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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Changes a few del to del()
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@@ -126,7 +126,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
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message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.")
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log_admin("[key_name(usr)] has edited [key]'s notes.")
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del info
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del(info)
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//Updating list of keys with notes on them
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var/savefile/note_list = new("data/player_notes.sav")
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@@ -135,7 +135,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
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if(!note_keys) note_keys = list()
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if(!note_keys.Find(key)) note_keys += key
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note_list << note_keys
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del note_list
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del(note_list)
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/proc/notes_del(var/key, var/index)
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@@ -151,7 +151,7 @@ datum/admins/proc/notes_gethtml(var/ckey)
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message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
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log_admin("[key_name(usr)] deleted one of [key]'s notes.")
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del info
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del(info)
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/proc/show_player_info_irc(var/key as text)
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var/dat = " Info on [key]%0D%0A"
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@@ -443,16 +443,16 @@ Gunshots/explosions/opening doors/less rare audio (done)
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/obj/effect/fake_attacker/proc/updateimage()
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// del src.currentimage
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if(src.dir == NORTH)
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del src.currentimage
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del(src.currentimage)
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src.currentimage = new /image(up,src)
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else if(src.dir == SOUTH)
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del src.currentimage
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del(src.currentimage)
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src.currentimage = new /image(down,src)
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else if(src.dir == EAST)
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del src.currentimage
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del(src.currentimage)
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src.currentimage = new /image(right,src)
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else if(src.dir == WEST)
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del src.currentimage
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del(src.currentimage)
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src.currentimage = new /image(left,src)
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my_target << currentimage
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@@ -41,30 +41,6 @@
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src << "\blue Your [C.name] was disrupted!"
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Stun(2)
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/*
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//Being hit while using a deadman switch
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if(istype(equipped(),/obj/item/device/assembly/signaler))
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var/obj/item/device/assembly/signaler/signaler = equipped()
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if(signaler.deadman && prob(80))
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src.visible_message("\red [src] triggers their deadman's switch!")
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signaler.signal()
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*/
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/*
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//Stun Beams -- These were commented out, making appropriate changes here. - Dave
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if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot))
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stun_effect_act(0, P.agony, def_zone, P)
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src <<"\red You have been hit by [P]!"
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del P
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return
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if(istype(P, /obj/item/projectile/energy/electrode) || istype(P, /obj/item/projectile/bullet/stunshot))
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stun_effect_act(0, P.agony, def_zone, P)
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src <<"\red You have been hit by [P]!"
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del P
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return
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*/
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//Armor
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var/armor = run_armor_check(def_zone, P.flag)
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var/proj_sharp = is_sharp(P)
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