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Fixes stripping's pickpocket check runtimes
When attempting to strip a human, wearing pickpocket gloves makes certain actions stealthy. Some of the checks for pickpocket gloves would runtime when a non-human mob attempted to pickpocket certain slots; these runtimes have been fixed. As a consequence of this change, cyborgs - and perhaps certain other mobs - will now be able to remove IDs and empty pockets.
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@@ -667,13 +667,16 @@
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/mob/living/carbon/human/Topic(href, href_list)
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var/pickpocket = 0
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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var/obj/item/clothing/gloves/G = H.gloves
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if(G)
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pickpocket = G.pickpocket
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if(!usr.stat && usr.canmove && !usr.restrained() && in_range(src, usr))
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// if looting pockets with gloves, do it quietly
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if(href_list["pockets"])
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if(usr:gloves)
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var/obj/item/clothing/gloves/G = usr:gloves
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pickpocket = G.pickpocket
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var/pocket_side = href_list["pockets"]
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var/pocket_id = (pocket_side == "right" ? slot_r_store : slot_l_store)
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var/obj/item/pocket_item = (pocket_id == slot_r_store ? src.r_store : src.l_store)
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@@ -712,9 +715,6 @@
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if(href_list["item"])
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var/itemTarget = href_list["item"]
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if(itemTarget == "id")
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if(usr:gloves)
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var/obj/item/clothing/gloves/G = usr:gloves
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pickpocket = G.pickpocket
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if(pickpocket)
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var/obj/item/worn_id = src.wear_id
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var/obj/item/place_item = usr.get_active_hand() // Item to place in the pocket, if it's empty
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@@ -759,9 +759,6 @@
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if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
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var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
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if(ishuman(usr) && usr:gloves)
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var/obj/item/clothing/gloves/G = usr:gloves
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pickpocket = G.pickpocket
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if(!pickpocket || href_list["item"] != "id") // Stop the non-stealthy verbose strip if pickpocketing id.
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O.source = usr
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O.target = src
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