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Updates the proximity monitor component (#15836)
* prox component update * mochi review * bug fix, makes proximity sensors always active * GC fixes and removes an unused proc * Disposal fixes from TM * fixes runtimes when objects created in nullspace runtimes, fixes portable flasher * a fresh perspective * lewcc review * adds comment about direct loc setting over forceMove
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6
code/controllers/subsystem/processing/fields.dm
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6
code/controllers/subsystem/processing/fields.dm
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PROCESSING_SUBSYSTEM_DEF(fields)
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name = "Fields"
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wait = 2
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priority = FIRE_PRIORITY_FIELDS
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flags = SS_KEEP_TIMING | SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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