mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise
Conflicts: icons/mob/head.dmi icons/mob/suit.dmi icons/obj/clothing/suits.dmi
This commit is contained in:
@@ -119,6 +119,10 @@ var/savefile/Banlist
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Banlist["temp"] << temp
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if (temp)
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Banlist["minutes"] << bantimestamp
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if(!temp)
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notes_add(ckey, "Permanently banned - [reason]")
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else
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notes_add(ckey, "Banned for [minutes] minutes - [reason]")
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return 1
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/proc/RemoveBan(foldername)
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@@ -343,4 +343,10 @@
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icon_state = "griffinhat"
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item_state = "griffinhat"
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flags = BLOCKHAIR|NODROP
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/head/lordadmiralhat
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name = "Lord Admiral's Hat"
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desc = "A hat suitable for any man of high and exalted rank."
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icon_state = "lordadmiralhat"
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item_state = "lordadmiralhat"
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@@ -256,54 +256,3 @@
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
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)
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/obj/item/clothing/suit/space/plasmaman
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Plasmaman")
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flags = STOPSPRESSUREDMAGE | PLASMAGUARD
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icon_state = "plasmaman_suit"
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item_state = "plasmaman_suit"
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/obj/item/clothing/head/helmet/space/plasmaman
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
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species_restricted = list("Plasmaman")
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icon_state = "plasmaman_helmet0"
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item_state = "plasmaman_helmet0"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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var/no_light=0 // Disable the light on the atmos suit
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action_button_name = "Toggle Helmet Light"
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attack_self(mob/user)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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if(no_light)
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return
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on = !on
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icon_state = "plasmaman_helmet[on]"
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// item_state = "rig[on]-[_color]"
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if(on) user.SetLuminosity(user.luminosity + brightness_on)
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else user.SetLuminosity(user.luminosity - brightness_on)
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pickup(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity + brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(0)
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dropped(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity - brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(brightness_on)
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@@ -0,0 +1,170 @@
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// PLASMEN SHIT
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// CAN'T WEAR UNLESS YOU'RE A PINK SKELLINGTON
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/obj/item/clothing/suit/space/eva/plasmaman
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Plasmaman")
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flags = STOPSPRESSUREDMAGE | PLASMAGUARD
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icon_state = "plasmaman_suit"
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item_state = "plasmaman_suit"
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var/next_extinguish=0
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var/extinguish_cooldown=10 SECONDS
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var/extinguishes_left=10 // Yeah yeah, reagents, blah blah blah. This should be simple.
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/obj/item/clothing/suit/space/eva/plasmaman/examine()
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set src in view()
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..()
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usr << "There are [extinguishes_left] extinguisher canisters left in this suit."
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/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(var/mob/user)
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var/mob/living/carbon/human/H=user
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if(extinguishes_left)
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if(next_extinguish > world.time)
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return
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next_extinguish = world.time + extinguish_cooldown
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extinguishes_left--
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H << "<span class='warning'>Your suit automatically extinguishes the fire.</span>"
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H.ExtinguishMob()
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/obj/item/clothing/head/helmet/space/eva/plasmaman
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
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species_restricted = list("Plasmaman")
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icon_state = "plasmaman_helmet0"
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item_state = "plasmaman_helmet0"
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var/base_state = "plasmaman_helmet"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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var/no_light=0 // Disable the light on the atmos suit
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action_button_name = "Toggle Helmet Light"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/attack_self(mob/user)
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if(!isturf(user.loc))
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user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
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return
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if(no_light)
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return
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on = !on
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icon_state = "[base_state][on]"
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// item_state = "rig[on]-[_color]"
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if(on) user.SetLuminosity(user.luminosity + brightness_on)
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else user.SetLuminosity(user.luminosity - brightness_on)
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/obj/item/clothing/head/helmet/space/eva/plasmaman/pickup(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity + brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(0)
