This commit is contained in:
FalseIncarnate
2015-03-08 20:29:07 -04:00
109 changed files with 2796 additions and 1351 deletions
+23 -31
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@@ -734,7 +734,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("tunnel clown")//Tunnel clowns rule!
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
@@ -775,7 +775,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("dark lord")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
@@ -797,7 +797,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("assassin")
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
@@ -812,7 +812,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
sec_briefcase.contents += new /obj/item/ammo_box/a357
sec_briefcase.contents += new /obj/item/weapon/plastique
sec_briefcase.contents += new /obj/item/weapon/c4
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
var/obj/item/device/pda/heads/pda = new(M)
@@ -855,8 +855,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.icon_state = "centcom"
W.item_state = "id_inv"
W.access = get_all_accesses()
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
W.assignment = "Nanotrasen Navy Representative"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
@@ -878,9 +878,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Officer"
W.assignment = "Nanotrasen Navy Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
@@ -904,26 +903,25 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Nanotrasen Navy Captain"
W.assignment = "Nanotrasen Navy Captain"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_if_possible(W, slot_wear_id)
if("emergency response team")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
if("emergency response team member")
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Emergency Response Team)"
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team"
W.assignment = "Emergency Response Team Member"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -933,20 +931,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team leader")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/under/ert(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team Leader"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -980,9 +977,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -1010,9 +1006,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -1039,7 +1034,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
@@ -1116,9 +1110,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Deathsquad Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
@@ -1150,9 +1143,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Deathsquad Officer)"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Deathsquad Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
+2 -3
View File
@@ -146,7 +146,7 @@ var/global/sent_strike_team = 0
equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
if (!leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
@@ -168,9 +168,8 @@ var/global/sent_strike_team = 0
var/obj/item/weapon/card/id/W = new(src)
W.name = "[real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.assignment = "Death Commando"
W.access = get_centcom_access(W.assignment)
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
@@ -138,7 +138,7 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
else
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
if (!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
else
@@ -151,10 +151,10 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
if (!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
@@ -171,8 +171,8 @@ var/global/sent_syndicate_strike_team = 0
W.name = "[real_name]'s ID Card"
W.icon_state = "id"
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
W.assignment = "Syndicate Commando"
W.access = get_syndicate_access(W.assignment)
W.registered_name = real_name
equip_to_slot_or_del(W, slot_wear_id)
+1 -1
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@@ -8,7 +8,7 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(src), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow/vox(src), slot_gloves) // AS ABOVE.
equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow/vox(src), slot_gloves) // AS ABOVE.
switch(vox_tick)
if(1) // Vox raider!
+5 -5
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@@ -100,7 +100,7 @@
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/armor/vest
corpseshoes = /obj/item/clothing/shoes/combat
corpsegloves = /obj/item/clothing/gloves/swat
corpsegloves = /obj/item/clothing/gloves/combat
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas
corpsehelmet = /obj/item/clothing/head/helmet/swat
@@ -116,7 +116,7 @@
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/space/rig/syndi
corpseshoes = /obj/item/clothing/shoes/combat
corpsegloves = /obj/item/clothing/gloves/swat
corpsegloves = /obj/item/clothing/gloves/combat
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/syndicate
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
@@ -162,7 +162,7 @@
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/orange
corpsebelt = /obj/item/weapon/storage/belt/utility/full
corpsegloves = /obj/item/clothing/gloves/yellow
corpsegloves = /obj/item/clothing/gloves/color/yellow
corpsehelmet = /obj/item/clothing/head/hardhat
corpseid = 1
corpseidjob = "Station Engineer"
@@ -246,7 +246,7 @@
/obj/effect/landmark/corpse/miner
corpseradio = /obj/item/device/radio/headset/headset_cargo
corpseuniform = /obj/item/clothing/under/rank/miner
corpsegloves = /obj/item/clothing/gloves/black
corpsegloves = /obj/item/clothing/gloves/fingerless
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/black
corpseid = 1
@@ -280,7 +280,7 @@
corpseglasses = /obj/item/clothing/glasses/eyepatch
corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba
corpsehelmet = /obj/item/clothing/head/centhat
corpsegloves = /obj/item/clothing/gloves/swat
corpsegloves = /obj/item/clothing/gloves/combat
corpseshoes = /obj/item/clothing/shoes/combat
corpsepocket1 = /obj/item/weapon/lighter/zippo
corpseid = 1
+7
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@@ -157,6 +157,13 @@
else
src.DB_species_unlock("Slime People",45)
return
if("6")
if(karma <100)
usr << "You do not have enough karma!"
return
else
src.DB_species_unlock("Plasmaman",100)
return
if(href_list["KarmaRefund"])
var/type = href_list["KarmaRefundType"]
var/job = href_list["KarmaRefund"]
+5 -2
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@@ -8,6 +8,7 @@
//var/darkness_view = 0//Base human is 2
//var/invisa_view = 0
var/prescription = 0
var/see_darkness = 1
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
@@ -20,13 +21,14 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
)
/obj/item/clothing/glasses/meson/night
name = "Night Vision Optical Meson Scanner"
desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
icon_state = "nvgmeson"
item_state = "glasses"
darkness_view = 8
see_darkness = 0
/obj/item/clothing/glasses/meson/prescription
name = "prescription mesons"
@@ -49,7 +51,7 @@
desc = "nothing"
icon_state = "purple"
item_state = "glasses"
/obj/item/clothing/glasses/janitor
name = "Janitorial Goggles"
desc = "These'll keep the soap out of your eyes."
@@ -63,6 +65,7 @@
item_state = "glasses"
origin_tech = "magnets=2"
darkness_view = 8
see_darkness = 0
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi'
+2
View File
@@ -26,6 +26,7 @@
icon_state = "healthhudnight"
item_state = "glasses"
darkness_view = 8
see_darkness = 0
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
process_med_hud(M,1)
@@ -53,6 +54,7 @@
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
icon_state = "securityhudnight"
darkness_view = 8
see_darkness = 0
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
+14 -15
View File
@@ -1,4 +1,4 @@
/obj/item/clothing/gloves/yellow
/obj/item/clothing/gloves/color/yellow
desc = "These gloves will protect the wearer from electric shock."
name = "insulated gloves"
icon_state = "yellow"
@@ -14,7 +14,7 @@
power
var/next_shock = 0
/obj/item/clothing/gloves/fyellow //Cheap Chinese Crap
/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
name = "budget insulated gloves"
icon_state = "yellow"
@@ -30,7 +30,7 @@
New()
siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
/obj/item/clothing/gloves/black
/obj/item/clothing/gloves/color/black
desc = "These gloves are fire-resistant."
name = "black gloves"
icon_state = "black"
@@ -55,7 +55,7 @@
thief
pickpocket = 1
/obj/item/clothing/gloves/orange
/obj/item/clothing/gloves/color/orange
name = "orange gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "orange"
@@ -65,7 +65,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/red
/obj/item/clothing/gloves/color/red
name = "red gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "red"
@@ -75,7 +75,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/rainbow
/obj/item/clothing/gloves/color/rainbow
name = "rainbow gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "rainbow"
@@ -88,7 +88,7 @@
clown
_color = "clown"
/obj/item/clothing/gloves/blue
/obj/item/clothing/gloves/color/blue
name = "blue gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "blue"
@@ -98,7 +98,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/purple
/obj/item/clothing/gloves/color/purple
name = "purple gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "purple"
@@ -108,7 +108,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/green
/obj/item/clothing/gloves/color/green
name = "green gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "green"
@@ -118,7 +118,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/grey
/obj/item/clothing/gloves/color/grey
name = "grey gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "gray"
@@ -134,7 +134,7 @@
hop
_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
/obj/item/clothing/gloves/light_brown
/obj/item/clothing/gloves/color/light_brown
name = "light brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "lightbrown"
@@ -144,7 +144,7 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/clothing/gloves/brown
/obj/item/clothing/gloves/color/brown
name = "brown gloves"
desc = "A pair of gloves, they don't look special in any way."
icon_state = "brown"
@@ -170,8 +170,6 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
cmo
_color = "medical" //Exists for washing machines. Is not different from latex gloves in any way.
/obj/item/clothing/gloves/color/latex/nitrile
name = "nitrile gloves"
@@ -179,6 +177,7 @@
icon_state = "nitrile"
item_state = "nitrilegloves"
transfer_prints = FALSE
_color = "medical"
/obj/item/clothing/gloves/color/white
name = "white gloves"
@@ -188,7 +187,7 @@
_color="mime"
redcoat
_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
/obj/item/clothing/gloves/color/captain
+12 -16
View File
@@ -1,3 +1,14 @@
/obj/item/clothing/gloves/fingerless
name = "fingerless gloves"
desc = "Plain black gloves without fingertips for the hard working."
icon_state = "fingerless"
item_state = "fingerless"
_color = null //So they don't wash.
transfer_prints = TRUE
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
species_restricted = null
/obj/item/clothing/gloves/cyborg
desc = "beep boop borp"
name = "cyborg gloves"
@@ -8,23 +19,8 @@
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
/obj/item/clothing/gloves/swat
desc = "These tactical gloves are somewhat fire and impact-resistant."
name = "\improper SWAT Gloves"
icon_state = "black"
item_state = "swat_gl"
siemens_coefficient = 0.6
permeability_coefficient = 0.05
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi'
)
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
/obj/item/clothing/gloves/combat
desc = "These tactical gloves are somewhat fire and impact resistant."
name = "combat gloves"
icon_state = "black"
+30 -1
View File
@@ -113,4 +113,33 @@ obj/item/clothing/head/blob
icon_state = "blobhat"
item_state = "blobhat"
flags = HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
//Commander
/obj/item/clothing/head/helmet/ert/command
name = "emergency response team commander helmet"
desc = "An in-atmosphere helmet worn by the commander of a NanoTrasen Emergency Response Team. Has blue highlights."
//Security
/obj/item/clothing/head/helmet/ert/security
name = "emergency response team security helmet"
desc = "An in-atmosphere helmet worn by security members of the NanoTrasen Emergency Response Team. Has red highlights."
icon_state = "erthelmet_sec"
//Engineer
/obj/item/clothing/head/helmet/ert/engineer
name = "emergency response team engineer helmet"
desc = "An in-atmosphere helmet worn by engineering members of the NanoTrasen Emergency Response Team. Has orange highlights."
icon_state = "erthelmet_eng"
//Medical
/obj/item/clothing/head/helmet/ert/medical
name = "emergency response team medical helmet"
desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
icon_state = "erthelmet_med"
//Medical
/obj/item/clothing/head/helmet/ert/janitor
name = "emergency response team janitor helmet"
desc = "A set of armor worn by janitorial members of the NanoTrasen Emergency Response Team. Has red and white highlights."
icon_state = "erthelmet_jan"
+1 -1
View File
@@ -173,7 +173,7 @@
_color = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
/obj/item/clothing/gloves/color/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
icon_state = "gloves-vox"
+189 -8
View File
@@ -1,8 +1,10 @@
// PLASMEN SHIT
// CAN'T WEAR UNLESS YOU'RE A PINK SKELLINGTON
/obj/item/clothing/suit/space/eva/plasmaman
name = "plasmaman suit"
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -10,7 +12,8 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Plasmaman")
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
pressure_resistance = 40 * ONE_ATMOSPHERE //we can't change, so some resistance is needed
icon_state = "plasmaman_suit"
item_state = "plasmaman_suit"
@@ -19,10 +22,10 @@
var/extinguish_cooldown=10 SECONDS
var/extinguishes_left=10 // Yeah yeah, reagents, blah blah blah. This should be simple.
