mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
Paradise's soul removal part one of many: Captain's drip and resprite (#18891)
* The sprites and stuff
* Vox re-add
* Why did I do this
* Last tweaks
* Pixel differences
* I have decided that captains need a beret
* I have decided that Ian needs drip too
* This exists sadly
* I forgor the gloves 💀
* CONFLICTSSSSSS
* "empty" commit
* White tunic
I don't get the appeal still
* bluE
* Painful
This will most likely get closed anyway so whatever
* OLD TUNICCCCCCCCC
* Conflicts
* Loadout captain's berets
* More conflicts, yay
This commit is contained in:
@@ -153,6 +153,16 @@
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main_typepath = /datum/gear/hat/beret_job
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subtype_selection_cost = FALSE
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/datum/gear/hat/beret_job/captain
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display_name = "Beret, captain's"
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path = /obj/item/clothing/head/caphat/beret
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allowed_roles = list("Captain")
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/datum/gear/hat/beret_job/captain_white
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display_name = "Beret, captain's white"
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path = /obj/item/clothing/head/caphat/beret/white
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allowed_roles = list("Captain")
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/datum/gear/hat/beret_job/sec
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display_name = "Beret, security"
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path = /obj/item/clothing/head/beret/sec
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@@ -239,7 +239,7 @@
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name = "captain's gloves"
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desc = "Regal blue gloves, with a nice gold trim. Swanky."
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icon_state = "captain"
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item_state = "egloves"
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item_state = "captain"
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item_color = "captain"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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@@ -249,6 +249,12 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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strip_delay = 60
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 115, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/gloves.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/gloves.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/gloves.dmi',
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)
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/obj/item/clothing/gloves/furgloves
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desc = "These gloves are warm and furry."
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@@ -48,8 +48,8 @@
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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item_state = "caphat"
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icon_state = "captain_hat"
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item_state = "captain_hat"
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dog_fashion = /datum/dog_fashion/head/captain
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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@@ -17,20 +17,37 @@
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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item_state = "caphat"
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icon_state = "captain_hat"
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item_state = "captain_hat"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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//Captain: no longer space-worthy
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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/obj/item/clothing/head/caphat/parade
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name = "captain's parade cap"
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desc = "Worn only by Captains with an abundance of class."
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icon_state = "capcap"
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dog_fashion = /datum/dog_fashion/head/captain
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icon_state = "captain_cap"
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/obj/item/clothing/head/caphat/beret
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name = "captain's beret"
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desc = "For Captains that are more inclined towards style."
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icon_state = "captain_beret"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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)
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/obj/item/clothing/head/caphat/beret/white
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name = "captain's white beret"
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desc = "For Captains that are more inclined towards style, and for the color white."
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icon_state = "captain_beret_white"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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@@ -155,21 +155,55 @@
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desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
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icon_state = "warden_jacket_alt"
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//Captain
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/obj/item/clothing/suit/armor/vest/capcarapace
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name = "captain's carapace"
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desc = "An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
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icon_state = "capcarapace"
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icon_state = "captain_carapace"
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item_state = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(MELEE = 50, BULLET = 35, LASER = 50, ENERGY = 5, BOMB = 15, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = 450)
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dog_fashion = null
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resistance_flags = FIRE_PROOF
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allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/flash, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen)
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/obj/item/clothing/suit/armor/vest/capcarapace/alt
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name = "captain's parade jacket"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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)
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/obj/item/clothing/suit/armor/vest/capcarapace/jacket
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name = "captain's jacket"
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desc = "A less formal jacket for everyday captain use."
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icon_state = "captain_jacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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armor = list(MELEE = 40, BULLET = 20, LASER = 25, ENERGY = 5, BOMB = 15, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = 450)
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/armor/vest/capcarapace/jacket/tunic
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name = "captain's tunic"
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desc = "Worn by a Captain to show their class."
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icon_state = "captain_tunic"
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/obj/item/clothing/suit/armor/vest/capcarapace/coat
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name = "captain's formal coat"
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desc = "For when an armored vest isn't fashionable enough."
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icon_state = "capformal"
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item_state = "capspacesuit"
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icon_state = "captain_formal"
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armor = list(MELEE = 35, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 10, BIO = 0, RAD = 0, FIRE = INFINITY, ACID = 450)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/armor/vest/capcarapace/coat/white
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name = "captain's long white tunic"
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desc = "An old style captain tunic. Makes you look and feel like you're wearing a cardboard box with arm holes cut in it but looks like it would be great for a wedding... or a funeral."
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icon_state = "captain_white"
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sprite_sheets = list( //Drask look fine in the regular human version
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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)
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/obj/item/clothing/suit/armor/riot
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name = "riot suit"
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@@ -29,32 +29,6 @@
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Captain
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/obj/item/clothing/suit/captunic
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name = "captain's parade tunic"
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desc = "Worn by a Captain to show their class."
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icon_state = "captunic"
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item_state = "bio_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/flash, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/captunic/capjacket
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name = "captain's uniform jacket"
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desc = "A less formal jacket for everyday captain use."
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icon_state = "capjacket"
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item_state = "bio_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/mantle/armor/captain
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name = "captain's cloak"
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desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
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@@ -14,6 +14,20 @@
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item_state = "caparmor"
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item_color = "captain"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/uniform.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/uniform.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/uniform.dmi',
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)
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/obj/item/clothing/under/rank/captain/parade
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name = "captain's parade uniform"
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desc = "A captain's luxury-wear, for special occasions."
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icon_state = "captain_parade"
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item_state = "by_suit"
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item_color = "captain_parade"
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/obj/item/clothing/under/rank/cargo
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name = "quartermaster's jumpsuit"
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desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
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@@ -451,10 +451,16 @@
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item_color = "dress_rd"
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/obj/item/clothing/under/dress/dress_cap
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name = "captain's dress uniform"
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name = "captain's dress"
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desc = "Feminine fashion for the style concious captain."
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icon_state = "dress_cap"
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item_color = "dress_cap"
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icon_state = "captain_dress"
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item_color = "captain_dress"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/uniform.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/uniform.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/uniform.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/uniform.dmi',
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)
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/obj/item/clothing/under/dress/dress_hop
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name = "head of personal's dress uniform"
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@@ -531,13 +537,6 @@
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item_color = "sundress"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/captainparade
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name = "captain's parade uniform"
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desc = "A captain's luxury-wear, for special occasions."
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icon_state = "captain_parade"
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item_state = "by_suit"
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item_color = "captain_parade"
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/obj/item/clothing/under/roman
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name = "roman armor"
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desc = "An ancient Roman armor. Made of metallic strips and leather straps."
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