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/obj/item/clothing/head/helmet/space/eva/plasmaman/dropped(mob/user)
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if(on)
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user.SetLuminosity(user.luminosity - brightness_on)
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// user.UpdateLuminosity()
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SetLuminosity(brightness_on)
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// ENGINEERING
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/obj/item/clothing/suit/space/eva/plasmaman/assistant
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icon_state = "plasmamanAssistant_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
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icon_state = "plasmamanAssistant_helmet0"
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base_state = "plasmamanAssistant_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/atmostech
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icon_state = "plasmamanAtmos_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
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icon_state = "plasmamanAtmos_helmet0"
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base_state = "plasmamanAtmos_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/engineer
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icon_state = "plasmamanEngineer_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
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icon_state = "plasmamanEngineer_helmet0"
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base_state = "plasmamanEngineer_helmet"
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//SERVICE
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/obj/item/clothing/suit/space/eva/plasmaman/botanist
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icon_state = "plasmamanBotanist_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
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icon_state = "plasmamanBotanist_helmet0"
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base_state = "plasmamanBotanist_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/chaplain
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icon_state = "plasmamanChaplain_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
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icon_state = "plasmamanChaplain_helmet0"
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base_state = "plasmamanChaplain_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/service
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icon_state = "plasmamanService_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/service
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icon_state = "plasmamanService_helmet0"
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base_state = "plasmamanService_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/janitor
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icon_state = "plasmamanJanitor_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
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icon_state = "plasmamanJanitor_helmet0"
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base_state = "plasmamanJanitor_helmet"
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//CARGO
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/obj/item/clothing/suit/space/eva/plasmaman/cargo
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icon_state = "plasmamanCargo_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
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icon_state = "plasmamanCargo_helmet0"
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base_state = "plasmamanCargo_helmet"
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/obj/item/clothing/suit/space/eva/plasmaman/miner
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icon_state = "plasmamanMiner_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
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icon_state = "plasmamanMiner_helmet0"
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base_state = "plasmamanMiner_helmet"
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// MEDSCI
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/obj/item/clothing/suit/space/eva/plasmaman/medical
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icon_state = "plasmamanMedical_suit"
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/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
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icon_state = "plasmamanMedical_helmet0"
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||||
base_state = "plasmamanMedical_helmet"
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||||
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/obj/item/clothing/suit/space/eva/plasmaman/science
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icon_state = "plasmamanScience_suit"
|
||||
|
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/obj/item/clothing/head/helmet/space/eva/plasmaman/science
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icon_state = "plasmamanScience_helmet0"
|
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base_state = "plasmamanScience_helmet"
|
||||
|
||||
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||||
//SECURITY
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/obj/item/clothing/suit/space/eva/plasmaman/security
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icon_state = "plasmamanSecurity_suit"
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|
||||
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
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icon_state = "plasmamanSecurity_helmet0"
|
||||
base_state = "plasmamanSecurity_helmet"
|
||||
@@ -470,4 +470,11 @@
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||||
else
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
usr.update_inv_wear_suit()
|
||||
usr.update_inv_wear_suit()
|
||||
|
||||
/obj/item/clothing/suit/lordadmiral
|
||||
name = "Lord Admiral's Coat"
|
||||
desc = "You'll be the Ruler of the King's Navy in no time."
|
||||
icon_state = "lordadmiral"
|
||||
item_state = "lordadmiral"
|
||||
allowed = list (/obj/item/weapon/gun)
|
||||
@@ -78,4 +78,11 @@
|
||||
name = "camo pants"
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
_color = "camopants"
|
||||
_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black leather assless chaps"
|
||||
desc = "For those brave enough to weather the breeze."
|
||||
icon_state = "chaps"
|
||||
_color = "chaps"
|
||||
flags = ONESIZEFITSALL
|
||||
@@ -46,8 +46,8 @@ var/global/list/possibleEvents = list()
|
||||
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
|
||||
|
||||
possibleEvents[/datum/event/economic_event] = 300
|
||||
possibleEvents[/datum/event/trivial_news] = 400
|
||||
possibleEvents[/datum/event/mundane_news] = 300
|
||||
//possibleEvents[/datum/event/trivial_news] = 400
|
||||
//possibleEvents[/datum/event/mundane_news] = 300
|
||||
|
||||
possibleEvents[/datum/event/cargo_bonus] = 150
|
||||
|
||||
|
||||
@@ -293,12 +293,12 @@
|
||||
|
||||
/client/proc/event_manager_panel()
|
||||
set name = "Event Manager Panel"
|
||||
set category = "Admin"
|
||||
set category = "Event"
|
||||
if(event_manager)
|
||||
event_manager.Interact(usr)
|
||||
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
|
||||
/datum/event/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
|
||||
var/area/candidate = null
|
||||
|
||||
@@ -343,7 +343,7 @@
|
||||
break
|
||||
|
||||
return candidate
|
||||
|
||||
|
||||
/datum/event/proc/num_players()
|
||||
var/players = 0
|
||||
for(var/mob/living/carbon/human/P in player_list)
|
||||
|
||||
@@ -6,8 +6,36 @@
|
||||
* Rewritten (except for player HTML) by N3X15
|
||||
***********************/
|
||||
|
||||
// Open up WMP and play musique.