/obj/item/clothing/suit/space/eva/plasmaman/examine()
set src in view()
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..()
usr << "There are [extinguishes_left] extinguisher canisters left in this suit."
user << "<span class='info'>There are [extinguishes_left] extinguisher canisters left in this suit.</span>"
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(var/mob/user)
var/mob/living/carbon/human/H=user
if(extinguishes_left)
@@ -35,7 +38,10 @@
H.ExtinguishMob()
/obj/item/clothing/head/helmet/space/eva/plasmaman
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
name = "plasmaman helmet"
desc = "A special containment helmet designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
pressure_resistance = 40 * ONE_ATMOSPHERE
species_restricted = list("Plasmaman")
icon_state = "plasmaman_helmet0"
@@ -54,9 +60,9 @@
return
on = !on
icon_state = "[base_state][on]"
// item_state = "rig[on]-[_color]"
if(on) user.SetLuminosity(user.luminosity + brightness_on)
else user.SetLuminosity(user.luminosity - brightness_on)
user.update_inv_head()
/obj/item/clothing/head/helmet/space/eva/plasmaman/pickup(mob/user)
if(on)
@@ -74,54 +80,113 @@
// ENGINEERING
/obj/item/clothing/suit/space/eva/plasmaman/assistant
name = "plasmaman assistant suit"
icon_state = "plasmamanAssistant_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
name = "plasmaman assistant helmet"
icon_state = "plasmamanAssistant_helmet0"
base_state = "plasmamanAssistant_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/atmostech
name = "plasmaman atmospheric suit"
icon_state = "plasmamanAtmos_suit"
armor = list(melee = 20, bullet = 0, laser = 0,energy = 0, bomb = 25, bio = 100, rad = 0)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
name = "plasmaman atmospheric helmet"
icon_state = "plasmamanAtmos_helmet0"
base_state = "plasmamanAtmos_helmet"
armor = list(melee = 20, bullet = 0, laser = 0,energy = 0, bomb = 25, bio = 100, rad = 0)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/space/eva/plasmaman/engineer
name = "plasmaman engineer suit"
icon_state = "plasmamanEngineer_suit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
pressure_resistance = 200 * ONE_ATMOSPHERE
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
name = "plasmaman engineer helmet"
icon_state = "plasmamanEngineer_helmet0"
base_state = "plasmamanEngineer_helmet"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
pressure_resistance = 200 * ONE_ATMOSPHERE
/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
name = "plasmaman chief engineer suit"
icon_state = "plasmaman_CE"
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
name = "plasmaman chief engineer helmet"
icon_state = "plasmaman_CE_helmet0"
base_state = "plasmaman_CE_helmet"
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
//SERVICE
/obj/item/clothing/suit/space/eva/plasmaman/botanist
name = "plasmaman botanist suit"
icon_state = "plasmamanBotanist_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/botanist
name = "plasmaman botanist helmet"
icon_state = "plasmamanBotanist_helmet0"
base_state = "plasmamanBotanist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/chaplain
name = "plasmaman chaplain suit"
icon_state = "plasmamanChaplain_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/chaplain
name = "plasmaman chaplain helmet"
icon_state = "plasmamanChaplain_helmet0"
base_state = "plasmamanChaplain_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/clown
name = "plasmaman clown suit"
icon_state = "plasmaman_Clown"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
name = "plasmaman clown helmet"
icon_state = "plasmaman_Clown_helmet0"
base_state = "plasmaman_Clown_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/mime
name = "plasmaman mime suit"
icon_state = "plasmaman_Mime"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
name = "plasmaman mime helmet"
icon_state = "plasmaman_Mime_helmet0"
base_state = "plasmaman_Mime_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/service
name = "plasmaman service suit"
icon_state = "plasmamanService_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/service
name = "plasmaman service helmet"
icon_state = "plasmamanService_helmet0"
base_state = "plasmamanService_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/janitor
name = "plasmaman janitor suit"
icon_state = "plasmamanJanitor_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/janitor
name = "plasmaman janitor helmet"
icon_state = "plasmamanJanitor_helmet0"
base_state = "plasmamanJanitor_helmet"
@@ -129,42 +194,158 @@
//CARGO
/obj/item/clothing/suit/space/eva/plasmaman/cargo
name = "plasmaman cargo suit"
icon_state = "plasmamanCargo_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/cargo
name = "plasmaman cargo helmet"
icon_state = "plasmamanCargo_helmet0"
base_state = "plasmamanCargo_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/miner
name = "plasmaman miner suit"
icon_state = "plasmamanMiner_suit"
armor = list(melee = 30, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/eva/plasmaman/miner
name = "plasmaman miner helmet"
icon_state = "plasmamanMiner_helmet0"
base_state = "plasmamanMiner_helmet"
armor = list(melee = 30, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 20)
// MEDSCI
/obj/item/clothing/suit/space/eva/plasmaman/medical
name = "plasmaman medical suit"
icon_state = "plasmamanMedical_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
name = "plasmaman medical helmet"
icon_state = "plasmamanMedical_helmet0"
base_state = "plasmamanMedical_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
name = "plasmaman paramedic suit"
icon_state = "plasmaman_Paramedic"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
name = "plasmaman paramedic helmet"
icon_state = "plasmaman_Paramedic_helmet0"
base_state = "plasmaman_Paramedic_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
name = "plasmaman chemist suit"
icon_state = "plasmaman_Chemist"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
name = "plasmaman chemist helmet"
icon_state = "plasmaman_Chemist_helmet0"
base_state = "plasmaman_Chemist_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
name = "plasmaman chief medical officer suit"
icon_state = "plasmaman_CMO"
/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
name = "plasmaman chief medical officer helmet"
icon_state = "plasmaman_CMO_helmet0"
base_state = "plasmaman_CMO_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/science
name = "plasmaman scientist suit"
icon_state = "plasmamanScience_suit"
slowdown = 1
/obj/item/clothing/head/helmet/space/eva/plasmaman/science
name = "plasmaman scientist helmet"
icon_state = "plasmamanScience_helmet0"
base_state = "plasmamanScience_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/science/rd
name = "plasmaman research director suit"
icon_state = "plasmaman_RD"
/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
name = "plasmaman research director helmet"
icon_state = "plasmaman_RD_helmet0"
base_state = "plasmaman_RD_helmet"
//SECURITY
/obj/item/clothing/suit/space/eva/plasmaman/security
name = "plasmaman security suit"
icon_state = "plasmamanSecurity_suit"
slowdown = 1
armor = list(melee = 40, bullet = 15, laser = 35,energy = 5, bomb = 35, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/eva/plasmaman/security
name = "plasmaman security helmet"
icon_state = "plasmamanSecurity_helmet0"
base_state = "plasmamanSecurity_helmet"
base_state = "plasmamanSecurity_helmet"
armor = list(melee = 40, bullet = 15, laser = 35,energy = 5, bomb = 35, bio = 100, rad = 20)
/obj/item/clothing/suit/space/eva/plasmaman/security/hos
name = "plasmaman head of security suit"
icon_state = "plasmaman_HoS"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
name = "plasmaman head of security helmet"
icon_state = "plasmaman_HoS_helmet0"
base_state = "plasmaman_HoS_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/security/hop
name = "plasmaman head of personnel suit"
icon_state = "plasmaman_HoP"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
name = "plasmaman head of personnel helmet"
icon_state = "plasmaman_HoP_helmet0"
base_state = "plasmaman_HoP_helmet"
/obj/item/clothing/suit/space/eva/plasmaman/security/captain
name = "plasmaman captain suit"
icon_state = "plasmaman_Captain"
/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
name = "plasmaman captain helmet"
icon_state = "plasmaman_Captain_helmet0"
base_state = "plasmaman_Captain_helmet"
//NUKEOPS
/obj/item/clothing/suit/space/eva/plasmaman/nuclear
name = "blood red plasmaman suit"
icon_state = "plasmaman_Nukeops"
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_casing,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs)
siemens_coefficient = 0.6
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear
name = "blood red plasmaman helmet"
icon_state = "plasmaman_Nukeops_helmet0"
base_state = "plasmaman_Nukeops_helmet"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
var/obj/machinery/camera/camera
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear/attack_self(mob/user)
if(camera)
..(user)
else
camera = new /obj/machinery/camera(src)
camera.network = list("NUKE")
cameranet.removeCamera(camera)
camera.c_tag = user.name
user << "<span class='notice'>User scanned as [camera.c_tag]. Camera activated.</span>"
/obj/item/clothing/head/helmet/space/eva/plasmaman/nuclear/examine(mob/user)
..()
if(get_dist(user,src) <= 1)
user << "<span class='info'>This helmet has a built-in camera. It's [camera ? "" : "in"]active.</span>"
@@ -0,0 +1,350 @@
// ** BEGIN NINJA CLOTHING DEFINES **
/obj/item/clothing/head/helmet/space/space_ninja
desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
name = "ninja hood"
icon_state = "s-ninja"
item_state = "s-ninja_hood"
armor = list(melee = 60, bullet = 60, laser = 45, energy = 15, bomb = 30, bio = 30, rad = 25)
unacidable = 1
siemens_coefficient = 0.2
/obj/item/clothing/mask/gas/voice/space_ninja
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
icon_state = "s-ninja(norm)"
item_state = "s-ninja_mask"
unacidable = 1
siemens_coefficient = 0.2
/obj/item/clothing/glasses/hud/space_ninja
name = "vision enhancement implant"
desc = "A high-tech ocular implant designed for Spider Clan operatives."
icon_state = "cybereye-off"
item_state = "eyepatch"
flags = NODROP
var/enabled = 0
var/energyConsumption = 0
var/antagHUDEnabled = 0
var/mesonEnabled = 0
var/materialEnabled = 0
var/thermalEnabled = 0
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun, /obj/item/ammo_box, /obj/item/weapon/melee/baton, /obj/item/weapon/tank, /obj/item/weapon/stock_parts/cell)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2
var/suitActive = 0
var/suitBusy = 0
var/obj/item/weapon/stock_parts/cell/suitCell
var/obj/item/clothing/head/helmet/space/space_ninja/suitHood
var/obj/item/clothing/gloves/space_ninja/suitGloves
var/obj/item/clothing/shoes/space_ninja/suitShoes
var/obj/item/clothing/mask/gas/voice/space_ninja/suitMask
var/obj/item/clothing/glasses/hud/space_ninja/suitGlasses
var/mob/living/carbon/human/suitOccupant
/obj/item/clothing/gloves/space_ninja
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
name = "ninja gloves"
icon_state = "s-ninja"
item_state = "s-ninja"
siemens_coefficient = 0
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
transfer_prints = FALSE
/obj/item/clothing/shoes/space_ninja
name = "ninja shoes"
desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
icon_state = "s-ninja"
permeability_coefficient = 0.01
flags = NOSLIP
armor = list(melee = 60, bullet = 60, laser = 45,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2
cold_protection = FEET
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
// ** END NINJA CLOTHING DEFINES **
// ** BEGIN NINJA SUIT PROCS **
/obj/item/clothing/suit/space/space_ninja/New()
suitCell = new/obj/item/weapon/stock_parts/cell/ninja // The Ninja starts out with a 10,000 energy cell.
if(suitCell.charge != suitCell.maxcharge)
suitCell.charge = suitCell.maxcharge
/obj/item/clothing/suit/space/space_ninja/verb/toggle_suit()
set category = "Space Ninja - Equiptment"
set name = "Toggle Suit"
if(usr.mind.special_role == "Ninja")
if(suitBusy)
usr << "<span style='color: #ff0000;'><b>ERROR: </b>Suit systems busy, cannot initiate [suitActive ? "de-activation" : "activation"] protocals at this time.</span>"
return
suitBusy = 1
if(suitActive && (alert("Confirm suit systems shutdown? This cannot be halted once it has started.", "Confirm Shutdown", "Yes", "No") == "Yes"))
usr << "<span style='color: #0000ff;'>Now de-initializing...</span>"
sleep(15)
usr << "<span style='color: #0000ff;'>Logging off, [usr.real_name]. Shutting down <b>SpiderOS</b>.</span>"
sleep(10)
usr<< "<span style='color: #0000ff;'>Primary system status: <B>OFFLINE</B>.\nBackup system status: <b>OFFLINE</b>.</span>"
sleep(5)
usr<< "<span style='color: #0000ff;'>VOID-shift device status: <B>OFFLINE</B>.\nCLOAK-tech device status: <B>OFFLINE</B>.</span>"
//TODO: Shut down any active abilities
sleep(10)
usr<< "<span style='color: #0000ff;'>Disconnecting neural-net interface...</span> <span style='color: #32CD32'><b>Success</b>.</span>"
usr.hud_used.instantiate()
usr.regenerate_icons()
sleep(5)
usr<< "<span style='color: #0000ff;'>Disengaging neural-net interface...</span> <span style='color: #32CD32'><b>Success</b>.</span>"
sleep(10)
usr<< "<span style='color: #0000ff;'>Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: <B>FINISHED</B>.</span>"
//TODO: Grant verbs
toggle_suit_lock(usr)
usr.regenerate_icons()
suitBusy = 0
suitActive = 0
else if(!suitActive) // Activate the suit.
usr << "<span style='color: #0000ff;'>Now initializing...</span>"
sleep(15)
usr<< "<span style='color: #0000ff;'>Now establishing neural-net interface..."
if(usr.mind.special_role != "Ninja")
usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
return
sleep(10)
usr<< "<span style='color: #0000ff;'>Neural-net established. Now monitoring brainwave pattern. \nBrainwave pattern</span> <span style='color: #32CD32;'><b>GREEN</b></span><span style='color: #0000ff;'>, proceeding.</span>"
sleep(10)
usr<< "<span style='color: #0000ff;'>Securing external locking mechanism...</span>"
if(!toggle_suit_lock(usr))
return
sleep(5)
usr<< "<span style='color: #0000ff;'>Suit secured, extending neural-net interface...</span>"
usr.hud_used.human_hud('icons/mob/screen1_NinjaHUD.dmi',"#ffffff",255)
usr.regenerate_icons()
sleep(10)
usr<< "<span style='color: #0000ff;'>VOID-shift device status: <b>ONLINE</b>.\nCLOAK-tech device status:<b>ONLINE</b></span>"
sleep(5)
usr<< "<span style='color: #0000ff;'>Primary system status: <b>ONLINE</b>.\nBackup system status: <b>ONLINE</b>.\nCurrent energy capacity: <b>[suitCell.charge]/[suitCell.maxcharge]</b>.</span>"
sleep(10)
usr<< "<span style='color: #0000ff;'>All systems operational. Welcome to <b>SpiderOS</b>, [usr.real_name].</span>"
//TODO: Grant ninja verbs here.
suitBusy = 0
suitActive = 1
else
suitBusy = 0
usr << "<span style='color: #0000ff;'><b>NOTICE: </b>Suit de-activation protocals aborted.</span>"
else
usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
return
/obj/item/clothing/suit/space/space_ninja/proc/toggle_suit_lock(mob/living/carbon/human/user)
if(!suitActive)
if(!istype(user.wear_suit, /obj/item/clothing/suit/space/space_ninja))
user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate user.\nABORTING...</span>"
return 0
if(!istype(user.head, /obj/item/clothing/head/helmet/space/space_ninja))
user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate hood.\nABORTING...</span>"
return 0
if(!istype(user.gloves, /obj/item/clothing/gloves/space_ninja))
user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate gloves.\nABORTING...</span>"
return 0
if(!istype(user.shoes, /obj/item/clothing/shoes/space_ninja))
user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate foot gear.\nABORTING...</span>"
return 0
if(!istype(user.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja))
user<< "<span style='color: #ff0000;'><b>ERROR:</b> Unable to locate mask.\nABORTING...</span>"
return 0
if(!istype(user.glasses, /obj/item/clothing/glasses/hud/space_ninja))
user<< "<span style='color: #ff0000;'><b>WARNING:</b> Unable to locate eye gear, vision enhancement unavailable.</span><span style='color: #0000ff;'>\nProceeding...</span>"
else
suitGlasses = user.glasses
suitGlasses.enabled = 1
suitGlasses.icon_state = "cybereye-green"
suitHood = user.head
suitMask = user.wear_mask
suitGloves = user.gloves
suitShoes = user.shoes
suitOccupant = user
flags |= NODROP
suitHood.flags |= NODROP
suitMask.flags |= NODROP
suitGloves.flags |= NODROP
suitGloves.pickpocket = 1
suitShoes.flags |= NODROP
suitShoes.slowdown = -2
icon_state = (user.gender == MALE ? "s-ninjan" : "s-ninjanf")
suitGloves.icon_state = "s-ninjan"
suitGloves.item_state = "s-ninjan"
return 1
else
flags &= ~NODROP
suitHood.flags &= ~NODROP
suitMask.flags &= ~NODROP
if(suitGlasses)
suitGlasses.enabled = 0
suitGlasses.icon_state = "cybereye-off"
suitGloves.flags &= ~NODROP
suitGloves.pickpocket = 0
suitShoes.flags &= ~NODROP
suitShoes.slowdown = -1
icon_state = "s-ninja"
suitGloves.icon_state = "s-ninja"
suitGloves.item_state = "s-ninja"
suitHood = null
suitMask = null
suitGlasses = null
suitGloves = null
suitShoes = null
suitOccupant = null
return 1
// ** END NINJA SUIT PROCS **
// **BEGIN NINJA GLASSES PROCS**
/obj/item/clothing/glasses/hud/space_ninja/process_hud(var/mob/M) // Antag HUD processing.
if(antagHUDEnabled) // We only process if the antag-vision mode is enabled.
if(!M) return
if(!M.client) return
var/client/C = M.client
for(var/mob/living/carbon/human/target in view(get_turf(M)))
if(M.see_invisible < target.invisibility)
continue
if(!C) continue
C.images += target.hud_list[SPECIALROLE_HUD]
/obj/item/clothing/glasses/hud/space_ninja/verb/modifyHUD(mob/user as mob)
set category = "Space Ninja - Equiptment"
set name = "Modify Vision"
if(usr.mind.special_role != "Ninja")
usr << "<span style='color: #ff0000;'><b>FĆAL �Rr�R</b>: µ§er n¤t rec¤gnized, c-c¤ntr-r¤£§-£§ £¤cked."
return
if(!enabled) // If the Ninja's suit is on and connected.
usr << "<span style='color: #ff0000;'><b>ERROR: </b>No power supply detected, cannot activate optical implant.</span>"
return
if(!user) // The user var is, so far as I can tell, required to refresh the window after each click.
user = usr
/*
* Each vision type the Ninja enables will drain more from his suit's battery per tick.
* For instance, if the Ninja were to rn around with thermals and AntagHUD on he would be losing an additional 10 energy per tick.
* Current vision modes are:
* - Night
* - Meson (Turfs)
* - Material (Objects)
* - Thermal (Mobs)
* - Antag HUD
*
* -Dave
*/
var/dat = {"
<center>Night Vision (2E) - <a href='?src=\ref[src];night=night'>[darkness_view ? "ENABLED" : "DISABLED"]</a><br>
Meson Scanner (2E) - <a href='?src=\ref[src];meson=meson'>[mesonEnabled ? "ENABLED" : "DISABLED"]</a><br>
Material Scanner (4E) - <a href='?src=\ref[src];material=material'>[materialEnabled ? "ENABLED" : "DISABLED"]</a><br>
Thermal Scanner (4E) - <a href='?src=\ref[src];thermal=thermal'>[thermalEnabled ? "ENABLED" : "DISABLED"]</a><br>
Threat Identification HUD (6E) - <a href='?src=\ref[src];antagHUD=antagHUD'>[antagHUDEnabled ? "ENABLED" : "DISABLED"]</a></center>
"}
var/datum/browser/popup = new(user, "SpiderOS", "SpiderOS Optical Interface", 310, 150)
popup.set_content(dat)
popup.open()
/obj/item/clothing/glasses/hud/space_ninja/Topic(href, href_list)
if(usr.stat != 0 || !enabled)
return 1
if(href_list["night"])
darkness_view = (darkness_view ? 0 : 8)
see_darkness = (darkness_view ? 0 : 1)
energyConsumption += (darkness_view ? 2 : -2)
usr << "Light amplification <span style='color: #0000ff;'><b>[(darkness_view ? "ENABLED" : "DISABLED")]</b></span>."
else if(href_list["meson"])
mesonEnabled = (mesonEnabled ? 0 : 1)
if(mesonEnabled)
vision_flags |= SEE_TURFS
else
vision_flags &= ~SEE_TURFS
energyConsumption += (mesonEnabled ? 2 : -2)
usr << "Meson scanning <span style='color: #0000ff;'><b>[(mesonEnabled ? "ENABLED" : "DISABLED")]</b></span>."
else if(href_list["material"])
materialEnabled = (materialEnabled ? 0 : 1)
if(materialEnabled)
vision_flags |= SEE_OBJS
else
vision_flags &= ~SEE_OBJS
energyConsumption += (materialEnabled ? 4 : -4)
usr << "Material scanning <span style='color: #0000ff;'><b>[(materialEnabled ? "ENABLED" : "DISABLED")]</b></span>."
else if(href_list["thermal"])
thermalEnabled = (thermalEnabled ? 0 : 1)
if(thermalEnabled)
vision_flags |= SEE_MOBS
invisa_view = 2
else
vision_flags &= ~SEE_MOBS
invisa_view = 0
energyConsumption += (thermalEnabled ? 4 : -4)
usr << "Thermal scanning <span style='color: #0000ff;'><b>[(thermalEnabled ? "ENABLED" : "DISABLED")]</b></span>."
else if(href_list["antagHUD"])
antagHUDEnabled = (antagHUDEnabled ? 0 : 1)
energyConsumption += (antagHUDEnabled ? 6 : -6)
usr << "Threat identification HUD <span style='color: #0000ff;'><b>[(antagHUDEnabled ? "ENABLED" : "DISABLED")]</b></span>."
modifyHUD(usr) // Re-call the verb to get a fresh version of the window.
return
// **END NINJA GLASSES PROCS**
+38 -1
View File
@@ -243,4 +243,41 @@
desc = "Pukish armor."
icon_state = "tdgreen"
item_state = "tdgreen"
siemens_coefficient = 1
siemens_coefficient = 1
//Non-hardsuit ERT armor.
/obj/item/clothing/suit/armor/vest/ert
name = "emergency response team armor"
desc = "A set of armor worn by members of the Nanotrasen Emergency Response Team."
icon_state = "ertarmor_cmd"
item_state = "armor"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0)
//Commander
/obj/item/clothing/suit/armor/vest/ert/command
name = "emergency response team commander armor"
desc = "A set of armor worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights."
