diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index 8c41e8e8626..b9085b60a4a 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -1775,7 +1775,7 @@ "Ig" = (/obj/machinery/light/spot{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) "Ih" = (/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) "Ii" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/tdome/tdomeobserve) -"Ij" = (/obj/structure/table/reinforced,/obj/item/weapon/melee/telebaton,/obj/item/weapon/paper/Court,/obj/item/weapon/pen,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) +"Ij" = (/obj/structure/table/reinforced,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/paper/Court,/obj/item/weapon/pen,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) "Ik" = (/obj/structure/table/reinforced,/obj/item/weapon/scalpel,/obj/item/weapon/storage/box/syndie_kit/mindslave,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) "Il" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/syndie_kit/imp_explosive,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) "Im" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashes,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin) diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 8aa80ad807f..5c17ae4ab02 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -36,7 +36,7 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) return 1 diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 90365fd0a3d..b05006c8eb9 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -33,7 +33,7 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) return 1 diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 1f2e7ea2aa2..b261137f302 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -37,7 +37,7 @@ if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) return 1 diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 9202c95dc22..6015e5b439a 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -39,7 +39,7 @@ else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -139,7 +139,7 @@ H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 diff --git a/code/game/jobs/job/supervisor.dm b/code/game/jobs/job/supervisor.dm index b1acf1133b7..e471a11c3c3 100644 --- a/code/game/jobs/job/supervisor.dm +++ b/code/game/jobs/job/supervisor.dm @@ -34,7 +34,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 @@ -90,7 +90,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack) - H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack) + H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) return 1 diff --git a/code/game/machinery/bots/ed209bot.dm b/code/game/machinery/bots/ed209bot.dm index fc7a60d3563..579e0c818fb 100644 --- a/code/game/machinery/bots/ed209bot.dm +++ b/code/game/machinery/bots/ed209bot.dm @@ -43,7 +43,7 @@ /obj/item/weapon/gun/energy/laser/bluetag,\ /obj/item/weapon/gun/energy/laser/redtag,\ /obj/item/weapon/gun/energy/laser/practice,\ - /obj/item/weapon/melee/telebaton,\ + /obj/item/weapon/melee/classic_baton/telescopic,\ /obj/item/weapon/gun/energy/kinetic_accelerator) diff --git a/code/game/machinery/bots/secbot.dm b/code/game/machinery/bots/secbot.dm index 5f57b20c53d..c8320bfc5d5 100644 --- a/code/game/machinery/bots/secbot.dm +++ b/code/game/machinery/bots/secbot.dm @@ -36,7 +36,7 @@ /obj/item/weapon/gun/energy/laser/bluetag,\ /obj/item/weapon/gun/energy/laser/redtag,\ /obj/item/weapon/gun/energy/laser/practice,\ - /obj/item/weapon/melee/telebaton,\ + /obj/item/weapon/melee/classic_baton/telescopic,\ /obj/item/weapon/gun/energy/kinetic_accelerator) diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index b28f1ea4144..df4c53b6224 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -149,7 +149,7 @@ "/obj/item/weapon/melee/classic_baton", "/obj/item/device/flashlight/seclite", "/obj/item/taperoll/police", - "/obj/item/weapon/melee/telebaton" + "/obj/item/weapon/melee/classic_baton/telescopic" ) /obj/item/weapon/storage/belt/security/sec/New() @@ -161,7 +161,7 @@ new /obj/item/weapon/kitchenknife/combat(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/device/flash(src) - new /obj/item/weapon/melee/telebaton(src) + new /obj/item/weapon/melee/classic_baton/telescopic(src) new /obj/item/weapon/grenade/flashbang(src) /obj/item/weapon/storage/belt/soulstone diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm index 37131a88b16..7f634178b28 100644 --- a/code/game/objects/items/weapons/swords_axes_etc.dm +++ b/code/game/objects/items/weapons/swords_axes_etc.dm @@ -92,9 +92,11 @@ user.update_inv_l_hand(0) else user << "It's already fabulous!" + /* * Classic Baton */ + /obj/item/weapon/melee/classic_baton name = "police baton" desc = "A wooden truncheon for beating criminal scum." @@ -102,102 +104,12 @@ icon_state = "baton" item_state = "classic_baton" slot_flags = SLOT_BELT - force = 10 - -/obj/item/weapon/melee/classic_baton/attack(mob/M as mob, mob/living/user as mob) - if ((CLUMSY in user.mutations) && prob(50)) - user << "\red You club yourself over the head." - user.Weaken(3 * force) - if(ishuman(user)) - var/mob/living/carbon/human/H = user - H.apply_damage(2*force, BRUTE, "head") - else - user.take_organ_damage(2*force) - return -/*this is already called in ..() - src.add_fingerprint(user) - M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") - - log_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") -*/ - if (user.a_intent == "harm") - if(!..()) return - playsound(get_turf(src), "swing_hit", 50, 1, -1) - if (M.stuttering < 8 && (!