Adds the Praetorian Modsuit for Blueshield (#25481)

* Praetorian - No Species Sprites

* Small fix to armor and complexity

* Armor fix again - good god, do other servers really have it THAT strong?

* Description Update

* Species Sprites

* Armor nerf

* Increased mod capacity by 2, Suit storage slot can now take any flashlight type

* Removed redundancy in suit storage gun type

* Box station fixes for recent office remap

* Cerestation Fix, Boxstation Rep has their plant back
This commit is contained in:
PollardTheDragon
2024-06-01 17:46:32 -04:00
committed by GitHub
parent d75154fc7a
commit e510eb7a6c
17 changed files with 153 additions and 44 deletions
@@ -115,3 +115,19 @@
toolspeed = 2
defib_cooldown = 2.5 SECONDS
///Crew Monitor - Deploys or retracts a built-in handheld crew monitor
/obj/item/mod/module/monitor
name = "MOD crew monitor module"
desc = "A module installed into the wrist of the suit, this presents a display of crew sensor data."
icon_state = "scanner"
module_type = MODULE_ACTIVE
complexity = 1
active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
device = /obj/item/sensor_device/mod
incompatible_modules = list(/obj/item/mod/module/monitor)
cooldown_time = 0.5 SECONDS
/obj/item/sensor_device/mod
name = "MOD crew monitor"
desc = "A miniature machine built into a modsuit that tracks suit sensors across the station."
flags = NODROP