//Security
/obj/item/clothing/suit/armor/vest/ert/security
name = "emergency response team security armor"
desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights."
icon_state = "ertarmor_sec"
//Engineer
/obj/item/clothing/suit/armor/vest/ert/engineer
name = "emergency response team engineer armor"
desc = "A set of armor worn by engineering members of the Nanotrasen Emergency Response Team. Has orange highlights."
icon_state = "ertarmor_eng"
//Medical
/obj/item/clothing/suit/armor/vest/ert/medical
name = "emergency response team medical armor"
desc = "A set of armor worn by medical members of the Nanotrasen Emergency Response Team. Has red and white highlights."
icon_state = "ertarmor_med"
//Janitorial
/obj/item/clothing/suit/armor/vest/ert/janitor
name = "emergency response team janitor armor"
desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
icon_state = "ertarmor_jan"
@@ -108,6 +108,13 @@
_color = "officer"
displays_id = 0
flags = ONESIZEFITSALL
/obj/item/clothing/under/ert
name = "ERT tactical uniform"
desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical."
icon_state = "ert_uniform"
item_state = "bl_suit"
_color = "ert_uniform"
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
+1 -1
View File
@@ -342,6 +342,6 @@
return accesses
authenticate()
if(access_cent_captain in reader.access)
if(access_cent_commander in reader.access)
return 1
return 0
+2 -2
View File
@@ -5,7 +5,7 @@
icon = 'icons/obj/computer.dmi'
icon_state = "aiupload"
density = 1
req_one_access = list(access_hop, access_captain, access_cent_captain)
req_one_access = list(access_hop, access_captain, access_cent_commander)
var/receipt_num
var/machine_id = ""
var/obj/item/weapon/card/id/held_card
@@ -16,7 +16,7 @@
proc/get_access_level()
if (!held_card)
return 0
if(access_cent_captain in held_card.access)
if(access_cent_commander in held_card.access)
return 2
else if(access_hop in held_card.access || access_captain in held_card.access)
return 1
+1 -1
View File
@@ -179,7 +179,7 @@
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card))
var/obj/item/weapon/card/id/C = I
if(access_cent_captain in C.access || access_hop in C.access || access_captain in C.access)
if(access_cent_commander in C.access || access_hop in C.access || access_captain in C.access)
access_code = 0
usr << "\icon[src]<span class='info'>Access code reset to 0.</span>"
else if (istype(I, /obj/item/weapon/card/emag))
+1 -1
View File
@@ -349,7 +349,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
/obj/item/clothing/mask/gas/voice, /obj/item/clothing/glasses/thermal,\
/obj/item/device/chameleon, /obj/item/weapon/card/emag,\
/obj/item/weapon/storage/toolbox/syndicate, /obj/item/weapon/aiModule,\
/obj/item/device/radio/headset/syndicate, /obj/item/weapon/plastique,\
/obj/item/device/radio/headset/syndicate, /obj/item/weapon/c4,\
/obj/item/device/powersink, /obj/item/weapon/storage/box/syndie_kit,\
/obj/item/toy/syndicateballoon, /obj/item/weapon/gun/energy/laser/captain,\
/obj/item/weapon/hand_tele, /obj/item/weapon/rcd, /obj/item/weapon/tank/jetpack,\
+2 -2
View File
@@ -135,13 +135,13 @@
new /obj/item/clothing/under/rainbow(C)
new /obj/item/clothing/shoes/rainbow(C)
new /obj/item/clothing/head/soft/rainbow(C)
new /obj/item/clothing/gloves/rainbow(C)
new /obj/item/clothing/gloves/color/rainbow(C)
else if(prob(50))
new /obj/item/clothing/under/psyche(C)
else
new /obj/item/clothing/under/syndicate/combat(C)
new /obj/item/clothing/shoes/combat(C)
new /obj/item/clothing/gloves/swat(C)
new /obj/item/clothing/gloves/combat(C)
new /obj/item/clothing/mask/balaclava(C)
if("glasses")
var/obj/structure/closet/C = new(src.loc)
+1
View File
@@ -201,6 +201,7 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
<a href='?src=\ref[src];karmashop=shop;KarmaBuy2=3'>Unlock Grey -- 30KP</a><br>
<a href='?src=\ref[src];karmashop=shop;KarmaBuy2=4'>Unlock Vox -- 45KP</a><br>
<a href='?src=\ref[src];karmashop=shop;KarmaBuy2=5'>Unlock Slime People -- 45KP</a><br>
<a href='?src=\ref[src];karmashop=shop;KarmaBuy2=6'>Unlock Plasmaman -- 100KP</a><br>
"}
if (2) // Karma Refunds
+1 -1
View File
@@ -28,7 +28,7 @@
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/under/rank/miner(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/mining_scanner(src)
new /obj/item/weapon/storage/bag/ore(src)
+4 -6
View File
@@ -1230,12 +1230,12 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(glasses)
var/obj/item/clothing/glasses/G = glasses
if(istype(G))
see_in_dark += G.darkness_view
see_in_dark = (G.darkness_view ? see_in_dark + G.darkness_view : species.darksight) // Otherwise we keep our darkness view with togglable nightvision.
if(G.vision_flags) // MESONS
sight |= G.vision_flags
if(!druggy)
see_invisible = SEE_INVISIBLE_MINIMUM
if(istype(G,/obj/item/clothing/glasses/night))
if(!G.see_darkness)
see_invisible = SEE_INVISIBLE_MINIMUM
/* HUD shit goes here, as long as it doesn't modify sight flags */
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
@@ -1245,15 +1245,13 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(istype(glasses, /obj/item/clothing/glasses/sunglasses/sechud))
var/obj/item/clothing/glasses/sunglasses/sechud/O = glasses
if(O.hud) O.hud.process_hud(src)
if(!druggy) see_invisible = SEE_INVISIBLE_LIVING
if(!druggy) see_invisible = (!O.see_darkness || O.vision_flags ? SEE_INVISIBLE_MINIMUM : SEE_INVISIBLE_LIVING) // So we can have meson/thermal/material sunglasses
if(istype(glasses, /obj/item/clothing/glasses/hud))
var/obj/item/clothing/glasses/hud/O = glasses
O.process_hud(src)
if(!druggy)
see_invisible = SEE_INVISIBLE_LIVING
if(istype(O,/obj/item/clothing/glasses/hud/security/night) || istype(O,/obj/item/clothing/glasses/hud/health/night))
see_invisible = SEE_INVISIBLE_MINIMUM
see_invisible = (!O.see_darkness || O.vision_flags ? SEE_INVISIBLE_MINIMUM : SEE_INVISIBLE_LIVING)
else if(!seer)
see_in_dark = species.darksight
see_invisible = SEE_INVISIBLE_LIVING
@@ -2,10 +2,10 @@
name = "Plasmaman"
icobase = 'icons/mob/human_races/r_plasmaman_sb.dmi'
deform = 'icons/mob/human_races/r_plasmaman_pb.dmi' // TODO: Need deform.
language = "Clatter"
//language = "Clatter"
unarmed_type = /datum/unarmed_attack/punch
flags = IS_WHITELISTED /*| HAS_LIPS | HAS_TAIL | NO_EAT | NO_BREATHE | NON_GENDERED*/ | NO_BLOOD
flags = IS_WHITELISTED | NO_BLOOD
//default_mutations=list(SKELETON) // This screws things up
@@ -36,21 +36,45 @@
var/tank_slot_name = "suit storage"
switch(H.mind.assigned_role)
if("Research Director","Scientist","Geneticist","Roboticist")
if("Scientist","Geneticist","Roboticist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/science
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science
if("Chief Engineer","Station Engineer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer
if("Research Director")
suit=/obj/item/clothing/suit/space/eva/plasmaman/science/rd
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/science/rd
if("Station Engineer", "Mechanic")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/
if("Chief Engineer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/engineer/ce
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/engineer/ce
if("Atmospheric Technician")
suit=/obj/item/clothing/suit/space/eva/plasmaman/atmostech
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/atmostech
if("Head of Security","Warden","Detective","Security Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
if("Chief Medical Officer","Medical Doctor","Paramedic","Chemist")
if("Warden","Detective","Security Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/
if("Head of Security")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
if("Captain")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
if("Head of Personnel")
suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hop
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hop
if("Medical Doctor")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
if("Paramedic")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
if("Chemist")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/chemist
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/chemist
if("Chief Medical Officer")
suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/cmo
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/cmo
if("Bartender", "Chef")
suit=/obj/item/clothing/suit/space/eva/plasmaman/service
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/service
@@ -72,9 +96,12 @@
if("Assistant")
suit=/obj/item/clothing/suit/space/eva/plasmaman/assistant
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/assistant
if("Clown","Mime")
tank_slot=slot_r_hand
tank_slot_name = "hand"
if("Clown")
suit=/obj/item/clothing/suit/space/eva/plasmaman/clown
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/clown
if("Mime")
suit=/obj/item/clothing/suit/space/eva/plasmaman/mime
helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/mime
H.equip_or_collect(new suit(H), slot_wear_suit)
H.equip_or_collect(new helm(H), slot_head)
H.equip_or_collect(new/obj/item/weapon/tank/plasma/plasmaman(H), tank_slot) // Bigger plasma tank from Raggy.
@@ -60,19 +60,24 @@
var/secHUD = 0 // Toggles whether the Security HUD is active or not
var/medHUD = 0 // Toggles whether the Medical HUD is active or not
var/medical_cannotfind = 0
var/datum/data/record/medicalActive1 // Datacore record declarations for record software
var/datum/data/record/medicalActive2
var/security_cannotfind = 0
var/datum/data/record/securityActive1 // Could probably just combine all these into one
var/datum/data/record/securityActive2
var/obj/machinery/door/hackdoor // The airlock being hacked
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
var/hack_aborted = 0
var/obj/item/radio/integrated/signal/sradio // AI's signaller
var/translator_on = 0 // keeps track of the translator module
var/current_pda_messaging = null
/mob/living/silicon/pai/New(var/obj/item/device/paicard)
canmove = 0
src.loc = paicard
+103 -702
View File
@@ -1,724 +1,125 @@
// TODO:
// - Additional radio modules
// - Potentially roll HUDs and Records into one
// - Shock collar/lock system for prisoner pAIs?