(HULK in M.mutations)) /*&& (!istype(H:wear_suit, /obj/item/clothing/suit/judgerobe))*/) - M.stuttering = 8 - M.Weaken(3) - for(var/mob/O in viewers(M)) - if (O.client) O.show_message("\red [M] has been beaten with \the [src] by [user]!", 1, "\red You hear someone fall", 2) - else - playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1) - M.Stun(3) - M.Weaken(3) - M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") - log_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") - - if(!iscarbon(user)) - M.LAssailant = null - else - M.LAssailant = user - - - src.add_fingerprint(user) - - for(var/mob/O in viewers(M)) - if (O.client) O.show_message("\red [M] has been stunned with \the [src] by [user]!", 1, "\red You hear someone fall", 2) - -//Telescopic baton -/obj/item/weapon/melee/telebaton - name = "telescopic baton" - desc = "A compact yet robust personal defense weapon. Can be concealed when folded." - icon = 'icons/obj/weapons.dmi' - icon_state = "telebaton_0" - item_state = "telebaton_0" - slot_flags = SLOT_BELT - w_class = 2 - force = 3 + force = 12 //9 hit crit + w_class = 3 var/cooldown = 0 - var/on = 0 + var/on = 1 -/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob) - on = !on - if(on) - user << "You extend the baton." - icon_state = "telebaton_1" - item_state = "nullrod" - w_class = 4 //doesnt fit in backpack when its on for balance - force = 10 //seclite damage - attack_verb = list("smacked", "struck", "cracked", "beaten") - else - user << "You collapse the baton." - icon_state = "telebaton_0" - item_state = "telebaton_0" //no sprite in other words - slot_flags = SLOT_BELT - w_class = 2 - force = 3 //not so robust now - attack_verb = list("hit", "poked") - if(istype(user,/mob/living/carbon/human)) - var/mob/living/carbon/human/H = user - H.update_inv_l_hand() - H.update_inv_r_hand() - playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) - add_fingerprint(user) - if (!blood_DNA) return - if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any - overlays.Cut()//this might delete other item overlays as well but eeeeeeeh - - var/icon/I = new /icon(src.icon, src.icon_state) - I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) - I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) - blood_overlay = I - - overlays += blood_overlay - - return - -/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob) +/obj/item/weapon/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob) if(on) add_fingerprint(user) if((CLUMSY in user.mutations) && prob(50)) @@ -221,9 +133,10 @@ if(cooldown <= 0) playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Weaken(3) - add_logs(target, user, "stunned", object="telescopic baton") + add_logs(target, user, "stunned", object="classic baton") src.add_fingerprint(user) - target.visible_message("[target] has been knocked down with \the [src] by [user]!") + target.visible_message("[user] has knocked down [target] with \the [src]!", \ + "[user] has knocked down [target] with \the [src]!") if(!iscarbon(user)) target.LAssailant = null else @@ -235,6 +148,39 @@ else return ..() +//Telescopic baton +/obj/item/weapon/melee/classic_baton/telescopic + name = "telescopic baton" + desc = "A compact yet robust personal defense weapon. Can be concealed when folded." + icon = 'icons/obj/weapons.dmi' + icon_state = "telebaton_0" + item_state = null + slot_flags = SLOT_BELT + w_class = 2 + force = 0 + on = 0 + +/obj/item/weapon/melee/classic_baton/telescopic/attack_self(mob/user as mob) + on = !on + if(on) + user << "You extend the baton." + icon_state = "telebaton_1" + item_state = "nullrod" + w_class = 4 //doesnt fit in backpack when its on for balance + force = 10 //stunbaton damage + attack_verb = list("smacked", "struck", "cracked", "beaten") + else + user << "You collapse the baton." + icon_state = "telebaton_0" + item_state = null //no sprite for concealment even when in hand + slot_flags = SLOT_BELT + w_class = 2 + force = 0 //not so robust now + attack_verb = list("hit", "poked") + + playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) + add_fingerprint(user) + /* *Energy Blade */ diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 4f8b13a36e2..c9872de0a1b 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -984,7 +984,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store) - M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_l_store) + M.equip_if_possible(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store) var/obj/item/device/pda/centcom/pda = new(M) pda.owner = M.real_name @@ -996,7 +996,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_if_possible(pda, slot_wear_pda) M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store) - M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store) + M.equip_if_possible(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store) var/obj/item/weapon/card/id/W = new(M) W.name = "[M.real_name]'s ID Card (Special Operations Officer)" diff --git a/code/modules/admin/verbs/vox_raiders.dm b/code/modules/admin/verbs/vox_raiders.dm index 91ae1d5e59e..fc6c410b770 100644 --- a/code/modules/admin/verbs/vox_raiders.dm +++ b/code/modules/admin/verbs/vox_raiders.dm @@ -14,7 +14,7 @@ var/global/vox_tick = 1 if(1) // Vox raider! equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit) equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head) - equip_to_slot_or_del(new /obj/item/weapon/melee/telebaton(src), slot_belt) + equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(src), slot_belt) equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE. equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store) diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index cc74c0f18a3..f51537e5280 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -1,6 +1,6 @@ /obj/item/clothing/suit/armor - allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/telebaton) + allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) body_parts_covered = UPPER_TORSO|LOWER_TORSO cold_protection = UPPER_TORSO|LOWER_TORSO min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT