlays += "pai-face"
if(5) src.overlays += "pai-laugh"
if(6) src.overlays += "pai-off"
if(7) src.overlays += "pai-sad"
if(8) src.overlays += "pai-angry"
if(9) src.overlays += "pai-what"
/obj/item/device/paicard/proc/alertUpdate()
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue [src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "\blue [src] bleeps electronically.", 2)
proc/alertUpdate()
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("\blue [src] flashes a message across its screen, \"Additional personalities available for download.\"", 3, "\blue [src] bleeps electronically.", 2)
/obj/item/device/paicard/emp_act(severity)
for(var/mob/M in src)
M.emp_act(severity)
..()
emp_act(severity)
for(var/mob/M in src)
M.emp_act(severity)
..()
+4 -4
View File
@@ -204,10 +204,10 @@
if(O.mind && O.mind.special_role)
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
O << "<B>You are playing a Cyborg. The Cyborg can interact with most electronic objects in its view point.</B>"
O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
O << "To use something, simply click on it."
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
//O << "<B>You are playing a Cyborg. The Cyborg can interact with most electronic objects in its view point.</B>"
//O << "<B>You must follow the laws that the AI has. You must follow orders the AI gives you.</B>"
//O << "To use something, simply click on it."
//O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
O.job = "Cyborg"