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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Moved engineering, research and mining shuttles to a generalized system with its own directory structure.
Conflicts: baystation12.dme code/modules/mining/mine_items.dm code/modules/research/research_shuttle.dm
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@@ -38,125 +38,6 @@
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new /obj/item/clothing/glasses/meson(src)
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/**********************Shuttle Computer**************************/
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var/mining_shuttle_tickstomove = 10
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var/mining_shuttle_moving = 0
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var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
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proc/move_mining_shuttle()
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if(mining_shuttle_moving) return
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mining_shuttle_moving = 1
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spawn(mining_shuttle_tickstomove*10)
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var/area/fromArea
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var/area/toArea
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if (mining_shuttle_location == 1)
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fromArea = locate(/area/shuttle/mining/outpost)
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toArea = locate(/area/shuttle/mining/station)
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else
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fromArea = locate(/area/shuttle/mining/station)
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toArea = locate(/area/shuttle/mining/outpost)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in toArea)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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// NOTE: Commenting this out to avoid recreating mass driver glitch
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/*
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spawn(0)
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AM.throw_at(E, 1, 1)
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return
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*/
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if(istype(T, /turf/simulated))
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del(T)
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//Do I really need to explain this loop?
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for(var/atom/A in toArea)
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if(istype(A,/mob/living))
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var/mob/living/unlucky_person = A
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unlucky_person.gib()
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// Weird things happen when this shit gets in the way.
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if(istype(A,/obj/structure/lattice) \
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|| istype(A, /obj/structure/window) \
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|| istype(A, /obj/structure/grille))
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qdel(A)
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fromArea.move_contents_to(toArea)
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if (mining_shuttle_location)
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mining_shuttle_location = 0
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else
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mining_shuttle_location = 1
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for(var/mob/M in toArea)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 3, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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mining_shuttle_moving = 0
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return
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/obj/machinery/computer/mining_shuttle
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name = "mining shuttle console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_mining)
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circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
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var/hacked = 0
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var/location = 0 //0 = station, 1 = mining base
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/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
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if(..(user))
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return
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src.add_fingerprint(usr)
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var/dat
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dat = text("<center>Mining shuttle:<br> <b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>")
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user << browse("[dat]", "window=miningshuttle;size=200x100")
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/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["move"])
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//if(ticker.mode.name == "blob")
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// if(ticker.mode:declared)
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// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
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// return
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if (!mining_shuttle_moving)
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usr << "\blue Shuttle recieved message and will be sent shortly."
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move_mining_shuttle()
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else
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usr << "\blue Shuttle is already moving."
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/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/card/emag))
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src.req_access = list()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else
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..()
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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