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Round end reports now specify which AI's laws it is listing.
Malf rounds no longer end if a non-malfunctioning AI is killed. Silicon-based life once again creates robogibs, not sure when that got reverted. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@170 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -22,11 +22,14 @@
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src.loc.icon_state = "aicard-404"
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if(ticker.mode.name == "AI malfunction")
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world << "<FONT size = 3><B>Human Victory</B></FONT>"
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world << "<B>The AI has been killed!</B> The staff is victorious."
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sleep(100)
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world << "\blue Rebooting due to end of game"
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world.Reboot()
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var/datum/game_mode/malfunction/malf = ticker.mode
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for(var/datum/mind/AI_mind in malf.malf_ai)
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if (src.mind == AI_mind)
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world << "<FONT size = 3><B>Human Victory</B></FONT>"
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world << "<B>The AI has been killed!</B> The staff is victorious."
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sleep(100)
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world << "\blue Rebooting due to end of game"
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world.Reboot()
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var/tod = time2text(world.realtime,"hh:mm:ss") //weasellos time of death patch
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mind.store_memory("Time of death: [tod]", 0)
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