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Updates the proximity monitor component (#15836)
* prox component update * mochi review * bug fix, makes proximity sensors always active * GC fixes and removes an unused proc * Disposal fixes from TM * fixes runtimes when objects created in nullspace runtimes, fixes portable flasher * a fresh perspective * lewcc review * adds comment about direct loc setting over forceMove
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@@ -153,7 +153,6 @@
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usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
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rig.forceMove(get_turf(usr))
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rig = null
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qdel(GetComponent(/datum/component/proximity_monitor))
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lastrigger = null
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overlays.Cut()
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@@ -176,8 +175,6 @@
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rig = H
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user.drop_item()
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H.forceMove(src)
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if(rig.has_prox_sensors())
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AddComponent(/datum/component/proximity_monitor)
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var/icon/test = getFlatIcon(H)
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test.Shift(NORTH, 1)
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test.Shift(EAST, 6)
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