From e4bafed7dfe6e882a2e202ae876ea492a6f281a8 Mon Sep 17 00:00:00 2001 From: Chakirski Date: Thu, 1 Jun 2017 11:36:40 -0500 Subject: [PATCH] rip-freq --- code/game/objects/items/devices/radio/radio.dm | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 6de8ab9b98c..5798d77f890 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -599,7 +599,14 @@ var/global/list/default_medbay_channels = list( else return /obj/item/device/radio/emp_act(severity) - frequency = get_random_freq() + var/emp + on = 0 + emp++ + spawn(70) + emp-- + if(!emp) + on = 1 + if(listening) visible_message("[src] buzzes violently!") @@ -609,10 +616,6 @@ var/global/list/default_medbay_channels = list( channels[ch_name] = 0 ..() -/obj/item/device/radio/proc/get_random_freq() - var/rand_freq = round(rand(PUBLIC_LOW_FREQ, PUBLIC_HIGH_FREQ - 9), 10) + pick(1, 3, 5, 9) - return rand_freq - /////////////////////////////// //////////Borg Radios////////// ///////////////////////////////