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https://github.com/ParadiseSS13/Paradise.git
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Please don't break
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@@ -340,7 +340,7 @@
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/obj/item/storage/backpack/duffel/syndie
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name = "suspicious looking duffelbag"
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desc = "A large duffelbag for holding extra tactical supplies."
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icon_state = "duffel-syndie"
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icon_state = "duffel-syndimed"
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item_state = "duffel-syndimed"
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origin_tech = "syndicate=1"
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silent = TRUE
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@@ -350,8 +350,6 @@
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/obj/item/storage/backpack/duffel/syndie/med
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name = "suspicious duffelbag"
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desc = "A black and red duffelbag with a red and white cross sewn onto it."
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icon_state = "duffel-syndimed"
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item_state = "duffel-syndimed"
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/obj/item/storage/backpack/duffel/syndie/ammo
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name = "suspicious duffelbag"
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@@ -41,7 +41,7 @@
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cant_hold = list(/obj/item/disk/nuclear)
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/obj/item/storage/bag/trash/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] puts the [name] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
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user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
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playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
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return TOXLOSS
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@@ -314,7 +314,7 @@
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//Therefore, make a new stack internally that has the remainder.
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// -Sayu
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if(S.amount > S.max_amount)
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if(S.get_amount() > S.max_amount)
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var/obj/item/stack/sheet/temp = new S.type(src)
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temp.amount = S.amount - S.max_amount
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S.amount = S.max_amount
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@@ -84,7 +84,7 @@
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return
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, "<span class='warning'>The [src] slips out of your hand and hits your head.</span>")
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to_chat(user, "<span class='warning'>[src] slips out of your hand and hits your head.</span>")
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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@@ -52,16 +52,16 @@
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to_chat(user, "<span class='warning'>There's already something in the false bottom!</span>")
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return
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if(I.w_class > WEIGHT_CLASS_NORMAL)
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to_chat(user, "<span class='warning'>The [I] is too big to fit in the false bottom!</span>")
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to_chat(user, "<span class='warning'>[I] is too big to fit in the false bottom!</span>")
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return
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if(!user.drop_item(I))
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to_chat(user, "<span class='warning'>The [I] is stuck to your hands!</span>")
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to_chat(user, "<span class='warning'>[I] is stuck to your hands!</span>")
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return
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stored_item = I
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max_w_class = WEIGHT_CLASS_NORMAL - stored_item.w_class
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I.forceMove(null) //null space here we go - to stop it showing up in the briefcase
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to_chat(user, "You place the [I] into the false bottom of the briefcase.")
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to_chat(user, "<span class='notice'>You place [I] into the false bottom of the briefcase.</span>")
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else
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return ..()
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@@ -72,7 +72,7 @@
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!bottom_open)
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to_chat(user, "You begin to hunt around the rim of the [src]...")
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to_chat(user, "<span class='notice'>You begin to hunt around the rim of [src]...</span>")
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busy_hunting = TRUE
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if(do_after(user, 20, target = src))
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if(user)
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@@ -80,13 +80,13 @@
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bottom_open = TRUE
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busy_hunting = FALSE
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else
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to_chat(user, "You push the false bottom down and close it with a click[stored_item ? ", with the [stored_item] snugly inside." : "."]")
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to_chat(user, "<span class='notice'>You push the false bottom down and close it with a click[stored_item ? ", with [stored_item] snugly inside." : "."]</span>")
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bottom_open = FALSE
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/obj/item/storage/briefcase/false_bottomed/attack_hand(mob/user)
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if(bottom_open && stored_item)
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user.put_in_hands(stored_item)
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to_chat(user, "You pull out the [stored_item] from the [src]'s false bottom.")
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to_chat(user, "<span class='notice'>You pull out [stored_item] from [src]'s false bottom.</span>")
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stored_item = null
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max_w_class = initial(max_w_class)
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else
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