mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
gosh dang
This commit is contained in:
@@ -32,7 +32,7 @@
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/obj/structure/beebox
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name = "apiary"
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desc = "Dr Miles Manners is just your average Wasp themed super hero by day, but by night he becomes DR BEES!"
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desc = "Dr. Miles Manners is just your average wasp-themed super hero by day, but by night he becomes DR. BEES!"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "beebox"
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anchored = TRUE
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@@ -83,7 +83,7 @@
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honey_frames += HF
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for(var/i in 1 to get_max_bees())
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var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
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var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
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bees += B
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B.beehome = src
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B.assign_reagent(R)
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@@ -109,7 +109,7 @@
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if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
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if(!freebee)
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bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
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var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
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var/mob/living/simple_animal/hostile/poison/bees/B = new(get_turf(src))
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B.beehome = src
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B.assign_reagent(queen_bee.beegent)
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bees += B
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@@ -186,7 +186,7 @@
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visible_message("<span class='notice'>[user] sets [qb] down inside the apiary, making it [user.p_their()] new home.</span>")
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var/relocated = 0
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for(var/b in bees)
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var/mob/living/simple_animal/hostile/poison/bees/worker/B = b
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var/mob/living/simple_animal/hostile/poison/bees/B = b
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if(B.reagent_incompatible(queen_bee))
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bees -= B
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B.beehome = null
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@@ -267,6 +267,9 @@
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if(B.loc == src)
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B.forceMove(drop_location())
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for(var/obj/item/honey_frame/HF in honey_frames)
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honey_frames -= HF
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HF.forceMove(drop_location())
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qdel(src)
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honey_frames -= HF
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qdel(src)
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/obj/structure/beebox/unwrenched
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anchored = FALSE
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@@ -11,7 +11,7 @@
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/mob/living/simple_animal/hostile/poison/bees
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name = "bee"
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desc = "buzzy buzzy bee, stingy sti- Ouch!"
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desc = "Buzzy buzzy bee, stingy sti- Ouch!"
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icon_state = ""
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icon_living = ""
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icon = 'icons/mob/bees.dmi'
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@@ -33,25 +33,28 @@
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environment_smash = 0
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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flying = 1
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search_objects = 1 //have to find those plant trays!
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density = 0
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density = FALSE
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mob_size = MOB_SIZE_TINY
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flying = TRUE
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search_objects = TRUE //have to find those plant trays!
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//Spaceborn beings don't get hurt by space
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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del_on_death = 1
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del_on_death = TRUE
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var/datum/reagent/beegent = null //hehe, beegent
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var/obj/structure/beebox/beehome = null
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var/isqueen = FALSE
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var/idle = 0
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var/isqueen = FALSE
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var/bee_syndicate = FALSE
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var/icon_base = "bee"
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var/static/list/bee_icons = list()
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var/static/beehometypecache = typecacheof(/obj/structure/beebox)
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var/static/hydroponicstypecache = typecacheof(/obj/machinery/hydroponics)
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/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(movement_dir = 0)
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return 1
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return TRUE
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/mob/living/simple_animal/hostile/poison/bees/New()
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..()
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@@ -65,6 +68,20 @@
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beehome = null
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return ..()
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/mob/living/simple_animal/hostile/poison/bees/death(gibbed)
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. = ..()
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if(!.)
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return
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if(beehome)
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if(beehome.bees)
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beehome.bees.Remove(src)
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beehome = null
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/mob/living/simple_animal/hostile/poison/bees/examine(mob/user)
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..()
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if(!bee_syndicate && !beehome)
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to_chat(user, "<span class='warning'>This bee is homeless!</span>")
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/mob/living/simple_animal/hostile/poison/bees/proc/generate_bee_visuals()
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overlays.Cut()
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@@ -94,21 +111,45 @@
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//We don't attack beekeepers/people dressed as bees//Todo: bee costume
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/mob/living/simple_animal/hostile/poison/bees/CanAttack(atom/the_target)
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. = ..()
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return .
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if(!.)
