-Added Armor run to admin tomes

-Resolved Issue 720. Message should now properly tell you who got cult armor
-Resolved Issue 642. Bad indentation caused girders to disappear if you move away while building them.
-Commented out admin messages when monkeys used non-monkey SEs
-Atmos techs given Construction Area access
-Remapped the south end of Med-Sci
--Misc. Research Lab added to science
--Virology moved to be made more isolated
-Updated Changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4312 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-08-04 07:37:22 +00:00
parent e743b55220
commit e5a2674e3a
8 changed files with 8247 additions and 8215 deletions
@@ -110,10 +110,10 @@
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
else
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
inuse = 1
inject(M, user)//Now we actually do the heavy lifting.