From e55eaa74474f4ae1a55635b8d29435028fcfb1d5 Mon Sep 17 00:00:00 2001 From: Sean Williams Date: Sun, 6 Dec 2020 22:40:33 +0000 Subject: [PATCH] Consistency with hardsuit values (#15040) While going to enter resist/armour values for engineering hardsuits on the wiki, I noticed the CE hardsuit has 10 less rad protection compared to its helmet. Every other suit with 100 rad protection has this value consistent across both parts, and in fact, all hardsuit values match their helmet values apart from this one and the Singuloth armour. (That has a weaker helmet in a number of resistances.) :cl: fix: Consistency with hardsuit values for CE hardsuit and helmet. /:cl: --- code/modules/clothing/spacesuits/hardsuit.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 1198792c980..283a71bcbd0 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -232,7 +232,7 @@ name = "advanced hardsuit" desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" - armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90) + armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite