mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Makes clipboard code less horrible
- You can now move a piece of paper to the top of the clipboard - You can now click on a clipboard with pen in hand to put it directly into the clipboard - Clipboard now works with paper bundles - Added "Remove clipboard pen" verb
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+125
-122
@@ -1,154 +1,157 @@
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#define PAPERWORK 1
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#define PHOTO 2
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/obj/item/weapon/clipboard
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name = "clipboard"
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desc = "It looks like you're writing a letter. Want some help?"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "clipboard"
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item_state = "clipboard"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 10
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var/obj/item/weapon/pen/haspen //The stored pen.
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var/obj/item/weapon/toppaper //The topmost piece of paper.
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var/obj/item/weapon/pen
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var/obj/item/weapon/toppaper
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slot_flags = SLOT_BELT
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burn_state = FLAMMABLE
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/obj/item/weapon/clipboard/New()
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..()
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update_icon()
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/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
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if(ishuman(usr))
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var/mob/M = usr
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if(!(istype(over_object, /obj/screen) ))
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return ..()
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/obj/item/weapon/clipboard/verb/removePen()
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set category = "Object"
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set name = "Remove clipboard pen"
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if(!ishuman(usr) || usr.incapacitated())
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return
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penPlacement(FALSE, pen)
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if(!M.restrained() && !M.stat)
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switch(over_object.name)
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if("r_hand")
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M.unEquip(src)
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M.put_in_r_hand(src)
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if("l_hand")
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M.unEquip(src)
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M.put_in_l_hand(src)
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/obj/item/weapon/clipboard/proc/isPaperwork(var/obj/item/weapon/W) //This could probably do with being somewhere else but for now it's fine here.
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if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/paper_bundle))
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return PAPERWORK
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if(istype(W, /obj/item/weapon/photo))
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return PHOTO
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add_fingerprint(usr)
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/obj/item/weapon/clipboard/proc/isPen(var/obj/item/weapon/W) //Should also probably be somewhere else
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if(istype(W, /obj/item/weapon/pen))
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return TRUE
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/obj/item/weapon/clipboard/proc/checkTopPaper()
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if(toppaper.loc != src) //Oh no! We're missing a top sheet! Better get another one to be at the top.
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var/obj/item/weapon/paper/newtoppaper = locate(/obj/item/weapon/paper) in src
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if(!newtoppaper) //In case there's no paper, try find a paper bundle instead (why is paper_bundle not a subtype of paper?)
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newtoppaper = locate(/obj/item/weapon/paper_bundle) in src
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if(newtoppaper)
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toppaper = newtoppaper
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else
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toppaper = null
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obj/item/weapon/clipboard/proc/penPlacement(var/placing, var/obj/item/weapon/pen/P)
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if(placing == TRUE)
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if(pen)
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to_chat(usr, "<span class = 'warning'>There's already a pen in [src]!</span>")
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return
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if(!isPen(P))
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return
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to_chat(usr, "<span class='notice'>You slide [P] into [src].</span>")
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usr.unEquip(P)
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P.forceMove(src)
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pen = P
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else
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if(!pen)
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to_chat(usr, "<span class = 'warning'>There isn't a pen in [src] for you to remove!</span>")
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return
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to_chat(usr, "<span class = 'notice'>You remove [pen] from [src].</span>")
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usr.put_in_hands(pen)
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pen = null
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update_icon()
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/obj/item/weapon/clipboard/proc/show_clipboard() //Show them what's on the clipboard
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var/dat = "<title>[src]</title>"
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dat += "<a href='?src=[UID()];doPenThings=[pen ? "Remove" : "Add"]'>[pen ? "Remove pen" : "Add pen"]</a><br><hr>"
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for(var/obj/item/weapon/P in src)
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if(isPaperwork(P) == PAPERWORK)
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dat += "<a href='?src=[UID()];remove=\ref[P]'>Remove</a> <a href='?src=[UID()];topPaper=\ref[P]'>[toppaper == P ? "On top" : "Put on top"]</a> <a href='?src=[UID()];viewOrWrite=\ref[P]'>[toppaper == P ? "<strong>" : null][P.name][toppaper == P ? "</strong>" : null]</a><br><br>"
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if(isPaperwork(P) == PHOTO)
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dat += "<a href='?src=[UID()];remove=\ref[P]'>Remove</a> <a href='?src=[UID()];viewOrWrite=\ref[P]'>[P.name]</a><br><br>"
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var/datum/browser/popup = new(usr, "clipboard", "[src]", 400, 400)
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popup.set_content(dat)
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popup.open()
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/obj/item/weapon/clipboard/update_icon()
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overlays.Cut()
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if(toppaper)
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overlays += toppaper.icon_state
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overlays += toppaper.overlays
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if(haspen)
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if(pen)
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overlays += "clipboard_pen"
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overlays += "clipboard_over"
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return
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/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
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user.drop_item()
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W.loc = src
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if(istype(W, /obj/item/weapon/paper))
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toppaper = W
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to_chat(user, "<span class='notice'>You clip the [W] onto \the [src].</span>")
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/obj/item/weapon/clipboard/attackby(obj/item/weapon/W, mob/user)
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var/obj/item/weapon/P = W
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if(isPaperwork(P)) //If it's a photo, paper bundle, or piece of paper, place it on the clipboard.
