diff --git a/code/__HELPERS/radiation_helpers.dm b/code/__HELPERS/radiation_helpers.dm index 79a6194dc80..357377c96d3 100644 --- a/code/__HELPERS/radiation_helpers.dm +++ b/code/__HELPERS/radiation_helpers.dm @@ -21,6 +21,10 @@ . += thing if((thing.flags_2 & RAD_PROTECT_CONTENTS_2) || (SEND_SIGNAL(thing, COMSIG_ATOM_RAD_PROBE) & COMPONENT_BLOCK_RADIATION)) continue + if(ishuman(thing)) + var/mob/living/carbon/human/H = thing + if(H.get_rad_protection() >= 0.99) // I would do exactly equal to 1, but you will never hit anything between 1 and .975, and byond seems to output 0.99999 + continue processing_list += thing.contents /proc/radiation_pulse(atom/source, intensity, range_modifier, log = FALSE, can_contaminate = TRUE) diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 121da3dea0c..0292df084c5 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -886,6 +886,7 @@ GLOBAL_LIST_EMPTY(multiverse) flags_inv = HIDEFACE flags_cover = HEADCOVERSEYES armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, RAD = INFINITY, FIRE = 5, ACID = 5) + flags_2 = RAD_PROTECT_CONTENTS_2 cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT magical = TRUE @@ -910,6 +911,7 @@ GLOBAL_LIST_EMPTY(multiverse) armor = list(MELEE = 35, BULLET = 20, LASER = 35, ENERGY = 10, BOMB = 15, RAD = INFINITY, FIRE = 5, ACID = 5) flags_inv = HIDEJUMPSUIT | HIDESHOES | HIDETAIL | HIDESHOES flags = THICKMATERIAL + flags_2 = RAD_PROTECT_CONTENTS_2 magical = TRUE sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', diff --git a/code/modules/awaymissions/mission_code/ruins/oldstation.dm b/code/modules/awaymissions/mission_code/ruins/oldstation.dm index fd81abee344..fd18caec5b2 100644 --- a/code/modules/awaymissions/mission_code/ruins/oldstation.dm +++ b/code/modules/awaymissions/mission_code/ruins/oldstation.dm @@ -201,6 +201,7 @@ armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, RAD = INFINITY, FIRE = INFINITY, ACID = 75) item_color = "ancient" resistance_flags = FIRE_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 sprite_sheets = null /obj/item/clothing/suit/space/hardsuit/ancient @@ -211,6 +212,7 @@ armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, RAD = INFINITY, FIRE = INFINITY, ACID = 75) slowdown = 3 resistance_flags = FIRE_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 sprite_sheets = null helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient var/footstep = 1 diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 72954cd06f5..e1075378113 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -155,6 +155,7 @@ flags = null item_state = "thunderdome" armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = 450, ACID = 450) + flags_2 = RAD_PROTECT_CONTENTS_2 cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT heat_protection = HEAD diff --git a/code/modules/clothing/spacesuits/ert_hardsuits.dm b/code/modules/clothing/spacesuits/ert_hardsuits.dm index f59f8ece4d7..8ce6a775e29 100644 --- a/code/modules/clothing/spacesuits/ert_hardsuits.dm +++ b/code/modules/clothing/spacesuits/ert_hardsuits.dm @@ -121,6 +121,7 @@ name = "elite emergency response team engineer helmet" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT armor = list(MELEE = 40, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 15, RAD = INFINITY, FIRE = 200, ACID = 200) + flags_2 = RAD_PROTECT_CONTENTS_2 icon_state = "hardsuit0-gammaengineer" item_color = "gammaengineer" @@ -137,6 +138,7 @@ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT icon_state = "ert_gengineer" armor = list(MELEE = 40, BULLET = 15, LASER = 20, ENERGY = 5, BOMB = 15, RAD = INFINITY, FIRE = 200, ACID = 200) + flags_2 = RAD_PROTECT_CONTENTS_2 helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer/gamma slowdown = 0 diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 7fd7d909473..9234e19c680 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -377,11 +377,13 @@ //Strike team hardsuits /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst armor = list(MELEE = 115, BULLET = 115, LASER = 50, ENERGY = 35, BOMB = 200, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Almost as good as DS gear, but unlike DS can switch to combat for mobility + flags_2 = RAD_PROTECT_CONTENTS_2 icon_state = "hardsuit0-sst" item_color = "sst" /obj/item/clothing/suit/space/hardsuit/syndi/elite/sst armor = list(MELEE = 115, BULLET = 115, LASER = 50, ENERGY = 40, BOMB = 200, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) + flags_2 = RAD_PROTECT_CONTENTS_2 icon_state = "hardsuit0-sst" item_color = "sst" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst @@ -488,6 +490,7 @@ item_state = "singuloth_helm" item_color = "singuloth" armor = list(MELEE = 35, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 15, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) + flags_2 = RAD_PROTECT_CONTENTS_2 sprite_sheets = null /obj/item/clothing/suit/space/hardsuit/singuloth @@ -496,6 +499,7 @@ icon_state = "hardsuit-singuloth" item_state = "singuloth_hardsuit" flags = STOPSPRESSUREDMAGE + flags_2 = RAD_PROTECT_CONTENTS_2 armor = list(MELEE = 35, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 15, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/singuloth sprite_sheets = null diff --git a/code/modules/clothing/spacesuits/misc_spacesuits.dm b/code/modules/clothing/spacesuits/misc_spacesuits.dm index c73074e81e1..9ba7154912b 100644 --- a/code/modules/clothing/spacesuits/misc_spacesuits.dm +++ b/code/modules/clothing/spacesuits/misc_spacesuits.dm @@ -44,6 +44,7 @@ armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 vision_flags = SEE_MOBS lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these see_in_dark = 8 @@ -60,6 +61,7 @@ flags_inv = HIDESHOES | HIDEJUMPSUIT | HIDETAIL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 strip_delay = 130 dog_fashion = /datum/dog_fashion/back/deathsquad @@ -97,6 +99,7 @@ slowdown = 0 armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) resistance_flags = FIRE_PROOF | ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 w_class = WEIGHT_CLASS_NORMAL /obj/item/clothing/suit/space/deathsquad/officer/solgov diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 515c4e4cf43..93564f3c757 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -88,6 +88,7 @@ armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 /obj/item/clothing/suit/space/syndicate/black name = "black space suit" @@ -100,6 +101,7 @@ armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 //Black-green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/green @@ -161,6 +163,7 @@ armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 /obj/item/clothing/suit/space/syndicate/black/red name = "black and red space suit" @@ -173,6 +176,7 @@ armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 //Black with yellow/red engineering syndicate space suit diff --git a/code/modules/clothing/suits/armor_suits.dm b/code/modules/clothing/suits/armor_suits.dm index 3dc70242333..e5f5014e52b 100644 --- a/code/modules/clothing/suits/armor_suits.dm +++ b/code/modules/clothing/suits/armor_suits.dm @@ -702,6 +702,7 @@ min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT sprite_sheets = null armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = 450, ACID = 450) + flags_2 = RAD_PROTECT_CONTENTS_2 /obj/item/clothing/suit/armor/heavy name = "heavy armor" @@ -712,6 +713,7 @@ w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.90 flags = THICKMATERIAL + flags_2 = RAD_PROTECT_CONTENTS_2 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 3 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT @@ -722,6 +724,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT flags = THICKMATERIAL + flags_2 = RAD_PROTECT_CONTENTS_2 cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS hide_tail_by_species = list("Vox") diff --git a/code/modules/clothing/suits/misc_suits.dm b/code/modules/clothing/suits/misc_suits.dm index 9217b991eb9..4c6a85d0d2c 100644 --- a/code/modules/clothing/suits/misc_suits.dm +++ b/code/modules/clothing/suits/misc_suits.dm @@ -1211,6 +1211,7 @@ gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags = STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP + flags_2 = RAD_PROTECT_CONTENTS_2 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD armor = list(MELEE = INFINITY, BULLET = INFINITY, LASER = INFINITY, ENERGY = INFINITY, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD diff --git a/code/modules/clothing/under/misc_jumpsuits.dm b/code/modules/clothing/under/misc_jumpsuits.dm index a3a9b30b059..3d2e48173b7 100644 --- a/code/modules/clothing/under/misc_jumpsuits.dm +++ b/code/modules/clothing/under/misc_jumpsuits.dm @@ -184,3 +184,4 @@ slowdown = -10 siemens_coefficient = 0 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF | FREEZE_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index 9eadbe5e2a7..e7aded9447f 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -53,6 +53,7 @@ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET resistance_flags = FIRE_PROOF | LAVA_PROOF + flags_2 = RAD_PROTECT_CONTENTS_2 slowdown = 0 armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade) @@ -90,7 +91,7 @@ heat_protection = HEAD armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) resistance_flags = FIRE_PROOF | LAVA_PROOF - + flags_2 = RAD_PROTECT_CONTENTS_2 sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', diff --git a/code/modules/mob/living/carbon/human/human_life.dm b/code/modules/mob/living/carbon/human/human_life.dm index 9361e13160e..b7297ef18a8 100644 --- a/code/modules/mob/living/carbon/human/human_life.dm +++ b/code/modules/mob/living/carbon/human/human_life.dm @@ -449,6 +449,65 @@ return min(1,thermal_protection) +//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, UPPER_TORSO, LOWER_TORSO, etc. See setup.dm for the full list) +/mob/living/carbon/human/proc/get_rad_protection_flags() + var/rad_protection_flags = 0 + //Handle normal clothing + if(head) + if(head.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= head.body_parts_covered + if(wear_suit) + if(wear_suit.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= wear_suit.body_parts_covered + if(w_uniform) + if(w_uniform.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= w_uniform.body_parts_covered + if(shoes) + if(shoes.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= shoes.body_parts_covered + if(gloves) + if(gloves.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= gloves.body_parts_covered + if(wear_mask) + if(wear_mask.flags_2 & RAD_PROTECT_CONTENTS_2) + rad_protection_flags |= wear_mask.body_parts_covered + + return rad_protection_flags + +/mob/living/carbon/human/proc/get_rad_protection() + + if(HAS_TRAIT(src, TRAIT_RADIMMUNE)) + return 1 + + var/rad_protection_flags = get_rad_protection_flags() + + var/rad_protection = 0 + if(rad_protection_flags) + if(rad_protection_flags & HEAD) + rad_protection += THERMAL_PROTECTION_HEAD //This is correct. This uses the same percent defines as thermal protection. + if(rad_protection_flags & UPPER_TORSO) + rad_protection += THERMAL_PROTECTION_UPPER_TORSO + if(rad_protection_flags & LOWER_TORSO) + rad_protection += THERMAL_PROTECTION_LOWER_TORSO + if(rad_protection_flags & LEG_LEFT) + rad_protection += THERMAL_PROTECTION_LEG_LEFT + if(rad_protection_flags & LEG_RIGHT) + rad_protection += THERMAL_PROTECTION_LEG_RIGHT + if(rad_protection_flags & FOOT_LEFT) + rad_protection += THERMAL_PROTECTION_FOOT_LEFT + if(rad_protection_flags & FOOT_RIGHT) + rad_protection += THERMAL_PROTECTION_FOOT_RIGHT + if(rad_protection_flags & ARM_LEFT) + rad_protection += THERMAL_PROTECTION_ARM_LEFT + if(rad_protection_flags & ARM_RIGHT) + rad_protection += THERMAL_PROTECTION_ARM_RIGHT + if(rad_protection_flags & HAND_LEFT) + rad_protection += THERMAL_PROTECTION_HAND_LEFT + if(rad_protection_flags & HAND_RIGHT) + rad_protection += THERMAL_PROTECTION_HAND_RIGHT + + + return