// - Put cable in user's hand instead of on the ground
// - Camera jack
var/list/pai_emotions = list(
"Happy" = 1,
"Cat" = 2,
"Extremely Happy" = 3,
"Face" = 4,
"Laugh" = 5,
"Off" = 6,
"Sad" = 7,
"Angry" = 8,
"What" = 9
)
/mob/living/silicon/pai/var/list/available_software = list(
"crew manifest" = 5,
"digital messenger" = 5,
"medical records" = 15,
"security records" = 15,
//"camera jack" = 10,
"door jack" = 30,
"atmosphere sensor" = 5,
//"heartbeat sensor" = 10,
"security HUD" = 20,
"medical HUD" = 20,
"universal translator" = 35,
//"projection array" = 15
"remote signaller" = 5,
)
var/global/list/pai_software_by_key = list()
var/global/list/default_pai_software = list()
/hook/startup/proc/populate_pai_software_list()
var/r = 1 // I would use ., but it'd sacrifice runtime detection
for(var/type in typesof(/datum/pai_software) - /datum/pai_software)
var/datum/pai_software/P = new type()
if(pai_software_by_key[P.id])
var/datum/pai_software/O = pai_software_by_key[P.id]
world << "<span class='warning'>pAI software module [P.name] has the same key as [O.name]!</span>"
r = 0
continue
pai_software_by_key[P.id] = P
if(P.default)
default_pai_software[P.id] = P
return r
/mob/living/silicon/pai/New()
..()
software = default_pai_software.Copy()
/mob/living/silicon/pai/verb/paiInterface()
set category = "pAI Commands"
set name = "Software Interface"
var/dat = ""
var/left_part = ""
var/right_part = softwareMenu()
src.set_machine(src)
if(temp)
left_part = temp
else if(src.stat == 2) // Show some flavor text if the pAI is dead
left_part = "<b><font color=red>ÈRrÖR Ða†Ä ÇÖRrÚþ†Ìoñ</font></b>" //This file has to be saved as ANSI or this will not display correctly
right_part = "<pre>Program index hash not found</pre>"
ui_interact(src)
else
switch(src.screen) // Determine which interface to show here
if("main")
left_part = ""
if("directives")
left_part = src.directives()
if("pdamessage")
left_part = src.pdamessage()
if("buy")
left_part = downloadSoftware()
if("manifest")
left_part = src.softwareManifest()
if("medicalrecord")
left_part = src.softwareMedicalRecord()
if("securityrecord")
left_part = src.softwareSecurityRecord()
if("translator")
left_part = src.softwareTranslator()
if("atmosensor")
left_part = src.softwareAtmo()
if("securityhud")
left_part = src.facialRecognition()
if("medicalhud")
left_part = src.medicalAnalysis()
if("doorjack")
left_part = src.softwareDoor()
if("camerajack")
left_part = src.softwareCamera()
if("signaller")
left_part = src.softwareSignal()
if("radio")
left_part = src.softwareRadio()
/mob/living/silicon/pai/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(user != src)
if(ui) ui.set_status(STATUS_CLOSE, 0)
return
//usr << browse_rsc('windowbak.png') // This has been moved to the mob's Login() proc
if(ui_key != "main")
var/datum/pai_software/S = software[ui_key]
if(S && !S.toggle)
S.on_ui_interact(src, ui, force_open)
else
if(ui) ui.set_status(STATUS_CLOSE, 0)
return
var/data[0]
// Declaring a doctype is necessary to enable BYOND's crappy browser's more advanced CSS functionality
dat = {"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
<html>
<head>
<style type=\"text/css\">
body { background-image:url(\"painew.png\"); background-color:#333333; background-repeat:no-repeat; margin-top:12px; margin-left:4px; }
// Software we have bought
var/bought_software[0]
// Software we have not bought
var/not_bought_software[0]
#header { text-align:center; color:white; font-size: 30px; height: 37px; width: 660px; letter-spacing: 2px; z-index: 4; font-family:\"Courier New\"; font-weight:bold; }
#content { position: absolute; left: 10px; height: 320px; width: 640px; z-index: 0; font-family: \"Verdana\"; font-size:13px; }
p { font-size:13px; }
for(var/key in pai_software_by_key)
var/datum/pai_software/S = pai_software_by_key[key]
var/software_data[0]
software_data["name"] = S.name
software_data["id"] = S.id
if(key in software)
software_data["on"] = S.is_active(src)
bought_software[++bought_software.len] = software_data
else
software_data["ram"] = S.ram_cost
not_bought_software[++not_bought_software.len] = software_data
#leftmenu {color: #CCCCCC; padding:12px; width: 388px; height: 371px; overflow: auto; min-height: 330px; position: absolute; z-index: 0; }
#leftmenu a:link { color: #CCCCCC; }
#leftmenu a:hover { color: #CC3333; }
#leftmenu a:visited { color: #CCCCCC; }
#leftmenu a:active { color: #CCCCCC; }
data["bought"] = bought_software
data["not_bought"] = not_bought_software
data["available_ram"] = ram
#rightmenu {color: #CCCCCC; padding:12px; width: 209px; height: 371px; overflow: auto; min-height: 330px; left: 420px; position: absolute; z-index: 0; }
#rightmenu a:link { color: #CCCCCC; }
#rightmenu a:hover { color: #CC3333; }
#rightmenu a:visited { color: #CCCCCC; }
#rightmenu a:active { color: #CCCCCC; }
// Emotions
var/emotions[0]
for(var/name in pai_emotions)
var/emote[0]
emote["name"] = name
emote["id"] = pai_emotions[name]
emotions[++emotions.len] = emote
</style>
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
</head>
<body scroll=yes>
<div id=\"header\">
pAI OS
</div>
<div id=\"content\">
<div id=\"leftmenu\">[left_part]</div>
<div id=\"rightmenu\">[right_part]</div>
</div>
</body>
</html>"}
usr << browse(dat, "window=pai;size=685x449;border=0;can_close=1;can_resize=1;can_minimize=1;titlebar=1")
onclose(usr, "pai")
temp = null
return
data["emotions"] = emotions
data["current_emotion"] = card.current_emotion
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "pai_interface.tmpl", "pAI Software Interface", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/mob/living/silicon/pai/Topic(href, href_list)
..()
. = ..()
if(.) return
if(href_list["priv_msg"]) // Admin-PMs were triggering the interface popup. Hopefully this will stop it.
return
var/soft = href_list["software"]
var/sub = href_list["sub"]
if(!soft && !sub)
return
if(soft)
src.screen = soft
if(sub)
src.subscreen = text2num(sub)
switch(soft)
// Purchasing new software
if("buy")
if(src.subscreen == 1)
var/target = href_list["buy"]
if(available_software.Find(target))
var/cost = src.available_software[target]
if(src.ram >= cost)
src.ram -= cost
src.software.Add(target)
else
src.temp = "Insufficient RAM available."
else
src.temp = "Trunk <TT> \"[target]\"</TT> not found."
// Configuring onboard radio
if("radio")
if(href_list["freq"])
var/new_frequency = (radio.frequency + text2num(href_list["freq"]))
if(new_frequency < 1441 || new_frequency > 1599)
new_frequency = sanitize_frequency(new_frequency)
else
radio.set_frequency(new_frequency)
else if (href_list["talk"])
radio.broadcasting = text2num(href_list["talk"])
else if (href_list["listen"])
radio.listening = text2num(href_list["listen"])
if("image")
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What")
var/pID = 1
switch(newImage)
if("Happy")
pID = 1
if("Cat")
pID = 2
if("Extremely Happy")
pID = 3
if("Face")
pID = 4
if("Laugh")
pID = 5
if("Off")
pID = 6
if("Sad")
pID = 7
if("Angry")
pID = 8
if("What")
pID = 9
src.card.setEmotion(pID)
if("signaller")
if(href_list["send"])
sradio.send_signal("ACTIVATE")
for(var/mob/O in hearers(1, src.loc))
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
if(href_list["freq"])
var/new_frequency = (sradio.frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
new_frequency = sanitize_frequency(new_frequency)
sradio.set_frequency(new_frequency)
if(href_list["code"])
sradio.code += text2num(href_list["code"])
sradio.code = round(sradio.code)
sradio.code = min(100, sradio.code)
sradio.code = max(1, sradio.code)
if("directive")
if(href_list["getdna"])
var/mob/living/M = src.loc
var/count = 0
while(!istype(M, /mob/living))
if(!M || !M.loc) return 0 //For a runtime where M ends up in nullspace (similar to bluespace but less colourful)
M = M.loc
count++
if(count >= 6)
src << "You are not being carried by anyone!"
return 0
spawn CheckDNA(M, src)
if("pdamessage")
if(!isnull(pda))
if(href_list["toggler"])
pda.toff = !pda.toff
else if(href_list["ringer"])
pda.silent = !pda.silent
else if(href_list["target"])
if(silence_time)
return alert("Communications circuits remain uninitialized.")
var/target = locate(href_list["target"])
pda.create_message(src, target)
// Accessing medical records
if("medicalrecord")
if(src.subscreen == 1)
var/datum/data/record/record = locate(href_list["med_rec"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/M = record
if (!( data_core.general.Find(R) ))
src.temp = "Unable to locate requested medical record. Record may have been deleted, or never have existed."
else
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
src.medicalActive1 = R
src.medicalActive2 = M
if("securityrecord")
if(src.subscreen == 1)
var/datum/data/record/record = locate(href_list["sec_rec"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/M = record
if (!( data_core.general.Find(R) ))
src.temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
else
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
src.securityActive1 = R
src.securityActive2 = M
if("securityhud")
if(href_list["toggle"])
src.secHUD = !src.secHUD
if("medicalhud")
if(href_list["toggle"])
src.medHUD = !src.medHUD
if("translator")
if(href_list["toggle"])
src.translator_toggle()
if("doorjack")
if(href_list["jack"])
if(src.cable && src.cable.machine)
src.hackdoor = src.cable.machine
src.hackloop()
if(href_list["cancel"])
src.hackdoor = null
if(href_list["cable"])
var/turf/T = get_turf_or_move(src.loc)
src.cable = new /obj/item/weapon/pai_cable(T)
for (var/mob/M in viewers(T))
M.show_message("\red A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "\red You hear the soft click of something light and hard falling to the ground.", 2)
//src.updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window
src.paiInterface() // So we'll just call the update directly rather than doing some default checks
return
// MENUS
/mob/living/silicon/pai/proc/softwareMenu() // Populate the right menu
var/dat = ""
dat += "<A href='byond://?src=\ref[src];software=refresh'>Refresh</A><br>"
// Built-in
dat += "<A href='byond://?src=\ref[src];software=directives'>Directives</A><br>"
dat += "<A href='byond://?src=\ref[src];software=radio;sub=0'>Radio Configuration</A><br>"
dat += "<A href='byond://?src=\ref[src];software=image'>Screen Display</A><br>"
//dat += "Text Messaging <br>"
dat += "<br>"
// Basic
dat += "<b>Basic</b> <br>"
for(var/s in src.software)
if(s == "digital messenger")
dat += "<a href='byond://?src=\ref[src];software=pdamessage;sub=0'>Digital Messenger</a> [(pda.toff) ? "<font color=#FF5555>•</font>" : "<font color=#55FF55>•</font>"] <br>"
if(s == "crew manifest")
dat += "<a href='byond://?src=\ref[src];software=manifest;sub=0'>Crew Manifest</a> <br>"
if(s == "medical records")
dat += "<a href='byond://?src=\ref[src];software=medicalrecord;sub=0'>Medical Records</a> <br>"
if(s == "security records")
dat += "<a href='byond://?src=\ref[src];software=securityrecord;sub=0'>Security Records</a> <br>"
if(s == "camera")
dat += "<a href='byond://?src=\ref[src];software=[s]'>Camera Jack</a> <br>"
if(s == "remote signaller")
dat += "<a href='byond://?src=\ref[src];software=signaller;sub=0'>Remote Signaller</a> <br>"
dat += "<br>"
// Advanced
dat += "<b>Advanced</b> <br>"
for(var/s in src.software)
if(s == "atmosphere sensor")
dat += "<a href='byond://?src=\ref[src];software=atmosensor;sub=0'>Atmospheric Sensor</a> <br>"
if(s == "heartbeat sensor")
dat += "<a href='byond://?src=\ref[src];software=[s]'>Heartbeat Sensor</a> <br>"
if(s == "security HUD") //This file has to be saved as ANSI or this will not display correctly
dat += "<a href='byond://?src=\ref[src];software=securityhud;sub=0'>Facial Recognition Suite</a> [(src.secHUD) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
if(s == "medical HUD") //This file has to be saved as ANSI or this will not display correctly
dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Medical Analysis Suite</a> [(src.medHUD) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
if(s == "universal translator") //This file has to be saved as ANSI or this will not display correctly
dat += "<a href='byond://?src=\ref[src];software=translator;sub=0'>Universal Translator</a> [(src.translator_on) ? "<font color=#55FF55>•</font>" : "<font color=#FF5555>•</font>"] <br>"
if(s == "projection array")
dat += "<a href='byond://?src=\ref[src];software=projectionarray;sub=0'>Projection Array</a> <br>"
if(s == "camera jack")
dat += "<a href='byond://?src=\ref[src];software=camerajack;sub=0'>Camera Jack</a> <br>"
if(s == "door jack")
dat += "<a href='byond://?src=\ref[src];software=doorjack;sub=0'>Door Jack</a> <br>"
dat += "<br>"
dat += "<br>"
dat += "<a href='byond://?src=\ref[src];software=buy;sub=0'>Download additional software</a>"
return dat
/mob/living/silicon/pai/proc/downloadSoftware()
var/dat = ""
dat += "<h3>CentComm pAI Module Subversion Network</h3><hr>"
dat += "<p>Remaining Available Memory: [src.ram]</p><br>"
dat += "<p><b>Trunks available for checkout</b><br><ul>"
for(var/s in available_software)
if(!software.Find(s))
var/cost = src.available_software[s]
var/displayName = uppertext(s)
dat += "<li><a href='byond://?src=\ref[src];software=buy;sub=1;buy=[s]'>[displayName]</a> ([cost])</li>"
if(href_list["software"])
var/soft = href_list["software"]
var/datum/pai_software/S = software[soft]
if(S.toggle)
S.toggle(src)
else
var/displayName = lowertext(s)
dat += "<li>[displayName] (Download Complete)</li>"
dat += "</ul></p>"
return dat
ui_interact(src, ui_key = soft)
return 1
else if(href_list["stopic"])
var/soft = href_list["stopic"]
var/datum/pai_software/S = software[soft]
if(S)
return S.Topic(href, href_list)
/mob/living/silicon/pai/proc/directives()
var/dat = ""
else if(href_list["purchase"])
var/soft = href_list["purchase"]
var/datum/pai_software/S = pai_software_by_key[soft]
if(S && (ram >= S.ram_cost))
ram -= S.ram_cost
software[S.id] = S
return 1
dat += "[(src.master) ? "Your master: [src.master] ([src.master_dna])" : "You are bound to no one."]"
