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More bugfixing
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@@ -502,7 +502,6 @@
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// now everything inside the disposal gets put into the holder
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// note AM since can contain mobs or objs
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var/tagOverride = 0
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for(var/atom/movable/AM in D)
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AM.loc = src
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/*if(istype(AM, /mob/living/carbon/human))
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@@ -519,10 +518,8 @@
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else if (!src.destinationTag)
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src.destinationTag = null
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else if (istype(AM, /mob)) //If there is a mob somewhere in there....
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tagOverride = 1
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if(tagOverride)
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if(prob(25))
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src.destinationTag = null //Then 50% chance of going to the mail room!
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if(prob(10))
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src.destinationTag = "Mail Office"
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// start the movement process
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@@ -554,7 +551,7 @@
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//
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if(!(count--))
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tomail = 1 //So loops end up in the mail room.
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destinationTag = null
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destinationTag = "Mail Office"
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return
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