|
||||
// TODO: Convert to VLC for cross-platform and ogg support. - N3X
|
||||
// Open up VLC and play musique.
|
||||
// Converted to VLC for cross-platform and ogg support. - N3X
|
||||
var/const/PLAYER_HTML={"
|
||||
<embed type="application/x-vlc-plugin" pluginspage="http://www.videolan.org" />
|
||||
<object classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921" codebase="http://download.videolan.org/pub/videolan/vlc/last/win32/axvlc.cab" id="player"></object>
|
||||
<script>
|
||||
function noErrorMessages () { return true; }
|
||||
window.onerror = noErrorMessages;
|
||||
function SetMusic(url, time, volume) {
|
||||
var vlc = document.getElementById('player');
|
||||
|
||||
// Stop playing
|
||||
vlc.playlist.stop();
|
||||
|
||||
// Clear playlist
|
||||
vlc.playlist.items.clear();
|
||||
|
||||
// Add new playlist item.
|
||||
var id = vlc.playlist.add(url);
|
||||
|
||||
// Play playlist item
|
||||
vlc.playlist.playItem(id);
|
||||
|
||||
vlc.input.time = time*1000; // VLC takes milliseconds.
|
||||
vlc.audio.volume = volume*100; // \[0-200]
|
||||
}
|
||||
</script>
|
||||
"}
|
||||
|
||||
/* OLD, DO NOT USE. CONTROLS.CURRENTPOSITION IS BROKEN.
|
||||
var/const/PLAYER_HTML={"
|
||||
<OBJECT id='player' CLASSID='CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6' type='application/x-oleobject'></OBJECT>
|
||||
<script>
|
||||
@@ -20,6 +48,7 @@ function SetMusic(url, time, volume) {
|
||||
player.Settings.volume = volume;
|
||||
}
|
||||
</script>"}
|
||||
*/
|
||||
|
||||
// Hook into the events we desire.
|
||||
/hook_handler/soundmanager
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
name = "alien hunter"
|
||||
caste = "h"
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
storedPlasma = 100
|
||||
max_plasma = 150
|
||||
icon_state = "alienh_s"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/carbon/alien/humanoid/sentinel
|
||||
name = "alien sentinel"
|
||||
caste = "s"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
storedPlasma = 100
|
||||
max_plasma = 250
|
||||
icon_state = "aliens_s"
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
/mob/living/carbon/verb/give()
|
||||
/mob/living/carbon/verb/give(var/mob/living/carbon/target in oview(1))
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
set src in view(1)
|
||||
if(src.stat == 2 || usr.stat == 2 || src.client == null)
|
||||
return
|
||||
if(src == usr)
|
||||
usr << "\red I feel stupider, suddenly."
|
||||
|
||||
if(target.stat == 2 || usr.stat == 2|| target.client == null)
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "\red You don't have anything in your right hand to give to [src.name]"
|
||||
usr << "<span class='warning'> You don't have anything in your right hand to give to [target.name]</span>"
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "\red You don't have anything in your left hand to give to [src.name]"
|
||||
usr << "<span class='warning'> You don't have anything in your left hand to give to [target.name]</span>"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
@@ -23,38 +20,38 @@
|
||||
if((I.flags & NODROP) || (I.flags & ABSTRACT))
|
||||
usr << "<span class='notice'>That's not exactly something you can give.</span>"
|
||||
return
|
||||
if(src.r_hand == null || src.l_hand == null)
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if(target.r_hand == null || target.l_hand == null)
|
||||
switch(alert(target,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!Adjacent(usr))
|
||||
usr << "\red You need to stay in reaching distance while giving an object."
|
||||
src << "\red [usr.name] moved too far away."
|
||||
usr << "<span class='warning'> You need to stay in reaching distance while giving an object.</span>"
|
||||
target << "<span class='warning'> [usr.name] moved too far away.</span>"
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "\red You need to keep the item in your active hand."