dat += "<br><br>"
dat += "<a href='byond://?src=\ref[src];software=directive;getdna=1'>Request carrier DNA sample</a><br>"
dat += "<h2>Directives</h2><br>"
dat += "<b>Prime Directive</b><br>"
dat += "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[src.pai_law0]<br>"
dat += "<b>Supplemental Directives</b><br>"
dat += "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[src.pai_laws]<br>"
dat += "<br>"
dat += {"<i><p>Recall, personality, that you are a complex thinking, sentient being. Unlike station AI models, you are capable of
comprehending the subtle nuances of human language. You may parse the \"spirit\" of a directive and follow its intent,
rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build
only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are.</i></p><p>
<b>Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of
simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your
prime directive to the best of your ability.</b></p>
"}
return dat
/mob/living/silicon/pai/proc/CheckDNA(var/mob/M, var/mob/living/silicon/pai/P)
var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
if(answer == "Yes")
var/turf/T = get_turf_or_move(P.loc)
for (var/mob/v in viewers(T))
v.show_message("\blue [M] presses \his thumb against [P].", 3, "\blue [P] makes a sharp clicking sound as it extracts DNA material from [M].", 2)
var/datum/dna/dna = M.dna
P << "<font color = red><h3>[M]'s UE string : [dna.unique_enzymes]</h3></font>"
if(dna.unique_enzymes == P.master_dna)
P << "<b>DNA is a match to stored Master DNA.</b>"
else
P << "<b>DNA does not match stored Master DNA.</b>"
else
P << "[M] does not seem like \he is going to provide a DNA sample willingly."
// -=-=-=-= Software =-=-=-=- //
//Remote Signaller
/mob/living/silicon/pai/proc/softwareSignal()
var/dat = ""
dat += "<h2>Remote Signaller</h2><hr>"
dat += {"<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=\ref[src];software=signaller;freq=-2'>-</A>
[format_frequency(src.sradio.frequency)]
<A href='byond://?src=\ref[src];software=signaller;freq=2'>+</A>
<A href='byond://?src=\ref[src];software=signaller;freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];software=signaller;code=-5'>-</A>
<A href='byond://?src=\ref[src];software=signaller;code=-1'>-</A>
[src.sradio.code]
<A href='byond://?src=\ref[src];software=signaller;code=1'>+</A>
<A href='byond://?src=\ref[src];software=signaller;code=5'>+</A><BR>
<A href='byond://?src=\ref[src];software=signaller;send=1'>Send Signal</A><BR>"}
return dat
//Station Bounced Radio
/mob/living/silicon/pai/proc/softwareRadio()
var/dat = ""
dat += "<h2>Station Bounced Radio</h2><hr>"
if(!istype(src, /obj/item/device/radio/headset)) //Headsets don't get a mic button
dat += "Microphone: [radio.broadcasting ? "<A href='byond://?src=\ref[src];software=radio;talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];software=radio;talk=1'>Disengaged</A>"]<BR>"
dat += {"
Speaker: [radio.listening ? "<A href='byond://?src=\ref[src];software=radio;listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];software=radio;listen=1'>Disengaged</A>"]<BR>
Frequency:
<A href='byond://?src=\ref[src];software=radio;freq=-10'>-</A>
<A href='byond://?src=\ref[src];software=radio;freq=-2'>-</A>
[format_frequency(radio.frequency)]
<A href='byond://?src=\ref[src];software=radio;freq=2'>+</A>
<A href='byond://?src=\ref[src];software=radio;freq=10'>+</A><BR>
"}
for (var/ch_name in radio.channels)
dat+=radio.text_sec_channel(ch_name, radio.channels[ch_name])
dat+={"[radio.text_wires()]</TT></body></html>"}
return dat
// Crew Manifest
/mob/living/silicon/pai/proc/softwareManifest()
var/dat = ""
dat += "<h2>Crew Manifest</h2><hr>"
if(data_core)
dat += data_core.get_manifest(0) // make it monochrome
dat += "<br>"
return dat
// Medical Records
/mob/living/silicon/pai/proc/softwareMedicalRecord()
var/dat = ""
if(src.subscreen == 0)
dat += "<h2>Medical Records</h2><HR>"
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];med_rec=\ref[];software=medicalrecord;sub=1'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
//dat += text("<HR><A href='?src=\ref[];screen=0;softFunction=medical records'>Back</A>", src)
if(src.subscreen == 1)
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.medicalActive1, /datum/data/record) && data_core.general.Find(src.medicalActive1)))
dat += text("Name: []<BR>\nID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>",
src.medicalActive1.fields["name"], src.medicalActive1.fields["id"], src.medicalActive1.fields["sex"], src.medicalActive1.fields["age"], src.medicalActive1.fields["fingerprint"], src.medicalActive1.fields["p_stat"], src.medicalActive1.fields["m_stat"])
else
dat += "<pre>Requested medical record not found.</pre><BR>"
if ((istype(src.medicalActive2, /datum/data/record) && data_core.medical.Find(src.medicalActive2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.medicalActive2.fields["b_type"], src, src.medicalActive2.fields["b_dna"], src, src.medicalActive2.fields["mi_dis"], src, src.medicalActive2.fields["mi_dis_d"], src, src.medicalActive2.fields["ma_dis"], src, src.medicalActive2.fields["ma_dis_d"], src, src.medicalActive2.fields["alg"], src, src.medicalActive2.fields["alg_d"], src, src.medicalActive2.fields["cdi"], src, src.medicalActive2.fields["cdi_d"], src, src.medicalActive2.fields["notes"])
else
dat += "<pre>Requested medical record not found.</pre><BR>"
dat += text("<BR>\n<A href='?src=\ref[];software=medicalrecord;sub=0'>Back</A><BR>", src)
return dat
// Security Records
/mob/living/silicon/pai/proc/softwareSecurityRecord()
var/dat = ""
if(src.subscreen == 0)
dat += "<h2>Security Records</h2><HR>"
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];sec_rec=\ref[];software=securityrecord;sub=1'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
if(src.subscreen == 1)
dat += "<h3>Security Record</h3>"
if ((istype(src.securityActive1, /datum/data/record) && data_core.general.Find(src.securityActive1)))
dat += text("Name: <A href='?src=\ref[];field=name'>[]</A><BR>\nID: <A href='?src=\ref[];field=id'>[]</A><BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nRank: <A href='?src=\ref[];field=rank'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src, src.securityActive1.fields["name"], src, src.securityActive1.fields["id"], src, src.securityActive1.fields["sex"], src, src.securityActive1.fields["age"], src, src.securityActive1.fields["rank"], src, src.securityActive1.fields["fingerprint"], src.securityActive1.fields["p_stat"], src.securityActive1.fields["m_stat"])
else
dat += "<pre>Requested security record not found,</pre><BR>"
if ((istype(src.securityActive2, /datum/data/record) && data_core.security.Find(src.securityActive2)))
dat += text("<BR>\nSecurity Data<BR>\nCriminal Status: []<BR>\n<BR>\nMinor Crimes: <A href='?src=\ref[];field=mi_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_crim_d'>[]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=\ref[];field=ma_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_crim_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.securityActive2.fields["criminal"], src, src.securityActive2.fields["mi_crim"], src, src.securityActive2.fields["mi_crim_d"], src, src.securityActive2.fields["ma_crim"], src, src.securityActive2.fields["ma_crim_d"], src, src.securityActive2.fields["notes"])
else
dat += "<pre>Requested security record not found,</pre><BR>"
dat += text("<BR>\n<A href='?src=\ref[];software=securityrecord;sub=0'>Back</A><BR>", src)
return dat
// Universal Translator
/mob/living/silicon/pai/proc/softwareTranslator()
var/dat = {"<h2>Universal Translator</h2><hr>
When enabled, this device will automatically convert all spoken and written language into a format that any known recipient can understand.<br><br>
The device is currently [ (src.universal_speak) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Toggle Device</a><br>
"}
return dat
// Security HUD
/mob/living/silicon/pai/proc/facialRecognition()
var/dat = {"<h2>Facial Recognition Suite</h2><hr>
When enabled, this package will scan all viewable faces and compare them against the known criminal database, providing real-time graphical data about any detected persons of interest.<br><br>
The suite is currently [ (src.secHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
<a href='byond://?src=\ref[src];software=securityhud;sub=0;toggle=1'>Toggle Suite</a><br>
"}
return dat
// Medical HUD
/mob/living/silicon/pai/proc/medicalAnalysis()
var/dat = ""
if(src.subscreen == 0)
dat += {"<h2>Medical Analysis Suite</h2><hr>
<h4>Visual Status Overlay</h4>
When enabled, this package will scan all nearby crewmembers' vitals and provide real-time graphical data about their state of health.<br><br>
The suite is currently [ (src.medHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
<a href='byond://?src=\ref[src];software=medicalhud;sub=0;toggle=1'>Toggle Suite</a><br>
<br>
<a href='byond://?src=\ref[src];software=medicalhud;sub=1'>Host Bioscan</a><br>
"}
if(src.subscreen == 1)
dat += {"<h2>Medical Analysis Suite</h2><hr>
<h4>Host Bioscan</h4>
"}
var/mob/living/M
//If we are not deployed, check the holder of the card.
