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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into bnuuy
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@@ -6,7 +6,7 @@
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density = 1
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max_integrity = 200
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integrity_failure = 50
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armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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armor = list(MELEE = 20, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 70, ACID = 60)
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = FALSE
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@@ -75,7 +75,7 @@
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if(istype(W, /obj/item/pen))
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var/decalselection = input("Please select a decal") as null|anything in list("Atmospherics", "Bartender", "Barber", "Blueshield", "Brig Physician", "Captain",
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"Cargo", "Chief Engineer", "Chaplain", "Chef", "Chemist", "Civilian", "Clown", "CMO", "Coroner", "Detective", "Engineering", "Genetics", "HOP",
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"HOS", "Hydroponics", "Internal Affairs Agent", "Janitor", "Magistrate", "Mechanic", "Medical", "Mime", "Mining", "NT Representative", "Paramedic", "Pod Pilot",
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"HOS", "Hydroponics", "Internal Affairs Agent", "Janitor", "Magistrate", "Medical", "Mime", "Mining", "NT Representative", "Paramedic",
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"Prisoner", "Research Director", "Security", "Syndicate", "Therapist", "Virology", "Warden", "Xenobiology")
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if(!decalselection)
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return
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@@ -2,19 +2,23 @@
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/obj/structure/closet/fireaxecabinet
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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var/obj/item/twohanded/fireaxe/fireaxe = new/obj/item/twohanded/fireaxe
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var/obj/item/twohanded/fireaxe/fireaxe
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icon_state = "fireaxe1000"
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icon_closed = "fireaxe1000"
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icon_opened = "fireaxe1100"
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anchored = TRUE
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density = FALSE
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armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
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armor = list(MELEE = 50, BULLET = 20, LASER = 0, ENERGY = 100, BOMB = 10, BIO = 100, RAD = 100, FIRE = 90, ACID = 50)
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var/localopened = FALSE //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri
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opened = TRUE
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var/hitstaken = FALSE
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locked = TRUE
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var/smashed = FALSE
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/obj/structure/closet/fireaxecabinet/populate_contents()
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fireaxe = new/obj/item/twohanded/fireaxe(src)
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update_icon() // So its initial icon doesn't show it without the fireaxe
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/obj/structure/closet/fireaxecabinet/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use a multitool to lock/unlock it.</span>"
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@@ -182,7 +182,7 @@
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new /obj/item/clothing/shoes/brown (src)
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new /obj/item/radio/headset/heads/cmo(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/defibrillator/compact/loaded(src)
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new /obj/item/defibrillator/compact/advanced/loaded(src)
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new /obj/item/handheld_defibrillator(src)
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new /obj/item/storage/belt/medical(src)
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new /obj/item/flash(src)
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@@ -9,7 +9,7 @@
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broken = 0
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can_be_emaged = TRUE
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max_integrity = 250
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
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damage_deflection = 20
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icon_closed = "secure"
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var/icon_locked = "secure1"
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@@ -51,10 +51,6 @@
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if("delete")
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qdel(src)
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//If you want to re-add fire, just add "fire" = 15 to the pick list.
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/*if("fire")
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new /obj/structure/closet/firecloset(src.loc)
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qdel(src)*/
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/obj/structure/closet/emcloset/legacy/populate_contents()
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new /obj/item/tank/internals/oxygen(src)
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@@ -169,7 +169,7 @@
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var/sparks = "securecratesparks"
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var/emag = "securecrateemag"
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max_integrity = 500
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
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damage_deflection = 25
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var/tamperproof = FALSE
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broken = FALSE
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