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user.unEquip(P)
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P.forceMove(src)
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to_chat(user, "<span class='notice'>You clip [P] onto [src].</span>")
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if(isPaperwork(P) == PAPERWORK)
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toppaper = P
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update_icon()
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else if(isPen(W)) //If it's not a pen, we're done here
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if(!toppaper) //If there's no paper we can write on, just stick the pen into the clipboard
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penPlacement(TRUE, P)
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return
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if(pen) //If there's a pen in the clipboard, let's just let them write and not bother asking about the pen
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var/obj/item/weapon/paper/T = toppaper
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T.attackby(P, user)
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return
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var/writeonwhat = input(user, "Write on [toppaper.name], or place your pen in [src]?", "Pick one!") as null|anything in list("Write", "Place pen")
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if(!writeonwhat)
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return
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if(writeonwhat == "Write")
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var/obj/item/weapon/paper/T = toppaper
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T.attackby(P, user)
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else if(writeonwhat == "Place pen")
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penPlacement(TRUE, P)
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else if(istype(toppaper) && istype(W, /obj/item/weapon/pen))
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toppaper.attackby(W, usr, params)
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update_icon()
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return
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/obj/item/weapon/clipboard/attack_self(mob/user as mob)
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var/dat = "<title>Clipboard</title>"
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if(haspen)
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dat += "<A href='?src=[UID()];pen=1'>Remove Pen</A><BR><HR>"
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else
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dat += "<A href='?src=[UID()];addpen=1'>Add Pen</A><BR><HR>"
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//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
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if(toppaper)
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var/obj/item/weapon/paper/P = toppaper
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dat += "<A href='?src=[UID()];write=\ref[P]'>Write</A> <A href='?src=[UID()];remove=\ref[P]'>Remove</A> - <A href='?src=[UID()];read=\ref[P]'>[P.name]</A><BR><HR>"
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for(var/obj/item/weapon/paper/P in src)
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if(P==toppaper)
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continue
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dat += "<A href='?src=[UID()];remove=\ref[P]'>Remove</A> - <A href='?src=[UID()];read=\ref[P]'>[P.name]</A><BR>"
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for(var/obj/item/weapon/photo/Ph in src)
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dat += "<A href='?src=[UID()];remove=\ref[Ph]'>Remove</A> - <A href='?src=[UID()];look=\ref[Ph]'>[Ph.name]</A><BR>"
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user << browse(dat, "window=clipboard")
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onclose(user, "clipboard")
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add_fingerprint(usr)
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return
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/obj/item/weapon/clipboard/attack_self(mob/user)
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show_clipboard()
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/obj/item/weapon/clipboard/Topic(href, href_list)
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..()
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if((usr.stat || usr.restrained()))
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if(!Adjacent(usr) || usr.incapacitated())
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return
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var/obj/item/I = usr.get_active_hand()
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if(href_list["doPenThings"])
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if(href_list["doPenThings"] == "Add")
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var/obj/item/weapon/pen/W = usr.get_active_hand()
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penPlacement(TRUE, W)
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else
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penPlacement(FALSE, pen)
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else if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(isPaperwork(P))
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usr.put_in_hands(P)
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to_chat(usr, "<span class = 'notice'>You remove [P] from [src].</span>")
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checkTopPaper() //So we don't accidentally make the top sheet not be on the clipboard
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else if(href_list["viewOrWrite"])
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var/obj/item/weapon/P = locate(href_list["viewOrWrite"])
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if(!isPaperwork(P))
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return
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if(isPen(I) && isPaperwork(P) != PHOTO) //Because you can't write on photos that aren't in your hand
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P.attackby(I, usr)
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else if(isPaperwork(P) == PAPERWORK) //Why can't these be subtypes of paper
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P.examine(usr)
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else if(isPaperwork(P) == PHOTO)
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var/obj/item/weapon/photo/Ph = P
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Ph.show(usr)
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else if(href_list["topPaper"])
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var/obj/item/weapon/paper/P = locate(href_list["topPaper"])
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if(P == toppaper)
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return
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to_chat(usr, "<span class = 'notice'>You flick the pages so that [P] is on top.</span>")
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playsound(loc, "pageturn", 50, 1)
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toppaper = P
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update_icon()
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show_clipboard()
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if(src.loc == usr)
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if(href_list["pen"])
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if(istype(haspen) && (haspen.loc == src))
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haspen.loc = usr.loc
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usr.put_in_hands(haspen)
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haspen = null
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else if(href_list["addpen"])
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if(!haspen)
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var/obj/item/weapon/pen/W = usr.get_active_hand()
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if(istype(W, /obj/item/weapon/pen))
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usr.drop_item()
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W.loc = src
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haspen = W
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to_chat(usr, "<span class='notice'>You slot the pen into \the [src].</span>")
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else if(href_list["write"])
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var/obj/item/weapon/P = locate(href_list["write"])
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if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) && (P == toppaper) )
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/weapon/pen))
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P.attackby(I, usr)
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else if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(P && (P.loc == src) && (istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo)) )
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P.loc = usr.loc
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usr.put_in_hands(P)
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if(P == toppaper)
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toppaper = null
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var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper) in src
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if(newtop && (newtop != P))
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toppaper = newtop
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else
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toppaper = null
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else if(href_list["read"])
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var/obj/item/weapon/paper/P = locate(href_list["read"])
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if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
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P.show_content(usr)
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else if(href_list["look"])
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var/obj/item/weapon/photo/P = locate(href_list["look"])
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if(P && (P.loc == src) && istype(P, /obj/item/weapon/photo) )
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P.show(usr)
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else if(href_list["top"]) // currently unused
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var/obj/item/P = locate(href_list["top"])
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if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
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toppaper = P
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to_chat(usr, "<span class='notice'>You move [P.name] to the top.</span>")
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//Update everything
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attack_self(usr)
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update_icon()
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return
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#undef PAPERWORK
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#undef PHOTO
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