Updates the proximity monitor component (#15836)

* prox component update

* mochi review

* bug fix, makes proximity sensors always active

* GC fixes and removes an unused proc

* Disposal fixes from TM

* fixes runtimes when objects created in nullspace runtimes, fixes portable flasher

* a fresh perspective

* lewcc review

* adds comment about direct loc setting over forceMove
This commit is contained in:
SteelSlayer
2022-04-30 09:50:36 -05:00
committed by GitHub
parent da5ef366f1
commit e49b016df4
16 changed files with 524 additions and 145 deletions

View File

@@ -0,0 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = FIRE_PRIORITY_FIELDS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME