Fix #18872 Shark teeth is no longer invisible (#19229)

* picks teeth icon instead of shards (large/medium/small)

* Update code/modules/fish/fish_items.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* contrabang suggestions

* suggestion

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/game/objects/items/weapons/shards.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* verb and state icons

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
This commit is contained in:
Henri215
2022-10-07 13:49:43 +02:00
committed by GitHub
co-authored by Sirryan2002 Farie82
parent 1c8ca76a6e
commit e4bfa0e2f7
2 changed files with 10 additions and 7 deletions
+4 -4
View File
@@ -157,10 +157,10 @@
throwforce = 5.0
materials = list()
/obj/item/shard/shark_teeth/Initialize(mapload)
. = ..()
src.pixel_x = rand(-5,5)
src.pixel_y = rand(-5,5)
/obj/item/shard/shark_teeth/set_initial_icon_state()
icon_state = "teeth"
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
/obj/item/fish/catfish
name = "catfish"