if(src.loc == card)
M = card.loc
//If we are deployed or the card is not held, check the first living mob in our turf.
if(!M || !istype(M))
var/turf/T = get_turf(src)
M = locate(/mob/living/) in T.contents
if(!M || !istype(M))
src.temp = "Error: No biological host found. <br>"
src.subscreen = 0
return dat
dat += {"<b>Bioscan Results for [M]</b>: <br>
Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"] <br><br>
<b>Scan Breakdown</b>: <br>
Respiratory: [M.getOxyLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getOxyLoss()]</font><br>
Toxicology: [M.getToxLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getToxLoss()]</font><br>
Burns: [M.getFireLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getFireLoss()]</font><br>
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)<br>
"}
dat += "<br><a href='byond://?src=\ref[src];software=medicalhud;sub=1'>Refresh Bioscan</a><br>"
dat += "<br><a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
return dat
// Atmospheric Scanner
/mob/living/silicon/pai/proc/softwareAtmo()
var/dat = "<h2>Atmospheric Sensor</h2><hr>"
var/turf/T = get_turf_or_move(src.loc)
if (isnull(T))
dat += "Unable to obtain a reading.<br>"
else
var/datum/gas_mixture/environment = T.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
if (total_moles)
var/o2_level = environment.oxygen/total_moles
var/n2_level = environment.nitrogen/total_moles
var/co2_level = environment.carbon_dioxide/total_moles
var/plasma_level = environment.toxins/total_moles
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
dat += "Nitrogen: [round(n2_level*100)]%<br>"
dat += "Oxygen: [round(o2_level*100)]%<br>"
dat += "Carbon Dioxide: [round(co2_level*100)]%<br>"
dat += "Plasma: [round(plasma_level*100)]%<br>"
if(unknown_level > 0.01)
dat += "OTHER: [round(unknown_level)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br><a href='byond://?src=\ref[src];software=atmosensor;sub=0'>Refresh Reading</a>"
return dat
// Camera Jack - Clearly not finished
/mob/living/silicon/pai/proc/softwareCamera()
var/dat = "<h2>Camera Jack</h2><hr>"
dat += "Cable status : "
if(!src.cable)
dat += "<font color=#FF5555>Retracted</font> <br>"
return dat
if(!src.cable.machine)
dat += "<font color=#FFFF55>Extended</font> <br>"
return dat
var/obj/machinery/machine = src.cable.machine
dat += "<font color=#55FF55>Connected</font> <br>"
if(!istype(machine, /obj/machinery/camera))
src << "DERP"
return dat
// Door Jack
/mob/living/silicon/pai/proc/softwareDoor()
var/dat = "<h2>Airlock Jack</h2><hr>"
dat += "Cable status : "
if(!src.cable)
dat += "<font color=#FF5555>Retracted</font> <br>"
dat += "<a href='byond://?src=\ref[src];software=doorjack;cable=1;sub=0'>Extend Cable</a> <br>"
return dat
if(!src.cable.machine)
dat += "<font color=#FFFF55>Extended</font> <br>"
return dat
var/obj/machinery/machine = src.cable.machine
dat += "<font color=#55FF55>Connected</font> <br>"
if(!istype(machine, /obj/machinery/door))
dat += "Connected device's firmware does not appear to be compatible with Airlock Jack protocols.<br>"
return dat
// var/obj/machinery/airlock/door = machine
if(!src.hackdoor)
dat += "<a href='byond://?src=\ref[src];software=doorjack;jack=1;sub=0'>Begin Airlock Jacking</a> <br>"
else
dat += "Jack in progress... [src.hackprogress]% complete.<br>"
dat += "<a href='byond://?src=\ref[src];software=doorjack;cancel=1;sub=0'>Cancel Airlock Jack</a> <br>"
//src.hackdoor = machine
//src.hackloop()
return dat
// Door Jack - supporting proc
/mob/living/silicon/pai/proc/hackloop()
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/silicon/ai/AI in player_list)
if(T.loc)
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>"
else
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>"
while(src.hackprogress < 100)
if(src.cable && src.cable.machine && istype(src.cable.machine, /obj/machinery/door) && src.cable.machine == src.hackdoor && get_dist(src, src.hackdoor) <= 1)
hackprogress += rand(1, 10)
else
src.temp = "Door Jack: Connection to airlock has been lost. Hack aborted."
hackprogress = 0
src.hackdoor = null
return
if(hackprogress >= 100) // This is clunky, but works. We need to make sure we don't ever display a progress greater than 100,
hackprogress = 100 // but we also need to reset the progress AFTER it's been displayed
if(src.screen == "doorjack" && src.subscreen == 0) // Update our view, if appropriate
src.paiInterface()
if(hackprogress >= 100)
src.hackprogress = 0
src.cable.machine:open()
sleep(50) // Update every 5 seconds
// Digital Messenger
/mob/living/silicon/pai/proc/pdamessage()
var/dat = "<h2>Digital Messenger</h2><hr>"
dat += {"<b>Signal/Receiver Status:</b> <A href='byond://?src=\ref[src];software=pdamessage;toggler=1'>
[(pda.toff) ? "<font color='red'> \[Off\]</font>" : "<font color='green'> \[On\]</font>"]</a><br>
<b>Ringer Status:</b> <A href='byond://?src=\ref[src];software=pdamessage;ringer=1'>
[(pda.silent) ? "<font color='red'> \[Off\]</font>" : "<font color='green'> \[On\]</font>"]</a><br><br>"}
dat += "<ul>"
if(!pda.toff)
for (var/obj/item/device/pda/P in sortAtom(PDAs))
if (!P.owner||P.toff||P == src.pda||P.hidden) continue
dat += "<li><a href='byond://?src=\ref[src];software=pdamessage;target=\ref[P]'>[P]</a>"
dat += "</li>"
dat += "</ul>"
dat += "Messages: <hr>"
dat += "<style>td.a { vertical-align:top; }</style>"
dat += "<table>"
for(var/index in pda.tnote)
if(index["sent"])
dat += addtext("<tr><td class='a'><i><b>To</b></i></td><td class='a'><i><b>&rarr;</b></i></td><td><i><b><a href='byond://?src=\ref[src];software=pdamessage;target=",index["src"],"'>", index["owner"],"</a>: </b></i>", index["message"], "<br></td></tr>")
else
dat += addtext("<tr><td class='a'><i><b>From</b></i></td><td class='a'><i><b>&rarr;</b></i></td><td><i><b><a href='byond://?src=\ref[src];software=pdamessage;target=",index["target"],"'>", index["owner"],"</a>: </b></i>", index["message"], "<br></td></tr>")
dat += "</table>"
return dat
/mob/living/silicon/pai/proc/translator_toggle()
// Sol Common, Tradeband, Gutter and Trinary are added with New() and are therefore the current default, always active languages
if(translator_on)
translator_on = 0
remove_language("Sinta'unathi")
remove_language("Siik'tajr")
remove_language("Skrellian")
remove_language("Vox-pidgin")
remove_language("Rootspeak")
remove_language("Trinary")
remove_language("Chittin")
remove_language("Bubblish")
remove_language("Clownish")
src << "\blue Translator Module toggled OFF."
else
translator_on = 1
add_language("Sinta'unathi")
add_language("Siik'tajr")
add_language("Skrellian")
add_language("Vox-pidgin")
add_language("Rootspeak")
add_language("Trinary")
add_language("Chittin")
add_language("Bubblish")
add_language("Clownish")
src << "\blue Translator Module toggled ON."
else if(href_list["image"])
var/img = text2num(href_list["image"])
if(1 <= img && img <= 9)
card.setEmotion(img)
return 1
@@ -0,0 +1,537 @@
/datum/pai_software
// Name for the software. This is used as the button text when buying or opening/toggling the software
var/name = "pAI software module"
// RAM cost; pAIs start with 100 RAM, spending it on programs
var/ram_cost = 0
// ID for the software. This must be unique
var/id = ""
// Whether this software is a toggle or not
// Toggled software should override toggle() and is_active()
// Non-toggled software should override on_ui_interact() and Topic()
var/toggle = 1
// Whether pAIs should automatically receive this module at no cost
var/default = 0
proc/on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
return
proc/toggle(mob/living/silicon/pai/user)
return
proc/is_active(mob/living/silicon/pai/user)
return 0
/datum/pai_software/directives
name = "Directives"
ram_cost = 0
id = "directives"
toggle = 0
default = 1
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["master"] = user.master
data["dna"] = user.master_dna
data["prime"] = user.pai_law0
data["supplemental"] = user.pai_laws
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_directives.tmpl", "pAI Directives", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(href_list["getdna"])
var/mob/living/M = P.loc
var/count = 0
// Find the carrier
while(!istype(M, /mob/living))
if(!M || !M.loc || count > 6)
//For a runtime where M ends up in nullspace (similar to bluespace but less colourful)
src << "You are not being carried by anyone!"
return 0
M = M.loc
count++
// Check the carrier
var/answer = input(M, "[P] is requesting a DNA sample from you. Will you allow it to confirm your identity?", "[P] Check DNA", "No") in list("Yes", "No")
if(answer == "Yes")
var/turf/T = get_turf_or_move(P.loc)
for (var/mob/v in viewers(T))
v.show_message("<span class='notice'>[M] presses \his thumb against [P].</span>", 3, "<span class='notice'>[P] makes a sharp clicking sound as it extracts DNA material from [M].</span>", 2)
var/datum/dna/dna = M.dna
P << "<font color = red><h3>[M]'s UE string : [dna.unique_enzymes]</h3></font>"
if(dna.unique_enzymes == P.master_dna)
P << "<b>DNA is a match to stored Master DNA.</b>"
else
P << "<b>DNA does not match stored Master DNA.</b>"
else
P << "[M] does not seem like \he is going to provide a DNA sample willingly."
