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re-adds splatting, but simplified
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@@ -64,6 +64,7 @@
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var/mob/living/simple_animal/mouse/M = target
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visible_message("<span class='danger'>SPLAT!</span>")
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M.death()
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M.splat()
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playsound(loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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armed = FALSE
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