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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts: # paradise.dme
This commit is contained in:
@@ -3,6 +3,8 @@
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var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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@@ -29,6 +31,8 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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/mob/dead/observer/New(var/mob/body=null, var/flags=1)
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set_invisibility(GLOB.observer_default_invisibility)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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@@ -384,7 +388,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(usr, "AntagHud Toggled OFF")
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M.antagHUD = 0
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/mob/dead/observer/proc/dead_tele(A in ghostteleportlocs)
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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@@ -397,6 +401,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/area/A = input("Area to jump to", "BOOYEA") as null|anything in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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@@ -410,13 +415,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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usr.forceMove(pick(L))
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following = null
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/mob/dead/observer/verb/follow(input in getmobs())
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/mob/dead/observer/verb/follow()
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set category = "Ghost"
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set name = "Orbit" // "Haunt"
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set desc = "Follow and orbit a mob."
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var/target = getmobs()[input]
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if(!target) return
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var/list/mobs = getpois(skip_mindless=1)
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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@@ -484,24 +490,29 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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update_following()
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return ..()
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/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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if(isobserver(usr)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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if(!target)//Make sure we actually have a target
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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target = input("Please, select a mob!", "Jump to Mob", null, null) as null|anything in dest
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if(!target) //Make sure we actually have a target
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return
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else
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var/mob/M = getmobs()[target] //Destination mob
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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forceMove(T)
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following = null
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A.forceMove(T)
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else
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to_chat(src, "This mob is not located in the game world.")
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to_chat(A, "This mob is not located in the game world.")
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/* Now a spell. See spells.dm
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@@ -761,6 +772,26 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/is_literate()
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return TRUE
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/mob/dead/observer/proc/set_invisibility(value)
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invisibility = value
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if(!value)
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set_light(1, 2)
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else
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set_light(0, 0)
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/mob/dead/observer/vv_edit_var(var_name, var_value)
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. = ..()
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if(var_name == "invisibility")
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set_invisibility(invisibility) // updates light
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/proc/set_observer_default_invisibility(amount, message=null)
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for(var/mob/dead/observer/G in GLOB.player_list)
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G.set_invisibility(amount)
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if(message)
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to_chat(G, message)
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GLOB.observer_default_invisibility = amount
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/mob/dead/observer/proc/open_spawners_menu()
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set name = "Mob spawners menu"
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set desc = "See all currently available ghost spawners"
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@@ -17,7 +17,7 @@
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. = src.say_dead(message)
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/mob/dead/observer/emote(var/act, var/type, var/message)
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/mob/dead/observer/emote(act, type, message, force)
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message = sanitize(copytext(message, 1, MAX_MESSAGE_LEN))
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if(!message)
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