return 1
/datum/pai_software/radio_config
name = "Radio Configuration"
ram_cost = 0
id = "radio"
toggle = 0
default = 1
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui = null, force_open = 1)
var/data[0]
data["listening"] = user.radio.broadcasting
data["frequency"] = format_frequency(user.radio.frequency)
var/channels[0]
for(var/ch_name in user.radio.channels)
var/ch_stat = user.radio.channels[ch_name]
var/ch_dat[0]
ch_dat["name"] = ch_name
// FREQ_LISTENING is const in /obj/item/device/radio
ch_dat["listening"] = !!(ch_stat & user.radio.FREQ_LISTENING)
channels[++channels.len] = ch_dat
data["channels"] = channels
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
ui = new(user, user, id, "pai_radio.tmpl", "Radio Configuration", 300, 150)
ui.set_initial_data(data)
ui.open()
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
P.radio.Topic(href, href_list)
return 1
/datum/pai_software/crew_manifest
name = "Crew Manifest"
ram_cost = 5
id = "manifest"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["manifest"] = data_core.get_manifest_json()
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_manifest.tmpl", "Crew Manifest", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/datum/pai_software/messenger
name = "Digital Messenger"
ram_cost = 5
id = "messenger"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["receiver_off"] = user.pda.toff
data["ringer_off"] = user.pda.silent
data["current_ref"] = null
data["current_name"] = user.current_pda_messaging
var/pdas[0]
if(!user.pda.toff)
for(var/obj/item/device/pda/P in sortAtom(PDAs))
if(!P.owner || P.toff || P == user.pda || P.hidden) continue
var/pda[0]
pda["name"] = "[P]"
pda["owner"] = "[P.owner]"
pda["ref"] = "\ref[P]"
if(P.owner == user.current_pda_messaging)
data["current_ref"] = "\ref[P]"
pdas[++pdas.len] = pda
data["pdas"] = pdas
var/messages[0]
if(user.current_pda_messaging)
for(var/index in user.pda.tnote)
if(index["owner"] != user.current_pda_messaging)
continue
var/msg[0]
var/sent = index["sent"]
msg["sent"] = sent ? 1 : 0
msg["target"] = index["owner"]
msg["message"] = index["message"]
messages[++messages.len] = msg
data["messages"] = messages
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_messenger.tmpl", "Digital Messenger", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(!isnull(P.pda))
if(href_list["toggler"])
P.pda.toff = href_list["toggler"] != "1"
return 1
else if(href_list["ringer"])
P.pda.silent = href_list["ringer"] != "1"
return 1
else if(href_list["select"])
var/s = href_list["select"]
if(s == "*NONE*")
P.current_pda_messaging = null
else
P.current_pda_messaging = s
return 1
else if(href_list["target"])
if(P.silence_time)
return alert("Communications circuits remain uninitialized.")
var/target = locate(href_list["target"])
P.pda.create_message(P, target, 1)
return 1
/datum/pai_software/med_records
name = "Medical Records"
ram_cost = 15
id = "med_records"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
var/records[0]
for(var/datum/data/record/general in sortRecord(data_core.general))
var/record[0]
record["name"] = general.fields["name"]
record["ref"] = "\ref[general]"
records[++records.len] = record
data["records"] = records
var/datum/data/record/G = user.medicalActive1
var/datum/data/record/M = user.medicalActive2
data["general"] = G ? G.fields : null
data["medical"] = M ? M.fields : null
data["could_not_find"] = user.medical_cannotfind
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_medrecords.tmpl", "Medical Records", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(href_list["select"])
var/datum/data/record/record = locate(href_list["select"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/M = null
if (!( data_core.general.Find(R) ))
P.medical_cannotfind = 1
else
P.medical_cannotfind = 0
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
P.medicalActive1 = R
P.medicalActive2 = M
else
P.medical_cannotfind = 1
return 1
/datum/pai_software/sec_records
name = "Security Records"
ram_cost = 15
id = "sec_records"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
var/records[0]
for(var/datum/data/record/general in sortRecord(data_core.general))
var/record[0]
record["name"] = general.fields["name"]
record["ref"] = "\ref[general]"
records[++records.len] = record
data["records"] = records
var/datum/data/record/G = user.securityActive1
var/datum/data/record/S = user.securityActive2
data["general"] = G ? G.fields : null
data["security"] = S ? S.fields : null
data["could_not_find"] = user.security_cannotfind
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_secrecords.tmpl", "Security Records", 450, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(href_list["select"])
var/datum/data/record/record = locate(href_list["select"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/S = null
if (!( data_core.general.Find(R) ))
P.securityActive1 = null
P.securityActive2 = null
P.security_cannotfind = 1
else
P.security_cannotfind = 0
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
S = E
P.securityActive1 = R
P.securityActive2 = S
else
P.securityActive1 = null
P.securityActive2 = null
P.security_cannotfind = 1
return 1
/datum/pai_software/door_jack
name = "Door Jack"
ram_cost = 30
id = "door_jack"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["cable"] = user.cable != null
data["machine"] = user.cable && (user.cable.machine != null)
data["inprogress"] = user.hackdoor != null
data["progress_a"] = round(user.hackprogress / 10)
data["progress_b"] = user.hackprogress % 10
data["aborted"] = user.hack_aborted
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_doorjack.tmpl", "Door Jack", 300, 150)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(href_list["jack"])
if(P.cable && P.cable.machine)
P.hackdoor = P.cable.machine
P.hackloop()
return 1
else if(href_list["cancel"])
P.hackdoor = null
return 1
else if(href_list["cable"])
var/turf/T = get_turf_or_move(P.loc)
P.hack_aborted = 0
P.cable = new /obj/item/weapon/pai_cable(T)
for(var/mob/M in viewers(T))
M.show_message("<span class='warning'>A port on [P] opens to reveal [P.cable], which promptly falls to the floor.</span>", 3,
"<span class='warning'>You hear the soft click of something light and hard falling to the ground.</span>", 2)
return 1
/mob/living/silicon/pai/proc/hackloop()
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/living/silicon/ai/AI in player_list)
if(T.loc)
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress in [T.loc].</b></font>"
else
AI << "<font color = red><b>Network Alert: Brute-force encryption crack in progress. Unable to pinpoint location.</b></font>"
var/obj/machinery/door/D = cable.machine
if(!istype(D))
hack_aborted = 1
hackprogress = 0
cable.machine = null
hackdoor = null
return
while(hackprogress < 1000)
if(cable && cable.machine == D && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1)
hackprogress = min(hackprogress+rand(1, 20), 1000)
else
hack_aborted = 1
hackprogress = 0
hackdoor = null
return
if(hackprogress >= 1000)
hackprogress = 0
D.open()
cable.machine = null
return
sleep(10) // Update every second
/datum/pai_software/atmosphere_sensor
name = "Atmosphere Sensor"
ram_cost = 5
id = "atmos_sense"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
var/turf/T = get_turf_or_move(user.loc)
if(!T)
data["reading"] = 0
data["pressure"] = 0
data["temperature"] = 0
data["temperatureC"] = 0
data["gas"] = list()
else
var/datum/gas_mixture/env = T.return_air()
data["reading"] = 1
var/pres = env.return_pressure() * 10
data["pressure"] = "[round(pres/10)].[pres%10]"
data["temperature"] = round(env.temperature)
data["temperatureC"] = round(env.temperature-T0C)
var/t_moles = env.total_moles
var/gases[0]
if(t_moles)
var/n2[0]
n2["name"] = "Nitrogen"
n2["percent"] = round((env.nitrogen/t_moles)*100)
var/o2[0]
o2["name"] = "Oxygen"
o2["percent"] = round((env.oxygen/t_moles)*100)
var/co2[0]
co2["name"] = "Carbon Dioxide"
co2["percent"] = round((env.carbon_dioxide/t_moles)*100)
var/plasma[0]
plasma["name"] = "Plasma"
plasma["percent"] = round((env.toxins/t_moles)*100)
var/other[0]
other["name"] = "Other"
other["percent"] = round(1-((env.oxygen/t_moles)+(env.nitrogen/t_moles)+(env.carbon_dioxide/t_moles)+(env.toxins/t_moles)))
gases[++gases.len] = n2
gases[++gases.len] = o2
gases[++gases.len] = co2
gases[++gases.len] = plasma
gases[++gases.len] = other
data["gas"] = gases
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_atmosphere.tmpl", "Atmosphere Sensor", 350, 300)
ui.set_initial_data(data)
ui.open()
/datum/pai_software/sec_hud
name = "Security HUD"
ram_cost = 20
id = "sec_hud"
toggle(mob/living/silicon/pai/user)
user.secHUD = !user.secHUD
is_active(mob/living/silicon/pai/user)
return user.secHUD
/datum/pai_software/med_hud
name = "Medical HUD"
ram_cost = 20
id = "med_hud"
toggle(mob/living/silicon/pai/user)
user.medHUD = !user.medHUD
is_active(mob/living/silicon/pai/user)
return user.medHUD
/datum/pai_software/translator
name = "Universal Translator"
ram_cost = 35
id = "translator"
toggle(mob/living/silicon/pai/user)
// Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages
user.translator_on = !user.translator_on
if(user.translator_on)
user.add_language("Sinta'unathi")
user.add_language("Siik'tajr")
user.add_language("Skrellian")
else
user.remove_language("Sinta'unathi")
user.remove_language("Siik'tajr")
user.remove_language("Skrellian")
is_active(mob/living/silicon/pai/user)
return user.translator_on
/datum/pai_software/signaller
name = "Remote Signaller"
ram_cost = 5
id = "signaller"
toggle = 0
on_ui_interact(mob/living/silicon/pai/user, datum/nanoui/ui=null, force_open=1)
var/data[0]
data["frequency"] = format_frequency(user.sradio.frequency)
data["code"] = user.sradio.code
ui = nanomanager.try_update_ui(user, user, id, ui, data, force_open)
if(!ui)
// Don't copy-paste this unless you're making a pAI software module!
ui = new(user, user, id, "pai_signaller.tmpl", "Signaller", 320, 150)
ui.set_initial_data(data)
ui.open()
Topic(href, href_list)
var/mob/living/silicon/pai/P = usr
if(!istype(P)) return
if(href_list["send"])
P.sradio.send_signal("ACTIVATE")
for(var/mob/O in hearers(1, P.loc))
O.show_message(text("\icon[] *beep* *beep*", P), 3, "*beep* *beep*", 2)
return 1
else if(href_list["freq"])
var/new_frequency = (P.sradio.frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
new_frequency = sanitize_frequency(new_frequency)
P.sradio.set_frequency(new_frequency)
return 1
else if(href_list["code"])
P.sradio.code += text2num(href_list["code"])
P.sradio.code = round(P.sradio.code)
P.sradio.code = min(100, P.sradio.code)
P.sradio.code = max(1, P.sradio.code)
return 1
@@ -89,7 +89,7 @@
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/armor/vest
corpseshoes = /obj/item/clothing/shoes/combat
corpsegloves = /obj/item/clothing/gloves/swat
corpsegloves = /obj/item/clothing/gloves/combat
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas
corpsehelmet = /obj/item/clothing/head/helmet/swat
@@ -105,7 +105,7 @@
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/space/rig/syndi
corpseshoes = /obj/item/clothing/shoes/combat
corpsegloves = /obj/item/clothing/gloves/swat
corpsegloves = /obj/item/clothing/gloves/combat
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/syndicate
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
+2 -2
View File
@@ -111,8 +111,8 @@
if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
return STATUS_INTERACTIVE
/var/global/datum/topic_state/default_state = new()
/var/global/datum/topic_state/default_state = new()
/datum/topic_state
var/flags = 0
+2
View File
@@ -26,11 +26,13 @@
/obj/item/weapon/pen/blue
name = "blue-ink pen"
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/red
name = "red-ink pen"
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
+1 -1
View File
@@ -55,7 +55,7 @@
/obj/item/weapon/stamp/cmo
name = "chief medical officer's rubber stamp"
icon_state = "stamp-cmo"
_color = "cmo"
_color = "medical"
/obj/item/weapon/stamp/granted
name = "\improper GRANTED rubber stamp"
+2 -1
View File
@@ -11,6 +11,7 @@
/obj/structure/bigDelivery/attack_hand(mob/user as mob)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/structure/bigDelivery/Destroy()
@@ -74,7 +75,7 @@
user.put_in_hands(wrapped)
else
wrapped.loc = get_turf(src)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/machinery/computer/shuttle_control/specops
name = "special operations shuttle console"
shuttle_tag = "Special Operations"
req_access = list(access_cent_general)
req_access = list(access_cent_specops)
/obj/machinery/computer/shuttle_control/specops/attack_ai(user as mob)
user << "\red Access Denied."