Space ruin: The sieged lab, a submap extravaganza. (#28393)

* Space ruin: The sieged lab, a submap extravaganza.

* fix airlock access

* fix skiff, make whole lab teleproof for now

* indestructible rivet command room

* add strategically placed helpful items/spawners

* fix gun rack placement

* no butchering on harbinger murder

* small adjustments

* esword drop as a treat, m90 seems excessive

* make boss door obvious

* Lots of map/boss fixes

* Update everything for razor wire, try and unfuck some weird AI behavior

* stupid mines

* sort and fix comments for different ruin categories

* always place ruin for TM

* first batch of fixes

* reinforce hard rock walls

* tweaks

* improve hard rock design

* tiny cleanups

* singleton out med and sci rooms

* kitchen rework updatepath

* run updatepaths

* update maplint exceptions
This commit is contained in:
warriorstar-orion
2025-04-08 18:16:28 +00:00
committed by GitHub
parent 476c526c69
commit e5b7eb9559
24 changed files with 10987 additions and 42 deletions
+7
View File
@@ -378,6 +378,13 @@
description = "A small Drakehound craft, damaged from an engine malfunction."
allow_duplicates = FALSE
/datum/map_template/ruin/space/sieged_lab
id = "sieged_lab"
suffix = "sieged_lab.dmm"
name = "Sieged Lab"
description = "A destroyed laboratory, under siege from forces unknown."
allow_duplicates = FALSE
/datum/map_template/ruin/space/clockwork_monastery
id = "clockwork_monastery"
suffix = "clockwork_monastery.dmm"