|
||||
src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
usr << "<span class='warning'> You need to keep the item in your active hand.</span>"
|
||||
target << "<span class='warning'> [usr.name] seem to have given up on giving \the [I.name] to you.</span>"
|
||||
return
|
||||
if(src.r_hand != null && src.l_hand != null)
|
||||
src << "\red Your hands are full."
|
||||
usr << "\red Their hands are full."
|
||||
if(target.r_hand != null && target.l_hand != null)
|
||||
target << "<span class='warning'> Your hands are full.</span>"
|
||||
usr << "<span class='warning'> Their hands are full.</span>"
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
if(src.r_hand == null)
|
||||
src.r_hand = I
|
||||
if(target.r_hand == null)
|
||||
target.r_hand = I
|
||||
else
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
target.l_hand = I
|
||||
I.loc = target
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
I.add_fingerprint(target)
|
||||
src.update_inv_l_hand()
|
||||
src.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
|
||||
target.visible_message("<span class='notice'> [usr.name] handed \the [I.name] to [target.name].</span>")
|
||||
if("No")
|
||||
src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
target.visible_message("<span class='warning'> [usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
|
||||
else
|
||||
usr << "\red [src.name]'s hands are full."
|
||||
usr << "<span class='warning'> [target.name]'s hands are full.</span>"
|
||||
@@ -11,8 +11,10 @@
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/clothing/head/helmet/space/rig)) // If the item to be equipped is a rigid suit helmet
|
||||
src << "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)" // Stop eva helms equipping.
|
||||
return 0
|
||||
var/obj/item/clothing/head/helmet/space/rig/C = I
|
||||
if(C.rig_restrict_helmet)
|
||||
src << "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)" // Stop eva helms equipping.
|
||||
return 0
|
||||
|
||||
if(H.equip_to_appropriate_slot(I))
|
||||
if(hand)
|
||||
|
||||
@@ -466,7 +466,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(species.name=="Plasmaman")
|
||||
|
||||
// Check if we're wearing our biosuit and mask.
|
||||
if (!istype(wear_suit,/obj/item/clothing/suit/space/plasmaman) || !istype(head,/obj/item/clothing/head/helmet/space/plasmaman))
|
||||
if (!istype(wear_suit,/obj/item/clothing/suit/space/eva/plasmaman) || !istype(head,/obj/item/clothing/head/helmet/space/eva/plasmaman))
|
||||
//testing("Plasmaman [src] leakin'. coverflags=[cover_flags]")
|
||||
// OH FUCK HE LEAKIN'.
|
||||
// This was OP.
|
||||
|
||||
@@ -30,26 +30,48 @@
|
||||
H.unEquip(H.wear_mask)
|
||||
|
||||
H.equip_or_collect(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
|
||||
var/suit=/obj/item/clothing/suit/space/plasmaman
|
||||
var/helm=/obj/item/clothing/head/helmet/space/plasmaman
|
||||
var/suit=/obj/item/clothing/suit/space/eva/plasmaman
|
||||
var/helm=/obj/item/clothing/head/helmet/space/eva/plasmaman
|
||||
var/tank_slot = slot_s_store
|
||||
var/tank_slot_name = "suit storage"
|
||||
|
||||
switch(H.mind.assigned_role)
|
||||
/*
|
||||
if("Research Director","Scientist","Geneticist","Roboticist")
|
||||
suit=/obj/item/clothing/suit/space/vox/casual/science
|
||||
helm=/obj/item/clothing/head/helmet/space/vox/casual/science
|
||||
if("Chief Engineer","Station Engineer","Atmospheric Technician")
|
||||
suit=/obj/item/clothing/suit/space/vox/casual/engineer
|
||||
helm=/obj/item/clothing/head/helmet/space/vox/casual/engineer
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
|
||||
if("Chief Engineer","Station Engineer")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
|
||||
if("Atmospheric Technician")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
|
||||
if("Head of Security","Warden","Detective","Security Officer")
|
||||
suit=/obj/item/clothing/suit/space/vox/casual/security
|
||||
helm=/obj/item/clothing/head/helmet/space/vox/casual/security
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
|
||||
if("Chief Medical Officer","Medical Doctor","Paramedic","Chemist")
|
||||
suit=/obj/item/clothing/suit/space/vox/casual/medical
|
||||
helm=/obj/item/clothing/head/helmet/space/vox/casual/medical
|
||||
*/ // For now.
