Ports Ambience Subsystem (#15613)

* Ports Ambience Subsystem

* re-include
This commit is contained in:
Fox McCloud
2021-02-27 11:41:30 +00:00
committed by GitHub
parent 9b81728cc4
commit e5446277e1
9 changed files with 62 additions and 18 deletions
+28
View File
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/// The subsystem used to play ambience to users every now and then, makes them real excited.
SUBSYSTEM_DEF(ambience)
name = "Ambience"
flags = SS_BACKGROUND | SS_NO_INIT
priority = FIRE_PRIORITY_AMBIENCE
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 1 SECONDS
///Assoc list of listening client - next ambience time
var/list/ambience_listening_clients = list()
/datum/controller/subsystem/ambience/fire(resumed)
for(var/C in ambience_listening_clients)
var/client/client_iterator = C
if(isnull(client_iterator))
ambience_listening_clients -= client_iterator
continue
if(ambience_listening_clients[client_iterator] > world.time)
continue //Not ready for the next sound
var/area/current_area = get_area(client_iterator.mob)
var/sound = pick(current_area.ambientsounds)
SEND_SOUND(client_iterator.mob, sound(sound, repeat = 0, wait = 0, volume = 25 * client_iterator.prefs.get_channel_volume(CHANNEL_AMBIENCE), channel = CHANNEL_AMBIENCE))
ambience_listening_clients[client_iterator] = world.time + rand(current_area.min_ambience_cooldown, current_area.max_ambience_cooldown)