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return FALSE
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if(!bee_syndicate && isliving(the_target))
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var/mob/living/H = the_target
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return !H.bee_friendly()
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/mob/living/simple_animal/hostile/poison/bees/Found(atom/A)
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if(isliving(A))
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var/mob/living/L = A
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return !L.bee_friendly()
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return 0
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var/mob/living/H = A
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return !H.bee_friendly()
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if(istype(A, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/Hydro = A
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if(Hydro.myseed && !Hydro.dead && !Hydro.recent_bee_visit)
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wanted_objects |= hydroponicstypecache //so we only hunt them while they're alive/seeded/not visisted
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return TRUE
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return FALSE
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/mob/living/simple_animal/hostile/poison/bees/AttackingTarget()
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if(beegent && isliving(target))
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var/mob/living/L = target
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if(!isnull(target.reagents))
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beegent.reaction_mob(L, INGEST)
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L.reagents.add_reagent(beegent.id, rand(1,5))
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target.attack_animal(src)
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//Pollinate
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if(istype(target, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/Hydro = target
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pollinate(Hydro)
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else if(istype(target, /obj/structure/beebox))
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if(target == beehome)
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var/obj/structure/beebox/BB = target
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forceMove(BB)
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target = null
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wanted_objects -= beehometypecache //so we don't attack beeboxes when not going home
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return //no don't attack the goddamm box
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else
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..()
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if(isliving(target))
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var/mob/living/L = target
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if(L.reagents)
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if(beegent)
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beegent.reaction_mob(L, INGEST)
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L.reagents.add_reagent(beegent.id, rand(1, 5))
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else
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L.reagents.add_reagent("spidertoxin", 5)
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/mob/living/simple_animal/hostile/poison/bees/proc/assign_reagent(datum/reagent/R)
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if(istype(R))
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@@ -116,81 +157,13 @@
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name = "[initial(name)] ([R.name])"
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generate_bee_visuals()
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/mob/living/simple_animal/hostile/poison/bees/handle_automated_action()
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. = ..()
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if(!.)
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return
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/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
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if(!B)
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return 0
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if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
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return 1
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return 0
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//Botany Worker Bees
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/mob/living/simple_animal/hostile/poison/bees/worker
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//Blank type define in case we need to give them special stuff later, plus organization (currently they are same as base type bee)
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/mob/living/simple_animal/hostile/poison/bees/worker/Destroy()
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if(beehome)
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if(beehome.bees)
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beehome.bees.Remove(src)
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beehome = null
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return ..()
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/mob/living/simple_animal/hostile/poison/bees/worker/death(gibbed)
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. = ..()
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if(!.)
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return
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if(beehome)
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if(beehome.bees)
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beehome.bees.Remove(src)
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beehome = null
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/mob/living/simple_animal/hostile/poison/bees/worker/examine(mob/user)
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..()
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if(!beehome)
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to_chat(user, "<span class='warning'>This bee is homeless!</span>")
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/mob/living/simple_animal/hostile/poison/bees/worker/Found(atom/A)
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if(istype(A, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/Hydro = A
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if(Hydro.myseed && !Hydro.dead && !Hydro.recent_bee_visit && !Hydro.lid_state)
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wanted_objects |= /obj/machinery/hydroponics //so we only hunt them while they're alive/seeded/not visisted and uncovered
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return 1
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..()
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/mob/living/simple_animal/hostile/poison/bees/worker/CanAttack(atom/the_target)
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. = ..()
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if(!.)
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return 0
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if(isliving(the_target)) //Should ignore ghosts and camera mobs already, but just in case
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var/mob/living/L = the_target
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return !L.bee_friendly()
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/mob/living/simple_animal/hostile/poison/bees/worker/AttackingTarget()
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//Pollinate
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if(istype(target, /obj/machinery/hydroponics))
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var/obj/machinery/hydroponics/Hydro = target
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pollinate(Hydro)
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else if(target == beehome)
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var/obj/structure/beebox/BB = target
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forceMove(BB)
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target = null
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wanted_objects -= /obj/structure/beebox //so we don't attack beeboxes when not going home
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else
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..()
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/mob/living/simple_animal/hostile/poison/bees/worker/proc/pollinate(obj/machinery/hydroponics/Hydro)
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/mob/living/simple_animal/hostile/poison/bees/proc/pollinate(obj/machinery/hydroponics/Hydro)
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if(!istype(Hydro) || !Hydro.myseed || Hydro.dead || Hydro.recent_bee_visit || Hydro.lid_state)
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target = null
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return
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target = null //so we pick a new hydro tray next FindTarget(), instead of loving the same plant for eternity
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wanted_objects -= /obj/machinery/hydroponics //so we only hunt them while they're alive/seeded/not visisted and uncovered
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wanted_objects -= hydroponicstypecache //so we only hunt them while they're alive/seeded/not visisted
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Hydro.recent_bee_visit = TRUE
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spawn(BEE_TRAY_RECENT_VISIT)
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if(Hydro)
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@@ -210,58 +183,72 @@
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if(beehome)
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beehome.bee_resources = min(beehome.bee_resources + growth, 100)
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/mob/living/simple_animal/hostile/poison/bees/worker/handle_automated_action()
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/mob/living/simple_animal/hostile/poison/bees/handle_automated_action()
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. = ..()
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if(!.)
