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Space ruin: The sieged lab, a submap extravaganza. (#28393)
* Space ruin: The sieged lab, a submap extravaganza. * fix airlock access * fix skiff, make whole lab teleproof for now * indestructible rivet command room * add strategically placed helpful items/spawners * fix gun rack placement * no butchering on harbinger murder * small adjustments * esword drop as a treat, m90 seems excessive * make boss door obvious * Lots of map/boss fixes * Update everything for razor wire, try and unfuck some weird AI behavior * stupid mines * sort and fix comments for different ruin categories * always place ruin for TM * first batch of fixes * reinforce hard rock walls * tweaks * improve hard rock design * tiny cleanups * singleton out med and sci rooms * kitchen rework updatepath * run updatepaths * update maplint exceptions
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@@ -10,6 +10,7 @@
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name = "mapmanip marker, extract submap"
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icon = 'icons/effects/map_effects_96x96.dmi'
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icon_state = "mapmanip_extract"
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color = "#ff00cc"
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pixel_x = -32
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pixel_y = -32
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@@ -19,6 +20,7 @@
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name = "mapmanip marker, insert submap"
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icon = 'icons/effects/map_effects_96x96.dmi'
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icon_state = "mapmanip_insert"
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color = "#ff00cc"
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pixel_x = -32
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pixel_y = -32
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@@ -34,6 +36,7 @@
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name = "mapmanip marker helper, submap edge"
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = "mapmanip_submap_edge"
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color = "#ff00cc"
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// Farragus mapmanips
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/obj/effect/map_effect/marker/mapmanip/submap/extract/station/cerestation/engineering_science
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