Changes a few del to del()

This commit is contained in:
Fox-McCloud
2015-07-10 23:28:08 -04:00
parent d46aa69852
commit e4d6acb538
6 changed files with 11 additions and 35 deletions
+3 -3
View File
@@ -126,7 +126,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.")
log_admin("[key_name(usr)] has edited [key]'s notes.")
del info
del(info)
//Updating list of keys with notes on them
var/savefile/note_list = new("data/player_notes.sav")
@@ -135,7 +135,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
if(!note_keys) note_keys = list()
if(!note_keys.Find(key)) note_keys += key
note_list << note_keys
del note_list
del(note_list)
/proc/notes_del(var/key, var/index)
@@ -151,7 +151,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
log_admin("[key_name(usr)] deleted one of [key]'s notes.")
del info
del(info)
/proc/show_player_info_irc(var/key as text)
var/dat = " Info on [key]%0D%0A"
+4 -4
View File
@@ -443,16 +443,16 @@ Gunshots/explosions/opening doors/less rare audio (done)
/obj/effect/fake_attacker/proc/updateimage()
// del src.currentimage
if(src.dir == NORTH)
del src.currentimage
del(src.currentimage)
src.currentimage = new /image(up,src)
else if(src.dir == SOUTH)
del src.currentimage
del(src.currentimage)
src.currentimage = new /image(down,src)
else if(src.dir == EAST)
del src.currentimage
del(src.currentimage)
src.currentimage = new /image(right,src)
else if(src.dir == WEST)
del src.currentimage
del(src.currentimage)
src.currentimage = new /image(left,src)
my_target << currentimage
-24
View File
@@ -41,30 +41,6 @@
src << "\blue Your [C.name] was disrupted!"
Stun(2)
/*
//Being hit while using a deadman switch
if(istype(equipped(),/obj/item/device/assembly/signaler))
var/obj/item/device/assembly/signaler/signaler = equipped()
if(signaler.deadman && prob(80))
src.visible_message("\red [src] triggers their deadman's switch!")
signaler.signal()
*/
/*
//Stun Beams -- These were commented out, making appropriate changes here. - Dave
if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot))
stun_effect_act(0, P.agony, def_zone, P)
src <<"\red You have been hit by [P]!"
del P
return
if(istype(P, /obj/item/projectile/energy/electrode) || istype(P, /obj/item/projectile/bullet/stunshot))
stun_effect_act(0, P.agony, def_zone, P)
src <<"\red You have been hit by [P]!"
del P
return
*/
//Armor
var/armor = run_armor_check(def_zone, P.flag)
var/proj_sharp = is_sharp(P)