diff --git a/code/WorkInProgress/Mini/customitems.dm b/code/WorkInProgress/Mini/customitems.dm index 3e8c025e27c..bc5909ee913 100644 --- a/code/WorkInProgress/Mini/customitems.dm +++ b/code/WorkInProgress/Mini/customitems.dm @@ -3,29 +3,38 @@ //gives item to specific people when they join if it can //for multiple items just add mutliple entries, unless i change it to be a listlistlist //yes, it has to be an item, you can't pick up nonitems -var/list/CustomItemList = list( - // ckey real_name item path - list("skymarshal", "Phillip Oswald", /obj/item/weapon/coin/silver), //Phillip likes to chew on cigars. Just unlit cigars, don't ask me why. Must be a clone thing. (Cigarette machines dispense cigars if they have a coin in them) --SkyMarshal - list("spaceman96", "Trenna Seber", /obj/item/weapon/pen/multi), //For Spesss. - list("asanadas", "Book Berner", /obj/item/clothing/under/chameleon/psyche) - ) /proc/EquipCustomItems(mob/living/carbon/human/M) - for(var/list/Entry in CustomItemList) + // load lines + var/file = file2text("config/custom_items.txt") + var/lines = dd_text2list(file, "\n") + + for(var/line in lines) + // split & clean up + var/list/Entry = dd_text2list(line, ":") + for(var/i = 1 to parts.len) + Entry[i] = trim(Entry[i]) + + if(Entry.len < 3) + continue; + if(Entry[1] == M.ckey && Entry[2] == M.real_name) - var/ok = 0 // 1 if the item was placed successfully - var/path = Entry[3] - var/obj/item/Item = new path() + var/list/Paths = dd_text2list(Entry[3], ",") + for(P in Paths) + var/ok = 0 // 1 if the item was placed successfully + P = trim(P) + var/path = text2path(P) + var/obj/item/Item = new path() - if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back first - Item.loc = M.back - ok = 1 - else - for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob. - if (S:len < S:storage_slots) - Item.loc = S - ok = 1 - break + if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back first + Item.loc = M.back + ok = 1 + else + for(var/obj/item/weapon/storage/S in M.contents) // Try to place it in any item that can store stuff, on the mob. + if (S:len < S:storage_slots) + Item.loc = S + ok = 1 + break - if (ok == 0) // Finally, since everything else failed, place it on the ground - Item.loc = get_turf(M.loc) \ No newline at end of file + if (ok == 0) // Finally, since everything else failed, place it on the ground + Item.loc = get_turf(M.loc) \ No newline at end of file