Fixes runtime with ridable element and adds unit test for bespoke elements (#26111)

* fixes bespoke elements with default indexes, adds unit test for detecting this

* lewc review
This commit is contained in:
chuga-git
2024-07-02 15:25:00 -05:00
committed by GitHub
parent e8eabf3014
commit e4f2f8be80
4 changed files with 7 additions and 2 deletions
+1 -1
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@@ -8,7 +8,7 @@
*/
/datum/element/ridable
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
/// The specific riding component subtype we're loading our instructions from, don't leave this as default please!
var/riding_component_type = /datum/component/riding
/// If we have a xenobio red potion applied to us, we get split off so we can pass our special status onto new riding components
+1 -1
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@@ -3,7 +3,7 @@
*/
/datum/element/shatters_when_thrown
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
/// What type of item is spawned as a 'shard' once the shattering happens
var/obj/item/shard_type
/// How many shards total are made when the thing we're attached to shatters