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Fixes some basic mob zaps (#30569)
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@@ -66,7 +66,7 @@
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return FALSE
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/datum/ai_behavior/attack_obstructions/proc/can_smash_object(mob/living/basic/basic_mob, obj/object)
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if(!object.density && !can_attack_dense_objects)
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if(!object.density || !can_attack_dense_objects)
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return FALSE
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if(object.IsObscured())
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return FALSE
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