Added a claymore (sword)

Re-did the Highlander button.

In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access.

Objectives remain as nuke codes+escape alone.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2011-10-31 10:44:45 +00:00
parent 50efda506a
commit e49ec9211c
5 changed files with 34 additions and 1 deletions
+13
View File
@@ -39,6 +39,19 @@
throwforce = 1
w_class = 3
/obj/item/weapon/claymore
name = "claymore"
desc = "what are you standing around staring at this for? get to killing!"
icon_state = "claymore"
item_state = "claymore"
flags = FPRINT | ONBELT | TABLEPASS
force = 40
throwforce = 10
w_class = 3
IsShield()
return 1
/obj/item/weapon/bodybag
name = "body bag"
desc = "Bag mixed with a bit of body."