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Space ruin: The sieged lab, a submap extravaganza. (#28393)
* Space ruin: The sieged lab, a submap extravaganza. * fix airlock access * fix skiff, make whole lab teleproof for now * indestructible rivet command room * add strategically placed helpful items/spawners * fix gun rack placement * no butchering on harbinger murder * small adjustments * esword drop as a treat, m90 seems excessive * make boss door obvious * Lots of map/boss fixes * Update everything for razor wire, try and unfuck some weird AI behavior * stupid mines * sort and fix comments for different ruin categories * always place ruin for TM * first batch of fixes * reinforce hard rock walls * tweaks * improve hard rock design * tiny cleanups * singleton out med and sci rooms * kitchen rework updatepath * run updatepaths * update maplint exceptions
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@@ -11,6 +11,19 @@
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/turf/simulated/wall,
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)
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/obj/effect/spawner/random/barrier/temporary
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name = "random temporary barrier spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "barrier"
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loot = list(
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/obj/structure/barricade/wooden,
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/obj/structure/grille,
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/obj/structure/grille/broken,
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/obj/structure/girder,
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/obj/structure/barricade/security,
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/obj/structure/barricade/sandbags,
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)
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/obj/effect/spawner/random/barrier/wall_probably
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name = "probably a wall"
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icon_state = "wall"
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