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Added a claymore (sword)
Re-did the Highlander button. In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access. Objectives remain as nuke codes+escape alone. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -39,6 +39,19 @@
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throwforce = 1
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w_class = 3
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/obj/item/weapon/claymore
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name = "claymore"
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desc = "what are you standing around staring at this for? get to killing!"
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icon_state = "claymore"
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item_state = "claymore"
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flags = FPRINT | ONBELT | TABLEPASS
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force = 40
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throwforce = 10
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w_class = 3
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IsShield()
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return 1
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/obj/item/weapon/bodybag
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name = "body bag"
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desc = "Bag mixed with a bit of body."
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