mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Updates the proximity monitor component (#15836)
* prox component update * mochi review * bug fix, makes proximity sensors always active * GC fixes and removes an unused proc * Disposal fixes from TM * fixes runtimes when objects created in nullspace runtimes, fixes portable flasher * a fresh perspective * lewcc review * adds comment about direct loc setting over forceMove
This commit is contained in:
@@ -61,6 +61,7 @@
|
||||
density = FALSE
|
||||
icon = null
|
||||
icon_state = null
|
||||
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
|
||||
|
||||
// Most of these overrides procs below are overkill, but better safe than sorry.
|
||||
/obj/effect/abstract/swarmer_act()
|
||||
@@ -81,6 +82,15 @@
|
||||
/obj/effect/abstract/ex_act(severity)
|
||||
return
|
||||
|
||||
/obj/effect/abstract/blob_act()
|
||||
return
|
||||
|
||||
/obj/effect/abstract/acid_act()
|
||||
return
|
||||
|
||||
/obj/effect/abstract/fire_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal
|
||||
plane = FLOOR_PLANE
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
Reference in New Issue
Block a user