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return
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if(!isqueen)
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if(loc == beehome)
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idle = min(100, ++idle)
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if(idle >= BEE_IDLE_ROAMING && prob(BEE_PROB_GOROAM))
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forceMove(get_turf(beehome))
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else
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idle = max(0, --idle)
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if(idle <= BEE_IDLE_GOHOME && prob(BEE_PROB_GOHOME))
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if(!FindTarget())
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wanted_objects += /obj/structure/beebox //so we don't attack beeboxes when not going home
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target = beehome
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if(!beehome) //add outselves to a beebox (of the same reagent) if we have no home
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for(var/obj/structure/beebox/BB in view(vision_range, src))
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if(reagent_incompatible(BB.queen_bee) || BB.bees.len >= BB.get_max_bees())
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continue
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BB.bees |= src
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beehome = BB
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if(!bee_syndicate)
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if(!isqueen)
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if(loc == beehome)
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idle = min(100, ++idle)
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if(idle >= BEE_IDLE_ROAMING && prob(BEE_PROB_GOROAM))
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forceMove(beehome.drop_location())
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else
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idle = max(0, --idle)
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if(idle <= BEE_IDLE_GOHOME && prob(BEE_PROB_GOHOME))
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if(!FindTarget())
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wanted_objects |= beehometypecache //so we don't attack beeboxes when not going home
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target = beehome
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if(!beehome) //add ourselves to a beebox (of the same reagent) if we have no home
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for(var/obj/structure/beebox/BB in view(vision_range, src))
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if(reagent_incompatible(BB.queen_bee) || BB.bees.len >= BB.get_max_bees())
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continue
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BB.bees |= src
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beehome = BB
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break // End loop after the first compatible find.
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//Botany Queen Bee
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/mob/living/simple_animal/hostile/poison/bees/queen
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name = "queen bee"
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desc = "she's the queen of bees, BZZ BZZ"
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desc = "She's the queen of bees, BZZ BZZ"
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icon_base = "queen"
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isqueen = TRUE
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//the Queen doesn't leave the box on her own, and she CERTAINLY doesn't pollinate by herself
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//the Queen doesn't leave the box on her own, and she CERTAINLY doesn't pollinate by herself
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/mob/living/simple_animal/hostile/poison/bees/queen/Found(atom/A)
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return 0
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return FALSE
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//leave pollination for the peasent bees
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/mob/living/simple_animal/hostile/poison/bees/queen/AttackingTarget()
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..()
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if(beegent && isliving(target))
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var/mob/living/L = target
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beegent.reaction_mob(L, TOUCH)
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L.reagents.add_reagent(beegent.id, rand(1, 5))
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//PEASENT BEES
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/mob/living/simple_animal/hostile/poison/bees/queen/pollinate()
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return
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/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
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if(!B)
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return FALSE
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if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
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return TRUE
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return FALSE
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/mob/living/simple_animal/hostile/poison/bees/queen/CanAttack(atom/the_target)
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. = ..()
|
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if(!.)
|
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return 0
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if(isliving(the_target)) //Should ignore ghosts and camera mobs already, but just in case
|
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var/mob/living/L = the_target
|
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return !L.bee_friendly()
|
||||
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/obj/item/queen_bee
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name = "queen bee"
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desc = "she's the queen of bees, BZZ BZZ"
|
||||
desc = "She's the queen of bees, BZZ BZZ"
|
||||
icon_state = "queen_item"
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||||
item_state = ""
|
||||
icon = 'icons/mob/bees.dmi'
|
||||
var/mob/living/simple_animal/hostile/poison/bees/queen/queen
|
||||
|
||||
|
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/obj/item/queen_bee/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/syringe))
|
||||
var/obj/item/reagent_containers/syringe/S = I
|
||||
@@ -297,7 +284,6 @@
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||||
return ..()
|
||||
|
||||
|
||||
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||||
//Syndicate Bees
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi
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name = "syndi-bee"
|
||||
@@ -307,10 +293,14 @@
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||||
maxHealth = 25
|
||||
health = 25
|
||||
faction = list("hostile", "syndicate")
|
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search_objects = 0 //these bees don't care about trivial things like plants, especially when there is havoc to sow
|
||||
beegent = new /datum/reagent/facid() //prepare to die
|
||||
search_objects = FALSE //these bees don't care about trivial things like plants, especially when there is havoc to sow
|
||||
bee_syndicate = TRUE
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||||
var/list/master_and_friends = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/New()
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||||
beegent = GLOB.chemical_reagents_list["facid"] //Prepare to die
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||||
..()
|
||||
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||||
/mob/living/simple_animal/hostile/poison/bees/syndi/Destroy()
|
||||
master_and_friends.Cut()
|
||||
return ..()
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||||
@@ -318,24 +308,27 @@
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/mob/living/simple_animal/hostile/poison/bees/syndi/assign_reagent(datum/reagent/R)
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||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/Found(atom/A)
|
||||
return CanAttack(A)
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/pollinate() // No Pollination
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/Found(atom/A) //Typical usual hostile mob targeting list
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/CanAttack(atom/the_target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return 0
|
||||
return FALSE
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H in master_and_friends)
|
||||
return 0
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/syndi/AttackingTarget()
|
||||
..()
|
||||
if(target && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat)
|
||||
LoseTarget()
|
||||
LoseTarget()
|
||||
Reference in New Issue
Block a user