min(1,rad_protection) /mob/living/carbon/human/proc/get_covered_bodyparts() var/covered = 0 diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index ddd641ccefb..d9bd4ba00f5 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1056,11 +1056,13 @@ amount -= RAD_BACKGROUND_RADIATION // This will always be at least 1 because of how skin protection is calculated var/blocked = getarmor(null, RAD) - + if(blocked == INFINITY) // Full protection, go no further. + return if(amount > RAD_BURN_THRESHOLD) apply_damage(RAD_BURN_CURVE(amount), BURN, null, blocked) - apply_effect((amount * RAD_MOB_COEFFICIENT) / max(1, (radiation ** 2) * RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked) + + apply_effect((amount * RAD_MOB_COEFFICIENT) / max(1, (radiation ** 2) * RAD_OVERDOSE_REDUCTION), IRRADIATE, ARMOUR_VALUE_TO_PERCENTAGE(blocked)) /mob/living/proc/fakefireextinguish() return diff --git a/code/modules/mod/mod_control.dm b/code/modules/mod/mod_control.dm index 5198dab0ed1..8b58152f4f1 100644 --- a/code/modules/mod/mod_control.dm +++ b/code/modules/mod/mod_control.dm @@ -148,6 +148,7 @@ part.max_heat_protection_temperature = theme.max_heat_protection_temperature part.min_cold_protection_temperature = theme.min_cold_protection_temperature part.siemens_coefficient = theme.siemens_coefficient + part.flags_2 = theme.flag_2_flags for(var/obj/item/part as anything in mod_parts) RegisterSignal(part, COMSIG_OBJ_DECONSTRUCT, PROC_REF(on_part_destruction)) //look into RegisterSignal(part, COMSIG_PARENT_QDELETING, PROC_REF(on_part_deletion)) diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm index d838482bbf3..d841c96b886 100644 --- a/code/modules/mod/mod_theme.dm +++ b/code/modules/mod/mod_theme.dm @@ -27,6 +27,8 @@ var/obj/item/mod/armor/armor_type_2 = null /// Resistance flags shared across the MOD parts. var/resistance_flags = NONE + /// Flag_2 flags to apply to the modsuit parts. + var/flag_2_flags = NONE /// Atom flags shared across the MOD parts. var/atom_flags = NONE /// Max heat protection shared across the MOD parts. @@ -230,6 +232,7 @@ default_skin = "advanced" armor_type_1 = /obj/item/mod/armor/mod_theme_advanced resistance_flags = FIRE_PROOF + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT complexity_max = DEFAULT_MAX_COMPLEXITY - 3 charge_drain = DEFAULT_CHARGE_DRAIN * 1.5 @@ -913,7 +916,7 @@ All rights reserved, tampering with suit will void warranty." default_skin = "syndicate" armor_type_1 = /obj/item/mod/armor/mod_theme_syndicate - + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1 @@ -1001,6 +1004,7 @@ default_skin = "elite" armor_type_1 = /obj/item/mod/armor/mod_theme_elite resistance_flags = FIRE_PROOF | ACID_PROOF + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 1 @@ -1120,6 +1124,7 @@ armor_type_1 = /obj/item/mod/armor/mod_theme_responsory resistance_flags = FIRE_PROOF + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 0.5 @@ -1201,6 +1206,7 @@ default_skin = "apocryphal" armor_type_1 = /obj/item/mod/armor/mod_theme_apocryphal resistance_flags = FIRE_PROOF | ACID_PROOF + flag_2_flags = RAD_PROTECT_CONTENTS_2 ui_theme = "malfunction" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 @@ -1257,7 +1263,7 @@ default_skin = "corporate" armor_type_1 = /obj/item/mod/armor/mod_theme_corporate resistance_flags = FIRE_PROOF | ACID_PROOF - + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT siemens_coefficient = 0 slowdown_inactive = 0.5 @@ -1310,7 +1316,7 @@ default_skin = "debug" armor_type_1 = /obj/item/mod/armor/mod_theme_debug resistance_flags = FIRE_PROOF | ACID_PROOF - + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT complexity_max = 50 siemens_coefficient = 0 @@ -1362,7 +1368,7 @@ default_skin = "debug" armor_type_1 = /obj/item/mod/armor/mod_theme_administrative resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - + flag_2_flags = RAD_PROTECT_CONTENTS_2 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT complexity_max = 1000 charge_drain = DEFAULT_CHARGE_DRAIN * 0