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
|
||||
if("Bartender", "Chef")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
|
||||
if("Cargo Technician", "Quartermaster")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/cargo
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
|
||||
if("Shaft Miner")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/miner
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
|
||||
if("Botanist")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/botanist
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
|
||||
if("Chaplain")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/chaplain
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
|
||||
if("Janitor")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/janitor
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
|
||||
if("Assistant")
|
||||
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
|
||||
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
|
||||
if("Clown","Mime")
|
||||
tank_slot=slot_r_hand
|
||||
tank_slot_name = "hand"
|
||||
|
||||
@@ -598,6 +598,32 @@
|
||||
icon_state = "vox_shortquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_crestedquills
|
||||
name = "Crested Vox Quills"
|
||||
icon_state = "vox_crestedquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_tielquills
|
||||
name = "Vox Tiel Quills"
|
||||
icon_state = "vox_tielquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_emperorquills
|
||||
name = "Vox Emperor Quills"
|
||||
icon_state = "vox_emperorquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_keelquills
|
||||
name = "Vox Keel Quills"
|
||||
icon_state = "vox_keelquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
vox_keetquills
|
||||
name = "Vox Keet Quills"
|
||||
icon_state = "vox_keetquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
taj_sideburns
|
||||
|
||||
@@ -68,6 +68,17 @@
|
||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/tele_shield
|
||||
name = "Telescopic Riot Shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 4000, "$glass" = 5000, "$silver" = 300)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/lasercannon
|
||||
name = "Laser Cannon"
|
||||
desc = "A heavy duty laser cannon."
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
if (istype(in_use, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = in_use
|
||||
C.reset_authorization()
|
||||
|
||||
|
||||
emergency_shuttle.shuttle_arrived()
|
||||
|
||||
/datum/shuttle/ferry/emergency/long_jump(var/area/departing, var/area/destination, var/area/interim, var/travel_time, var/direction)
|
||||
@@ -37,7 +37,7 @@
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = user
|
||||
if (!C.has_authorization())
|
||||
return 0
|
||||
|
||||
|
||||
if(moving_status == SHUTTLE_STRANDED && C.has_authorization())
|
||||
return 1
|
||||
return ..()
|
||||
@@ -45,12 +45,12 @@
|
||||
/datum/shuttle/ferry/emergency/can_force(var/mob/user)
|
||||
if (istype(user, /obj/machinery/computer/shuttle_control/emergency))
|
||||
var/obj/machinery/computer/shuttle_control/emergency/C = user
|
||||
|
||||
|
||||
//initiating or cancelling a launch ALWAYS requires authorization, but if we are already set to launch anyways than forcing does not.
|
||||
//this is so that people can force launch if the docking controller cannot safely undock without needing X heads to swipe.
|
||||
if (process_state != WAIT_LAUNCH && !C.has_authorization())
|
||||
return 0
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/shuttle/ferry/emergency/can_cancel(var/mob/user)
|
||||
@@ -62,7 +62,7 @@
|
||||
|
||||
/datum/shuttle/ferry/emergency/launch(var/user)
|
||||
if (!can_launch(user)) return
|
||||
|
||||
|
||||
if(emergency_shuttle.no_escape)
|
||||
user << "<span class='warning'>The emergency shuttle has been disabled by Centcom.</span>"
|
||||
return
|
||||
@@ -155,7 +155,7 @@
|
||||
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
read_authorization(W)
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle_control/emergency/emag_act(user as mob)
|
||||
if (!emagged)
|
||||
user << "\blue You short out the [src]'s authorization protocols."
|
||||
@@ -214,7 +214,7 @@
|
||||
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
|
||||
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
|
||||
"can_launch" = shuttle.can_launch(src),
|
||||
"can_cancel" = shuttle.can_cancel(src),
|
||||
//"can_cancel" = shuttle.can_cancel(src),
|
||||
"can_force" = shuttle.can_force(src),
|
||||
"auth_list" = auth_list,
|
||||
"has_auth" = has_auth,
|
||||
@@ -236,7 +236,7 @@
|
||||
if(href_list["removeid"])
|
||||
var/dna_hash = href_list["removeid"]
|
||||
authorized -= dna_hash
|
||||
|
||||
|
||||
if(!emagged && href_list["scanid"])
|
||||
//They selected an empty entry. Try to scan their id.
|
||||
if (ishuman(usr))
|
||||
|
||||
Reference in New Issue
Block a user