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-Added Armor run to admin tomes
-Resolved Issue 720. Message should now properly tell you who got cult armor -Resolved Issue 642. Bad indentation caused girders to disappear if you move away while building them. -Commented out admin messages when monkeys used non-monkey SEs -Atmos techs given Construction Area access -Remapped the south end of Med-Sci --Misc. Research Lab added to science --Virology moved to be made more isolated -Updated Changelog git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4312 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -110,10 +110,10 @@
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
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log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
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else
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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else
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message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
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log_game("[key_name(user)] injected [key_name(M)] with the [name]")
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inuse = 1
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inject(M, user)//Now we actually do the heavy lifting.
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