From e46aa352dd3187baa4fa2a5aa00e353d154fc27b Mon Sep 17 00:00:00 2001 From: Cazdon <47765135+JKnutson101@users.noreply.github.com> Date: Wed, 2 Oct 2019 19:34:29 -0400 Subject: [PATCH] Allows robotic limbs to be healed by pylons (#12468) --- code/game/gamemodes/cult/cult_structures.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 4dd309b23dd..dcf869a3578 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -212,7 +212,7 @@ var/list/blacklisted_pylon_turfs = typecacheof(list( if(L.health != L.maxHealth) new /obj/effect/temp_visual/heal(get_turf(src), "#960000") if(ishuman(L)) - L.heal_overall_damage(1, 1) + L.heal_overall_damage(1, 1, TRUE, FALSE, TRUE) if(istype(L, /mob/living/simple_animal/shade) || istype(L, /mob/living/simple_animal/hostile/construct)) var/mob/living/simple_animal/M = L if(M.health < M.maxHealth)